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stvx

@stve__

computer graphics

Katılım Ekim 2022
209 Takip Edilen1.3K Takipçiler
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stvx
stvx@stve__·
Halftone Exploration - Photoshop
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stvx
stvx@stve__·
@thugGauss Pero es que tambien estan dependiendo de la IA hasta para cagar.
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MrVe
MrVe@thugGauss·
2 horas me duró la sesión de claude hoy. Con el plan de 100 usd. Y no hice nada demasiado complejo. Estafadisimo.
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stvx
stvx@stve__·
@jopofernandez Lo peor que puede pasar es una dependencia oculta, es mejor solucionarlo ahora que desamblar medio proyecto dsps
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Jopo
Jopo@jopofernandez·
un bug que nos rompió la cabeza la semana pasada y no pudimos resolver, hoy ya no existe. no tocamos nada. hay cosas en tech que al día de hoy no entiendo como funcionan.
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Rafy
Rafy@Rafy_Fish·
Before I Forget
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Meme.blend
Meme.blend@meme_blend·
110-year-old Turkish grandma shares her secret to a long life: "I never learned Weight Painting"
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mitsuri
mitsuri@0xmitsurii·
Computer animation in the 90s was no joke.
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Rafael Daniel
Rafael Daniel@faeldaniel·
Nintendon't? I am officially debunking the myth that the SNES lacks the processing power for fast and complex games without enhancement chips. A faithful KOF port is entirely possible within the 64-Megabit limit I’ve achieved on real hardware. #projectF #SNES #homebrew
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stvx
stvx@stve__·
@jr_casals Esa malla se puede optimizar sin duda, pero no se si valga la pena invertir ese tiempo o es mejor crearlo desde cero
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Vesper
Vesper@VespertinoVsp·
Drift
GIF
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︎0tter$
︎0tter$@O77erss·
0tter$ / $077★
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cap'n
cap'n@xicojam·
night time
GIF
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SHAHNAB AHMED
SHAHNAB AHMED@AhmedShahnab·
I wanted to see what would happen if we stripped away pixels and polygons from a video, and instead tried to recreate moving footage using a single, unbroken, continuous line. Introducing SINGLETHREAD- experimental web app that transforms any video into a real-time, 3D oscilloscope-style sculpture, running entirely in the browser Tech Stack: React + Vite | @threejs + @reactthreefiber + Postprocessing (Bloom glow) #CreativeCoding #ThreeJS #ReactThreeFiber #WebGL #GenerativeArt #TechArt #Frontend #3D
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ian woods
ian woods@ian___woods·
RONALDINHO
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stvx
stvx@stve__·
@yoffdog0 Mainly, the cropping technique. It could have been executed better, and since the design depended on that resource, they could have distributed the other elements better
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yoffdog
yoffdog@yoffdog0·
@stve__ what would you say are the issues with this design?
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GhostSnacksType4
GhostSnacksType4@GhstSnks·
source.code maximizing modifiers with minimal nodes.
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Luke
Luke@LukeADesign·
For years I've been doing this manually for each logo project. Start with an Illustrator file with all my favourite fonts ready to be replaced with the brand name. Or taking a screenshot of the logomark and scrolling through google fonts with the screenshot placed next to the type... Now, @joshpuckett has saved me, and every other designer, hours on each project by creating a tool called Locale. Insane work
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Guillaume
Guillaume@guillaumebth·
Just launched symbl.space a free tool to stress-test your logo 🔳
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MW
MW@mouthwizart·
@Cathianedraws Like seriously, Ai bros come up with the lame-ish excuses ever. I drew these on my phone with finger and stylus pen, what do they even mean "Ai makes art accessible" YOU CAN DO IT ON PHONE. THE PHONE!!!
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