Shahzod Boyhonov

497 posts

Shahzod Boyhonov

Shahzod Boyhonov

@specoolar

Technical artist, GameDev, 3D artist. Blender | Unity. My game: Lucent VR.

Katılım Şubat 2021
126 Takip Edilen12.6K Takipçiler
Shahzod Boyhonov
Shahzod Boyhonov@specoolar·
@HelmBreaker21 If they decide to change the character slightly they would have to re-render all the cut scenes.
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HelmBreaker
HelmBreaker@HelmBreaker21·
I was woundering. Why did game devs stopped using pre-rendered cutscenes? Aren't they just better overall. And look good even on low end devices?
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Shahzod Boyhonov
Shahzod Boyhonov@specoolar·
Blender community used to be such a wholesome place.
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Tech_Nomad
Tech_Nomad@TechNomad47·
@specoolar I would like to use your environments to watch Netflix or Youtube. But I noticed that every time I open up a browser window or a menu or anything else on my quest, it opens up like a menu scene with the checkered floor. Can you make that pause menu scene optional in the settings?
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alien
alien@alienincrisis·
theres a reason why you dont remember half of your life
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FR3NKD
FR3NKD@FR3NKD·
@Pavel_Oliva You can't see it in this video but sometimes you cath the geometry being displaced at the very edge of the screen.
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FR3NKD
FR3NKD@FR3NKD·
Crimson Desert has this surface shader.. It has a transformative effect on the game visuals and it's seemingly applied to every object in the game. It doesn't look like tessellation, it appears to have artifacts from a screen-space effect. I believe they are using the height maps from every PBR material in the game to create some sort of screen space displacement mapping.
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Shahzod Boyhonov
Shahzod Boyhonov@specoolar·
@GhwstVR This is just a big terrain. The grass system just adapts to the terrain around the player. With some modifications it can be technically infinite.
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Ghwst VR
Ghwst VR@GhwstVR·
@specoolar Wow. I was sure I wouldn't be able to reach those windmills but it just keeps on going. How in the world did you achieve this.
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Shahzod Boyhonov
Shahzod Boyhonov@specoolar·
@The_Streak001 Thank you! I am rendering the distant grasses in two passes. First with alpha clip with depth write, then with alpha blend to smooth out the edges.
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Anmol (Mr. Singh)
Anmol (Mr. Singh)@The_Streak001·
@specoolar Hey ! loved ur work😍. I want to know what steps u took to avoid aliasing with these many grass blades?
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Shahzod Boyhonov
Shahzod Boyhonov@specoolar·
Custom grass system. No instancing, no Compute shaders. Just game objects splitted into chunks with LODs. Displacement in vertex shader. Their geometry is pre-sorted towards the camera to minimize overdraw. Unity automatically handles culling as they are just game objects. #madewithunity #realtime
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Shahzod Boyhonov
Shahzod Boyhonov@specoolar·
@GhwstVR yeah, friendler version of backrooms, with liminal and dreamcore vibes. Little to no entities.
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Ghwst VR
Ghwst VR@GhwstVR·
@specoolar Empty 2000s mall, Blockbuster-ish video store, Backrooms-ish office space, you get the idea :D
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Shahzod Boyhonov
Shahzod Boyhonov@specoolar·
@GhwstVR Thank you! I have been thinking about a separate pcvr liminal/backrooms game
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Ghwst VR
Ghwst VR@GhwstVR·
@specoolar Bought! Great work. I’d love to see some liminal spaces incorporated into this, even as a DLC (empty office/mall/etc)
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warriorVR
warriorVR@patrading7667·
@specoolar Looks great!!!! II hope you'll make a story-driven game with these graphics in the future. Keep up the good work.
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Matt - BMFVR
Matt - BMFVR@bmfshow·
How in the heck is this running on Quest 3? This is unbelievable. Watch out for a full video tomorrow on this experience.
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Maessof👾🍿🍉
Maessof👾🍿🍉@maessof91·
@specoolar Dayum how's you get that working on quest 3, app space warp?, but then you won't have cheap depth for water? Looks amazing.
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Shane 🇺🇸
Shane 🇺🇸@shanewallick·
@AdviceFromAPal @OrganizerMemes No the handwaving came when a microbiologist coded a computer program in his spare time to translate musical notes perfectly into English words
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Shahzod Boyhonov
Shahzod Boyhonov@specoolar·
@henningsanden The reason is EEVEE can't smoothly blend Transmission and Diffuse shaders. But it can blender Transmission with Glossy bsdf. So we can use Glossy bsdf as Diffuse bsdf by cranking up its roughness.
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Henning Sanden
Henning Sanden@henningsanden·
I have a transmission map in Blender thats causing dithering artefacts in Eevee. Any way to remove this? It looks smooth and nice Cycles.
Henning Sanden tweet media
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