Squaremusher

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Squaremusher

Squaremusher

@squaremusher

Mushing pixels into your eyeholes. https://t.co/5LkLE00GxA

Tokyo Katılım Haziran 2021
2.2K Takip Edilen976 Takipçiler
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Squaremusher
Squaremusher@squaremusher·
Off to see the wizard tmro. see you there
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Sine
Sine@sinusoidalsnail·
“Pas de chat” on @objktcom 25 editions 3 xtz 🖤 ʍolǝq ʞuıl ↴ ↴ ↴
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Janum Trivedi
Janum Trivedi@jmtrivedi·
So excited to share one of my white-whale projects: a fully physics-based, holographic foil shader. Each pixel simulates a ray of light diffracting into a rainbow of waves, which add and subtract to create these incredible patterns. Not a single gradient was used here!
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Alex Jones
Alex Jones@RealAlexJones·
Breaking: sources on the ground tell Infowars Charlie Kirk has been dead for over an hour. According to law-enforcement and security, who were at the scene, Charlie was killed by a high-powered rifle shot to the neck. Please pray for his family and America…
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kieed
kieed@kieed23232·
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Valent
Valent@0xValent·
lost in code
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Lars Berg
Lars Berg@laserberg·
spent the morning making a CANNON.js wrapper that draws the rigid body transforms to a texture (useful for skinning). carwash noodles
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Squaremusher
Squaremusher@squaremusher·
@laserberg Lars, Ive been trying to emulate your physics worms or squid things for about a week! Ive been using rapier, because I have scene set up in that. How do you pass a collider shape movements to the mesh? skeleton doesn't seem to work in this case.
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Squaremusher
Squaremusher@squaremusher·
@laserberg I came across these lil guys on three website, so cool. Love em! So do you set the constraints and rigid bodies in blender or something? how does cannon get the rigid body data? would love to try something like this.
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p4stoboy
p4stoboy@p4stoboy·
i like this one
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Squaremusher
Squaremusher@squaremusher·
@zhou_xian_ I’m confused, so does it create a 3d scene somewhere that we can access or does it just generate the end resulting 2d video? This is mind blowing either way.
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Zhou Xian
Zhou Xian@zhou_xian_·
Genesis's generative framework supports generating 3D and fully interactive scenes for training robotic skills 5/n
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Zhou Xian
Zhou Xian@zhou_xian_·
Everything you love about generative models — now powered by real physics! Announcing the Genesis project — after a 24-month large-scale research collaboration involving over 20 research labs — a generative physics engine able to generate 4D dynamical worlds powered by a physics simulation platform designed for general-purpose robotics and physical AI applications. Genesis's physics engine is developed in pure Python, while being 10-80x faster than existing GPU-accelerated stacks like Isaac Gym and MJX. It delivers a simulation speed ~430,000 faster than in real-time, and takes only 26 seconds to train a robotic locomotion policy transferrable to the real world on a single RTX4090 (see tutorial: genesis-world.readthedocs.io/en/latest/user…). The Genesis physics engine and simulation platform is fully open source at github.com/Genesis-Embodi…. We'll gradually roll out access to our generative framework in the near future. Genesis implements a unified simulation framework all from scratch, integrating a wide spectrum of state-of-the-art physics solvers, allowing simulation of the whole physical world in a virtual realm with the highest realism. We aim to build a universal data engine that leverages an upper-level generative framework to autonomously create physical worlds, together with various modes of data, including environments, camera motions, robotic task proposals, reward functions, robot policies, character motions, fully interactive 3D scenes, open-world articulated assets, and more, aiming towards fully automated data generation for robotics, physical AI and other applications. Open Source Code: github.com/Genesis-Embodi… Project webpage: genesis-embodied-ai.github.io Documentation: genesis-world.readthedocs.io 1/n
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Allen T.
Allen T.@Mr_AllenT·
This is the craziest AI news this month An open source generative physics engine able to generate 4D worlds
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Squaremusher
Squaremusher@squaremusher·
@AndrewChenE I had a lil breakthrough just as I was typing that message to you last night lol. Funny how typing out your problem can trigger a lil solution
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Nicolas Sassoon
Nicolas Sassoon@Nicolas_Sassoon·
Choices 🔴🟢🔵
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Andrew Chen
Andrew Chen@AndrewChenE·
@squaremusher Thanks, still trying to refine it and fix bugs. The idea is casting two shape-rays downward in the movement direction
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Squaremusher
Squaremusher@squaremusher·
@DrewPavlou @elonmusk Does anyone really think Elon is running this account? Seems like it’s a remote log in from a Russian propaganda think tank.
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Drew Pavlou 🇦🇺🇺🇸🇺🇦🇹🇼
@elonmusk He’s completely and totally wrong. Putin said in his own interview with Tucker that his main motivation is to absorb Ukraine into the Russian empire because he believes that Ukraine has never existed as a legitimate state and should never exist independent of Russia
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Elon Musk
Elon Musk@elonmusk·
Interesting
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Squaremusher
Squaremusher@squaremusher·
@KMkota0 @threejs @Blender Any closer to showing us how to do this kind of rig? Even rigging setup would be massive. Can your wiggle plug-in be used to export a leg bone setup for example?
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Xavier (Jack)
Xavier (Jack)@KMkota0·
made this little one a nice environment to live in / player controls + body rotation / environment texturing and shading / live version soon (needs some optimisations) works in the browser using @threejs #webgl – rigged and textured in @blender
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