shawkab

3.3K posts

shawkab

shawkab

@shawkab

Building in Unreal Engines UE4 UE5 UEFN !UE6 FN RB S&B UGC

Katılım Mart 2012
394 Takip Edilen355 Takipçiler
SypherPK
SypherPK@SypherPK·
This Fortnite x Overwatch update is one of the best updates we have had in years. Y'all cooked. @Fortnite
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kaizo 🎭
kaizo 🎭@kaizoslop·
i love fortnite so much man. you can miss an update and the game suddenly transforms into overwatch battle royale 😭😭
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shawkab
shawkab@shawkab·
@UnrealEngine demo projects with features sampled in them, video explaining
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Unreal Engine
Unreal Engine@UnrealEngine·
What's the easiest way for you to learn about new features, tools or methods for development?
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Jason Key
Jason Key@key_vfx·
Real-time playback of ultra high poly #LiquiGen sim cache in #UE5 using ZibraGDS compression. 97% with no visible loss!👀@ZibraAI
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shawkab
shawkab@shawkab·
@CCruzFight dignity over victory. issue with online "competition" is most winning are cheating. they believe you have to cheat to win. true losers.
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CCruzFight
CCruzFight@CCruzFight·
I love how specific profiles just pay for Sponsored Row like rent and Epic is just chill with it. How is that respectable? Being so anti-competition that you just infinitely price out all competition. Seriously if you’re in one of those teams, I’ve lost full respect for you
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Dexerto
Dexerto@Dexerto·
The son of retired YouTuber Outdoor Boys has completed his first solo camping trip in Alaska Outdoor Tom built his own shelter, started his own fire, and his dad camped nearby to make sure he was okay
Dexerto tweet mediaDexerto tweet media
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shawkab
shawkab@shawkab·
@Giddybrommetje @Rfoghorn145547 @qtfabio same experience. had 2 maps cycling in first person tab for a year+, as long as i did a update every week i was in it till impressions were met, it was clearly broken though cause nothing new was rotating in and the same horror maps for a year took over 90% of it.
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Giddybrom
Giddybrom@Giddybrommetje·
@Rfoghorn145547 @qtfabio @shawkab I was hitting first person each update so it was pretty obvious when it had nowhere to go now but it was allready pretty crowded with horror to that all do pretty well with sophication score i dont see those between updated to at the moment
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Giddybrom
Giddybrom@Giddybrommetje·
Wow, wasnt really sure that was the reason but confirmed now i guess 🙃
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Fortnite Developers
Fortnite Developers@FNCreate·
We've updated our ‘How Discover Works’ documentation to reflect the recent changes to Discover. It covers how islands are evaluated, key metrics, thumbnail best practices, and where your island can appear. Read it here: fn.gg/fortnite-disco…
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Immature
Immature@ImmatureGamer·
Fortnite Sponsored Row data is interesting to watch right now. According to @Turbo1v1, using data from @FortniteDotGG’s Sponsored Row timeline: - One creator accounted for 10.7% of Sponsored Row ad space over the last 7 days. - 23 creators accounted for 72% of the entire row.
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ささきち
ささきち@33kid·
I’m a basic land collector. The first photo shows my complete lineup of Secret Lair basic lands, and the second features promos and various lands I’ve gathered from different sets. The diversity of artwork and the shifting worlds across Magic’s history keep me collecting.
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RT @ WePlayFN
RT @ WePlayFN@weplay_fn·
Small, but important update, no more XP Calibrations e-mails, yay!
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shawkab
shawkab@shawkab·
@sonii wish is that they revert to WoW alpha and start over.
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Michael / SONII ☀️
I feel like WoW: Classic+ has been more or less confirmed / hinted at for a while now and I’m curious.. What’s your wish list for things you’d want to see? Or general direction / style of development you’d prefer? I think SoD wasn’t too bad..
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Epic Games Store
Epic Games Store@EpicGames·
May the 4th be with you! What’s your favorite Star Wars game?
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⭕ Brock Pierson
⭕ Brock Pierson@brockpierson·
First thing that comes to mind when you see this logo?
⭕ Brock Pierson tweet media
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@wowreforged
@wowreforged@Aedrareforged·
Round 2: You might be old, but are you this old?
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Mikay
Mikay@mikayfn·
built this fortnite map 1 year ago. poured 1 month into it. custom models. unique mechanics. made $300 total. here's the mistake. i was building what i liked. what kids want is completely different. those two worlds almost never overlap. look at roblox. brainrot games look like absolute trash. ugly graphics. no polish. one core loop. they hit 100k ccu and print money every day. kids don't cares how it looks. they care that the loop hits. i had it backwards. i thought more features = more playtime. wrong. one good feature can pull 1 hour average session length. 15 mechanics just adds complexity. the kid gets confused and leave. stop trying to make your map look perfect. stop polishing it forever. stop adding 100 new mechanics. none of that is what kids click for. none of it is what keeps them playing. build the loop first. ignore everything else until that prints. the kid who wants to feel strong fast. the kid who wants to flex on his friends. the kid who wants a quick dopamine hit before homework. they don't care about custom models. they care about feeling something specific, fast. that's the whole game. every map i've built since has been for the kid. now i manage millions in maps and work with celebrities. failure is part of the path.
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Tim Sweeney
Tim Sweeney@TimSweeneyEpic·
@robertrioux Thanks for all of your work. My advice to all coders is: do great work using the best tools available and ignore the haters and trolls.
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Kryyative
Kryyative@KryyssX·
@chrisp_games Unfortunately, the project size limitations mean it is impossible to create anything 3D on that kind of scale. Everything would also need to be spawned in due to island memory limitations.
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Chrisp
Chrisp@chrisp_games·
One day I wanna make a classic platformer in UEFN, as colourful as Mario Galaxy and as unique as Banjo-Kazooie. No time restriction, no pressure, just trying to make a actual fun platformer :)
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