sokL

60 posts

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sokL

sokL

@sokL_e

Украина Katılım Nisan 2015
32 Takip Edilen3 Takipçiler
ropz
ropz@ropz·
@sokL_e @ASUS_ROG actuation 1.2mm rapid trigger 0.1mm deadzones 0.2mm
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sokL
sokL@sokL_e·
@C0J0M0 You're either ragebaiting or braindead like the author of this tweet. Claiming that donk abusing fps after the default A execute is clearly a sign of low IQ. Donk even replied to this and clarified that he said "I have a new pack". Pack not bug.
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CoJoMo
CoJoMo@C0J0M0·
If he is abusing the FPS numbers it’s genuinely so lame man. I guess it’s part of the game, but things like this shouldn’t exist. Valve will “fix” silent ladder mechanic, but let this slide. Needs patched ASAP, but idk what you can even do…
GameInstruktor@GameInstruktor

I was watching “donk Became #1 FACEIT After This Game” and noticed something interesting that I haven’t seen anyone mention in the comments. (Credits for the demo POV go to DH CS2.) At one point, he moves toward T spawn/B stairs as if preparing an A execute, then suddenly stops, goes AFK briefly, and calls his teammates back to A, saying: “I have a new bug.” This might be nothing, but it caught my attention. It looks like he could "still" be using some kind of interaction with the cl_showfps2/3 command or something similar. I’m not sure how or what exactly, so take this as speculation... What stood out more is his T-side decision making: He often calls over Calyx throughout the game Frequently makes solo plays where he seems to “know” there’s only one player on sites You can notice moments where he confidently pushes (+W) as if he has info on site presence. Again, I could be completely wrong but if you watch about 10 minutes of T half, you might see what I mean. Regardless, it’s still an unreal performance. POV video: youtu.be/16BBApYG7uA

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Flyo
Flyo@Flyo_cs·
MJ PEEK IS BACK IN CS2
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sokL
sokL@sokL_e·
@ThourCS2 XDD it's been almost 2 years since their last 5v5 map for cs2 was released.
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sokL
sokL@sokL_e·
@ThourCS2 Do you remember how much time passed between the first Train teaser and its release?
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Thour
Thour@ThourCS2·
BTW Follow me for the fastest updates like these, if you haven't already.
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Thour
Thour@ThourCS2·
CS2 CHANGED THEIR BANNER! CACHE????
Thour tweet media
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sokL
sokL@sokL_e·
@CounterStrike Are the map devs busy working on the cache?
sokL tweet media
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sokL
sokL@sokL_e·
@CounterStrike You forgot to fix the railing textures on Mirage T spawn.
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sokL
sokL@sokL_e·
@Ace4our7even @CounterStrike @chesscom Are you sure AC isn't running in the background in Task Manager? I haven't had any problems. Or try "Verifying the integrity of game files" if you haven't already.
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sokL
sokL@sokL_e·
@fREQUENCYCS My aim feels better when the screen isn't blurry, but at the same time, I like the way the crosshairs look at 1280x960.
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elias
elias@fREQUENCYCS·
@sokL_e too clean
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elias
elias@fREQUENCYCS·
CSGO-ts3Zt-2rV5m-OFciD-LSHCs-CjEVF viewmodel_offset_x 2;viewmodel_offset_y 1.6;viewmodel_offset_z -1 1280 x 960 try asap
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sokL
sokL@sokL_e·
@nienburg @ThourCS2 No, and they won't be because it's not a bug. "Player height on ramps is now consistent and no longer depends on approach direction"
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what?
what?@nienburg·
@ThourCS2 Did it fix the 1st person player perspective for example on d2 a site ramp looking at cat?
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Thour
Thour@ThourCS2·
So, how are we feeling about the update after a day? 🤔 I personally love the changes, and I am happy they decided to make it a beta instead of forced release. Also, I wanna play DM online with AG2 so badly.
Thour@ThourCS2

Full Release Notes of Today's @CounterStrike Update - Updated engine code to the latest version of Source 2. - All third-person animations have been re-authored, and in several cases adjusted in response to player feedback.

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sokL
sokL@sokL_e·
@ThourCS2 The next update will be like: "Kill money is no longer automatically awarded. Kill money now drops from enemies and must be picked up."
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Thour
Thour@ThourCS2·
New Model - Cash Stack found in this Update ‼️ Maybe a new game-mode or Danger Zone back?
Thour tweet mediaThour tweet media
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ramòn pablito
ramòn pablito@ramonpablito1·
@sokL_e @iamcs2kitchen im not sure what it means but from what ive tested the shotguns trigger more exagerrated ragdolls now and theres a new death sound. Also there's been some changes on anubis
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CS2 Kitchen
CS2 Kitchen@iamcs2kitchen·
I think this is the biggest update they have shipped. Also this is not just third person animations. A lot of other stuff has changed too. I will take my time with this one. Expect a video in 2 days because I want to be sure about some things.
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GamersNexus
GamersNexus@GamersNexus·
DLSS5 makes this look like an AI generated dating profile picture used to scam an old person in another country. Just looks like every other AI generated image of a "person." No character or soul to it. Art loses what makes it impressive when it all looks like generated slop.
GamersNexus tweet media
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sokL
sokL@sokL_e·
@iwnlBV @launders @CounterStrike cs2 spray pattern is identical to csgo at 128 tickrate and is fps independent. This was implemented about half a year ago.
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Stanaz
Stanaz@iwnlBV·
@launders @CounterStrike Shooting man. We're forgetting the main issue, the main focal point of an "FPS" game. The gunplay/shooting. CS2 has hard coded the 128tick patterns and no longer ties them to tickrate. This ultimately makes spraying feel 10x worse and adds far more inconsistency to the gameplay.
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sokL
sokL@sokL_e·
@Sage_VALE_ 104 net jitter is very bad. You essentially have 104ms of latency on top of your ping.
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