sashadyak
112 posts

sashadyak
@sashadyak
Worked on @PAPERHEAD_GAME, now making my own game about the road trip and camping 🏕️ in post apocalyptic world.
Bangkok Katılım Ağustos 2014
85 Takip Edilen308 Takipçiler

Added some basic cooperation between characters.
It seems really simple, but it actually required quite a lot of work under the hood to keep the core architecture maintainable and easy to extend.
#gamedev #indiegame
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@sashadyak They were fleeing YOU MONSTER
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@sashadyak This rocks already, really captured that 2D toony animation style!
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@kaya_major9 I want to keep this behavior for friendly characters so they can cooperate not only with me but also between each other. It feels like adding life and friendship, and can help to build some kind of emergent storytelling.
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@ButtSniffington I have few layers:
1. Common storage of “signals” in the world (shoots fired, some fell, etc.)
2. Agent’s list of “perceptions” — system which reacts to world signals and adds info to agent’s blackboard
3. Agent’s behavior tree with states which react to blackboard info
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Spent the last week working on character behaviors. They can now get curious and react to danger. Next up: cooperation between characters and damage reactions. #gamedev #indiegame #screenshotsaturday
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@sashadyak that zombie game definitely lit up a few light bulbs when they saw the switch. I was like 'ooh we can do that!'
In your clip: The animation to fps is disorienting if you don't look at the same direction. like in top down looking upwards is more natural to swap. Maybe turn first?
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After long pause I've returned to work on project again and started with some shooting and feedback. For now it plays not so well, but at least I have a good base to work on.
#gamedev #unity3d #indiegame
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@sashadyak what texture is this on the map? i always wondering where people get those type of texture
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@LDecaffeinated I don't remember where I've got mine, but now after some research I found the asset "Shader Calibration Scene" at Unity Asset Store, hope it'll help: assetstore.unity.com/packages/templ…
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@AndrewNick21727 Oh it will be a big challenge for me. Since the character needs to be not only recognisable and readable, but also well animated to keep this style and overall vibe.
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@sashadyak This looks really interesting, can't wait to see what the final character turns out to be
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@LeonArtmann No, usually I prefer to use mine own realizations for things like this. Here I have two Cinemachine cameras, one is top-down following main character and the second one is inside of his body. So all the things (offsets, shifts, etc.) are done with usual Cinemachine setup.
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@sashadyak ooooh are you using TopMountain's top down engine? if so, how hard was it adding new things to it, like the camera shift?
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@_DeceptiveGames Definitely it's aiming. I need to implement some type of aim help since I want to make shooting more arcade style. Aim help will be configurable gameplay options for sure.
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@sashadyak Coming back after a long pause and getting shooting feedback in place is a solid restart. Even if it is rough, having a playable base is a big step. What part feels most off to you right now?
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@ColorTheBooks Thank you! I think I'll use it like additional feature but not the main one, it's definitely something nice to play with.
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@sashadyak I dig that seamless camera shift! This is the start of something very cool
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@skhaits Thank you! 😊
Actually it’s not that hard. Probably this video can help with understanding how it works: youtu.be/CdPYlj5uZeI

YouTube
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@sashadyak It looks great, unfortunately I haven't been able to do anything like it yet :(
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Working on adventure game about van camping and protecting your base. Tried the idea of my friend on changing camera perspective. Looks like this will be one of the features. #gamedev #indiedev #unity3d #indiegame #screenshotsaturday
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