scalf
33K posts

scalf
@scalf_
• Destiny 2 • Marathon •
north carolina, usa Katılım Nisan 2012
128 Takip Edilen867 Takipçiler

UPDATE - SPONSORED MARSH
Thank you to everyone who has been participating in the Sponsored Marsh Queue! A lot of you have been participating, and we've been learning a lot from watching you all play and listening to the feedback around the queue.
As for next steps, we're still finalizing what to do for our next experiment, so we'll be keeping Sponsored Dire Marsh on for at least another week (4/29 - 5/6).
Thanks again for playing, and keep the feedback coming.
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@scalf_ @AnalogCo @PaulTassi No clue what its called but default i believe is “full” and we just changed it to console only. Its the setting under crossplay
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@ChrissDrenth @PaulTassi that’s just not true, my queue times on console only for cryo are under a minute and that’s even rare, usually 30 seconds.
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@ProtectE15167 @KenyonBurguess @GernaderJake I’mma sound dumb, but, we can do that??! lmao where? how?!
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@KenyonBurguess @GernaderJake 1000% never had a single issue. I've had crossplay off since release
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@MbarkCherguia That’s not an elevator; escalators require a special key to be turned off, so, more than likely, this is a staged skit.
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Which Runner shell is your favorite? 👀
Bring the world of Marathon off the monitor and into your setup with the launch of our Marathon the Game Brand Shop!
@BungieStore | @MarathonTheGame

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uhhh @MarathonDevTeam
the problem with the implant icons was that different types of implants had the same appearance, not that head / chest / legs icon needed to be redesigned
this is a genuinely perplexing visual change LOL

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@armitagetwittor @Ziegler_Dev @saywallahbruhh I could be wrong, but wasn’t duos experimental from the start? With the intent to see how it best works across each map on their end? Then fine tune and release permanently in a future season?
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UPDATE: FREE KIT FRENZY - EXPERIMENTAL QUEUE - DIRE MARSH SPONSORED
Thank you to all of you who participated in the Duos Experiments we've had over the past few weeks. We're currently working on making duos a real feature in Season 2 and are diligently working on delivering that to all of you who are eagerly awaiting its return.
ABOUT EXPERIMENTAL QUEUES:
The experimental queue is a time limited queue that allows us to preview features in development with you, often with a less-than-complete feature set. This queue allows the Marathon development team to learn and obtain feedback that helps us deliver a more completed feature set down the line. For the sake of queue health and focus we only run one experimental queue at a time. Once we have learned enough to understand our next steps for this feature, we start work on finalizing the feature and move on to the next experiment. Your participation in any experiment is greatly appreciated and is very helpful to us in developing features down the line.
THE NEXT EXPERIMENT:
What happens when you bring a knife... to a knife fight? For our next experiment, starting Wednesday, 4/15 at 10AM PT, we will be enabling the Dire Marsh - Sponsored Queue. This is a new experimental queue that is focused on learning a bit more about our early gear ecosystem. In this queue all players will enter with a free sponsored kit and be challenged to use what they find on Dire Marsh to upgrade themselves and get out! Details below.
DIRE MARSH SPONSORED
Details: The experiment will run for approximately 2 weeks, from 4/15 @ 10AM PT to 4/29 @ 10AM PT. We may change the end timing depending on anything we discover along the way that might warrant us to make an adjustment.
--You will only be eligible to enter the queue if you (and your crew) have a free sponsored kit (white tier) equipped.
--You can enter as a premade duo (crew fill off), premade trio, or crew fill into a trio.
--The queue will only be for the Dire Marsh Zone.
--To enter this queue, you can select "Dire Marsh Sponsored" from the zone list.
What we will be observing and looking to understand:
--How the game plays out with low fixed set gear conditions and caps.
--How the zero to hero play works in low starting set gear conditions and caps.
--Any technical issues that arise.
There are many other changes and additions coming on Wednesday 4/15 PT as well so stay tuned to learn more from the Marathon Discord, and across all the social channels for MarathonTheGame / MarathonDevTeam. Thanks everyone. We appreciate your passion and all the commitment you have to providing us feedback and helping us learn more to evolve Marathon!
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@DeathstormDAG @Ziegler_Dev Nah, ‘cause if you get the drop on the right team you can grab since amazing loot; don’t cap the maps
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Howdy, Mr. Ziegler, I have a question.
Have you guys thought about possibly limiting what kind of loot can go into starting maps like perimeter? It’s something that I was talking about with a couple buddies of mine, I’ve noticed that a lot of higher tier teams will come into perimeter and use it as target practice on newer players.
I understand there is a hard-core experience you’re trying to cultivate, but I think it would be interesting if places like perimeter were lots of new players start, had a “don’t you think you’re too looted to be here” system.
Like say, the highest level of shield, you can have is blue, or any loadout past a certain value can’t go in. Kind of like the reverse of what you have on Cryo.
I think it would ease a lot of the starting pains new players have. I would love to know your opinion.
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