SmallBigSquare

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SmallBigSquare

SmallBigSquare

@smallbigsquare

Game Developer, BLASK https://t.co/Vzww583w2q Split Drive https://t.co/uPTiCCFnn1 Other: https://t.co/AiMTzXvWD1 https://t.co/JBCwQEpay5 Patreon: https://t.co/6tWUHQiVik

Rzeszów, Poland Katılım Nisan 2013
665 Takip Edilen882 Takipçiler
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Kadukowo
Kadukowo@kadukowo·
Zestawienie numer 19 może i krótsze, ale gry bardzo ciekawe! Zapraszam do lektury o tym, co polskiego dostaniemy do grania w najbliższym tygodniu. Link w komentarzu A kciuki ściskamy za: @smallbigsquare, @radikate_com, Boared Dog (Halls of Nyarlathotep) i @CanCanCanAMan - powodzenia! Zajrzyjcie też do wschodzących gwiazd, bo tam dwa bardzo ciekawe tytuły #polskiegry
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Misfits Studio
Misfits Studio@Barbara_Chira·
gm Native Project, Faulty Topography Theme, Frag 005 Expressing both Optics Logic and Phantom 3D gestures Collected by overflowing.eth Via @fellowshiptrust Daily Program Season 2
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Kay Mabel 💎
Kay Mabel 💎@kay_mabel_degen·
@smallbigsquare Hello, I randomly found your game Subway Exit while browsing Steam. I gotta say the art style really stood out. Looks like something I’d totally sink hours into.
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Xor
Xor@XorDev·
"Revive" vec3 p,P;for(float z,d,i;i++<1e2;z+=d,o+=(1.2-sin(t+z/vec4(8,7,6,0)))/d){p=z*normalize(FC.rgb*2.-r.xyx),P=vec3(atan(p.y-=7.,p.x)*3.,p.z*.3,length(p.xy)-11.);for(d=1.;d<9.;d++)P+=sin(P.yzx*d+.1*z-t)/d;d=length(vec4(P.z*5.,cos(P)-1.))/2e1;}o=tanh(o/1e3);
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SmallBigSquare
SmallBigSquare@smallbigsquare·
@XorDev Great effect! I wonder how you came with a math for these?
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Pavel
Pavel@Passer1dae·
@smallbigsquare It's already submitted to the store and will be available this or next week. It's HDRP only for now.
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Pavel
Pavel@Passer1dae·
As H-Trace 2.0 is approaching its release, we are looking for beta-testers! If you want to participate please DM me here or in Discord. Here's a more detailed description of what kind of projects we need for our beta-test: discord.gg/zyjZkMe5Bv #gamedev #indiedev #unity3d
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Kronnect
Kronnect@kronnect·
@smallbigsquare Because they're screen space effects, anything outside camera view won't be considered. Our solution provides Virtual Emitters option, which work even if they're not in camera view, providing the missing light to Radiant (because off-screen).
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SmallBigSquare
SmallBigSquare@smallbigsquare·
@harrynesbitt I came across your tween recently and I was amassed. I would like to implement something like this for my game. Do you sell it somewhere or can point to references where I can start to implement something similar? 🙏🥺
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Harry Nesbitt 🐑
Harry Nesbitt 🐑@harrynesbitt·
Finally got my ReSTIR x DDGI implementation working in motion w/ temporal reprojection + sample validation for snappy lighting changes! Still a little noisy, but I’ve gone as far as I need in screen space. Next step is to apply ReSTIR to the underlying probes! #gamedev #unity3D
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