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Sten

@stencg

Technical Artist (Unity)

Katılım Nisan 2016
199 Takip Edilen293 Takipçiler
Nikita Kiselev
Nikita Kiselev@Nikita3285880·
Только что договорились с женой что надо вкатываться в консалтинг. Жаль что мы без понятия что это такое. Все люди которых я встречал кто этим занимается всегда на вопросы о том что это говорят что то типа « ой да брось»
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Mr F
Mr F@guycalledfrank·
Nvidia driver 591.44 breaks OptiX6 support and therefore Bakery. If you get "failed to load optix library", please use any older driver. In the meantime I'm waiting for a response from nvidia and working on a patch myself.
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Ivan Belei Motta
Ivan Belei Motta@theivanmotta·
@stencg Really incredible work. Would you license it, or put on asset store?
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Sten@stencg·
Excited to show my GPU-based spray projector written from scratch allows to paint smooth gradients that capture surface detail. #Unity #VR #Graffiti
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Sten@stencg·
@CarnegieLemon Yes, this uses interpolation, there was a lot of work on it
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Tudor🦋 wants collaborative algorithms
@stencg Nice. Have you done some kind of interpolation for very fast strokes? (to avoid painting dots instead of a line) I found it difficult to interpolate to a line while also accurately continue simulating pressure/accumulation variation. (also helps for sparse networking)
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Sten@stencg·
@nekozyrys I have tested standalone build using Quest 2, this is pretty stable at 72 fps during painting while environment is baked and simple geometry. GPU profiler in Unity 6 within URP is slow as hell, so I haven’t get correct time from it. CPU is about 1 ms so far.
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Striking Hangover
Striking Hangover@nekozyrys·
@stencg Does this fully run on headset on-board gpu? If so, then how much gpu and cpu time it takes to compute this?
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Dr. MYater
Dr. MYater@Caching_Marshal·
@stencg After Kingspray was pretty much abandoned, been waiting for the day a new VR graffiti game to pop up. Question, will the ability to export artwork to a PNG be an option? I know a couple people that Used kingspray for asset creation, putting works in other games and such.
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Sten@stencg·
In additional to my previous post, a short example of overspray that causes drips #Unity #VR #Graffiti
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Sten@stencg·
@MDRNmusic Well, it's still under development and it's going to be a part of a few (hopefully) games, no plans to share it on public platforms so far.
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MDRN
MDRN@MDRNmusic·
@stencg where / how can i download this for untiy?
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Nikita Kiselev
Nikita Kiselev@Nikita3285880·
1/11 Ещё один блок курса по программированию пройден! Работы так и нет, так что очень прошу репостнуть, вдруг кому-то понадобится джуниор программист или синьор левел дизайнер / левел артист. А то уйду от вас на завод! (кто уже на заводе, посоветуйте, на какой устроиться)
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Sten@stencg·
@Nikita3285880 Случился мощный флешбэк, на видео тот паренек, кто пришел к нам в мульт на собес и мы с арт диром такие - берем, остальных даже не смотрим)
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Nikita Kiselev
Nikita Kiselev@Nikita3285880·
@stencg Ага! Да это я устроился туда в последние пол года учебы. Классные были времена, очень скучаю на самом деле)
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Nikita Kiselev
Nikita Kiselev@Nikita3285880·
Смотрю это в подвале под ракетным обстрелом, в той же самой, но уже изрядно потасканной футболке. Вместо фултайм работы ковыряю фрилансы. Должна играть какая-то драматическая музыка) Но я реально с ребятами дружу и со многими действительно работал. Надеюсь, не в последний раз)
nu anь@_prettyrestless

Вот это я древность на фейсбуке нарыла. Чет с части интервью @Nikita3285880 хохотала) Ну, и непривычно себя видеть без татух (да и вообще).

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Sten@stencg·
@compusemble Boring lighting, absolutely generic, RT (where?), PT don't make that even good. Try unlit + blob shadows though...
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Sten@stencg·
@guycalledfrank @ggasainiev I would try to take a look the new unity physics package. I have no experience with that though...
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Mr F
Mr F@guycalledfrank·
@ggasainiev ...too late to convert to dots+it has problems with lightmap support and many things. TBH it's easier for me to just pack all my static geom rendering to external dll, than to mess with dots. Also, colliders... PhysX is still PhysX, not sure how fast it is to toggle statics often
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Mr F
Mr F@guycalledfrank·
Are there some known optimization best practices for openworld-ish games in Unity? I got custom tex/mesh streaming, but there're basically too many GameObjects (renderers, colliders) and I'm not sure if it scales well even if I turn them off by range +there's cost of doing that…
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Sten
Sten@stencg·
This is a visual effect from one of my colleagues, based on the additional rendering pass I did earlier. #unity #2d #vfx
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Sten@stencg·
An additional per object rendering pass I developed to easily create Spine character effects, such as stylized 2D lighting and inner glows. #Unity3d
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Sten@stencg·
2D SpriteShape -> 2D Light source. Experimenting with custom CameraDepthNormalsTexture which supports transparent objects. Initially for BiRP, but I think it could work in SRP. #Unity #2d
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