Stephen Cunliffe
3.9K posts
Stephen Cunliffe
@scunliffe
#Web & #Mobile App Developer in Toronto, Canada focused on #Usability #HTML5 #DeviceAgnostic
Toronto Katılım Haziran 2009
473 Takip Edilen419 Takipçiler

@scunliffe We're all ears if this is something you'd like to see in the future. You can share your thoughts via the Send feedback tool: goo.gle/3Rj8bv4
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@ZerinLABS Gate keeping players from joining the community or sharing their excitement/discoveries (that the hardcore players already knew)
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#JavaScript validation libraries... please get your $h17 together... this is not good #UX to scream in my face before I even type the 2nd character: #Usability

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Epic Games got tired of Git. So they built their own version control system. Then gave it away for free.
This is Lore. Announced at State of Unreal 2026. Open source under MIT. Available right now.
Git was never built for game development. When you are working on a project like Unreal Engine or Fortnite you are mixing source code with massive binary files. 3D models. Textures. Audio. Build outputs. Files that are gigabytes in size.
Git handles large binary files through a bolted-on add-on called Git LFS. Perforce handles them better but it needs a live server connection for everything and nobody outside your company can build tools on top of it.
Epic said none of the existing systems solved all three problems together. Large binary handling, offline work and an open specification. So they spent years building one themselves.
Here is what Lore actually does differently:
→ Works completely offline. Commits, branches, switching — all happen on your machine without touching a server.
→ Every file gets a unique fingerprint. Identical data is never stored twice across files or branches.
→ Large files are broken into chunks. Edit one part of a multi-gigabyte file and only that chunk gets re-uploaded.
→ Your machine only holds files you are actually using. Everything else gets pulled down on demand.
→ Built in Rust. Core library, server and CLI all use the same interface. No special privileged commands.
→ Official SDKs for JavaScript, Python, C# and Go ship with it.
Perforce licenses cost tens of thousands of dollars a year. Git LFS is a workaround that was never meant to be a solution.
Lore is free. Written in Rust. MIT licensed. And Epic just put it on the internet for anyone to use.
Repo here:
github.com/EpicGames/lore
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@Optimizely #Oof! So you’re not the tool for app feature flagging control any more? (Or did the messaging neglect to note this?)
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🆕 Introducing the MDN MCP server!
Bring MDN's docs and browser compat data straight into your AI agent or IDE for accurate, up-to-date answers about the web platform.
No more outdated guesses from training data.
Learn more 👇
developer.mozilla.org/en-US/blog/int…

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Yet another day that I wished #HTML had a <td colspan="*"> or <td colspan="*-3"> colspan option for span all columns, or all minus 3. Oh well...
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#FYI Posting for others to find. @AppleSupport #Safari updated recently and is more strict on #HTML parsing of <form> tags inside of <table> tags. If not (depth) nested evenly, the form contents are stripped causing JS errors and invalid form submissions. #WebDev
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@sickdotdev The flaw was taking away the function keys, and the Esc key... if they'd just "added" the touchbar, it would have been fine.
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Implementing `polygon(round)` was a challenging yet incredibly rewarding process. We received tremendous support from the Blink CSS, Paint, Opera and Skia teams.
It’s finally set to debut in Chrome 150!
groups.google.com/a/chromium.org…
一丝@yisibl
I and @imCGQAQ are currently working on implementing the CSS `polygon() round` keyword in Chrome. This is one of my favorite CSS features! Thanks to @LeaVerou for bringing it to CSS. The CodePen link is coming soon.
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