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This is a quick but in-depth look into @noctav1a — how it’s been made, some behind-the-scenes details, and what it truly means to me.
P.S.
I'm in the final touches phase. What you’ll see is alpha / pre-mint media, so some things might still change slightly.
Let’s begin. 👇
The V2 fighting mechanic just went live yesterday and it already feels miles better. Next up, I'm doubling down:
Targeting: locking onto mobs is about to get way easier
UI cleanup: cooldowns and prompts, way easier to read at a glance
Attack range: see your melee range visually while fighting
Horse combat: combo charge attack + rear kick
Crits: critical damage is coming
VFX: more juice on every hit and hits will actually feel like HITS
most projects can’t explain their own game. we wrote a whole book, then trained an AI agent on it that answers anything you ask, instantly. website + Discord.
and even though it’s still alpha, the game is filling up fast, more stuff, more items, growing massively every day.
public alpha loading. 🐎😳
solana:NpqoucNKKJ62PwikH4NBvTm3R7mgREXoTtv7nJSGLUE
Jokes apart, thank you for all the suggestions on horse combat, and everything else. Your feedback is bread and butter for me!! I'm heads-down today and tomorrow working toward fighting mechanics V3. No new features for a bit. I believe we have a STRONG foundation that just needs to be refined: stronger, cleaner, more resilient. Seems like the biggest problem is unbalanced combat horse vs human soul and in general difficulty to fight mobs or players in the PVP arena which will be my main focus these coming days. Then we wire the real money to the in-game economy ( solana:NpqoucNKKJ62PwikH4NBvTm3R7mgREXoTtv7nJSGLUE + solana:So11111111111111111111111111111111111111112 swaps) and this will make us ready for the next phase. The open alpha!