Tom Bailey

280 posts

Tom Bailey

Tom Bailey

@tbAnimator

Principal gameplay animator @SquanchGames, formerly @CoalitionGears, @NinjaTheory. tbAnimtools person, hermit

Goose Butts, England Katılım Ekim 2017
266 Takip Edilen1.9K Takipçiler
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Tom Bailey
Tom Bailey@tbAnimator·
Been off the pc for a few weeks, but quickly wrote up some quick notes for my animation toolset. Updates all the time! Did I mention it's free? tb3d.gumroad.com/l/tbAnimTools #maya3d
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Tom Bailey retweetledi
SPINA Studio | PHASE ZERO
SPINA Studio | PHASE ZERO@SPINAStudio·
Finally, we can reveal our secret. Here's our debut game - PHASE ZERO. A modern take on survival horror’s golden era, told in a chapter-based, dual-hero story. Expect prerendered backgrounds, fixed cameras, and PSX-era DNA. Oh, and meat-covered alleys. Lots of them. Please RT
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Tom Bailey
Tom Bailey@tbAnimator·
@AronDurkin @Keyojimbo Lastly removing pymel meant making some convenience functions for namespacing, optionvars and callbacks
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Aron Durkin
Aron Durkin@AronDurkin·
@tbAnimator @Keyojimbo I’m gonna be doing something similar soon to get broader compatibility on some stuff. Any tips or guides? Specifically any gotchas on Python 2/3 interop or Pyside stuff? Are you using qt.py shim for that?
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Tom Bailey
Tom Bailey@tbAnimator·
I've finally updated tbAnimTools to work in Maya 2025, also removed all traces of pymel, that was...fun. Making it all work for Maya 2019+ and pyside2/6 at the same time was a total pain and I broke so much stuff. tb3d.gumroad.com/l/tbAnimTools Anyway, it's free, so happy animating
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Tom Bailey
Tom Bailey@tbAnimator·
@AronDurkin @Keyojimbo Then unicode, str and int/long get changed between python versions, have to declare them as their new name so I can still check data across all Maya's. Have to remember to not use any of the nicer string formatting either.
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Tom Bailey
Tom Bailey@tbAnimator·
@AronDurkin @Keyojimbo To tell you the truth I don't really know what I'm doing Biggest hurdles were finding pyside methods that work in all versions, some functions get renamed or moved. Not found anything that hasn't worked out in the end tho
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Tom Bailey
Tom Bailey@tbAnimator·
@Ben_Hindle98 It's not bundled with Maya anymore, even as an option on install. So lots of people don't have it, and are not in the mood to command line install from git. Also it seems kinda dead from what I've read, that most who worked on it at luma have left.
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Tom Bailey
Tom Bailey@tbAnimator·
@PJaccetturo Why the hell would anyone even think of making a live action remake of Princess Mononoke. Just threw up in my mouth a bit
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Tom Bailey
Tom Bailey@tbAnimator·
@DMeville Yo, there's a Maya style gizmo in 5.4, search for 'new trs gizmos' in the plugin window
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Dylan Meville
Dylan Meville@DMeville·
Is there an editor setting to make the transform gizmo always "face" towards the camera? I don't care which way is "positive", the gizmo is always rendered in the hardest angle for me to actually pick the xy plane properly
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Chase Cooper
Chase Cooper@chasescooper·
@Red9_Anim Come hang with us in #ue5 and #controlrig. Don’t even have to tag your controls 😁. We got some more cool features coming up.
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Red9 Consultancy
Red9 Consultancy@Red9_Anim·
more optimisation tools coming. we recently discovered that if you have a ctrl that has a controllerTag attached, and you delete that ctrl, the controllerTag node gets left in the scene. We just had a client scene with over 150,000 controller nodes in the backend. Nice one Maya!
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Tom Bailey retweetledi
Maciej Drabik
Maciej Drabik@NegativeVibrat1·
Another day of posting art only. No bullshit, no hate, no drama. All I care about is to make art that will make you feel something . And then do it again. ❤️
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Tom Bailey
Tom Bailey@tbAnimator·
Does anyone know if it's possible to bind custom python commands to keyboard shortcuts in unreal yet? Specifically for sequencer
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Tom Bailey
Tom Bailey@tbAnimator·
@BorovikMotion Because they probably don't know any better. You have to make an extra matrix using the translate pivots and multiply that in as well. Total pain
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Slava Borovik
Slava Borovik@BorovikMotion·
Can someone explain why some riggers freeze transformations on controls? It breaks the matrix constraint math. I always thought it is better to create just an extra offset group. Or am I missing something?
Slava Borovik tweet media
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passivestar
passivestar@passivestar_·
Hi! I'm working on a FREE all-in-one node-powered Blender addon called Quick Menu. It's planned to be released in the beginning of next year for Blender 4.1 ✨ Here are all of the new tools that I've made for it so far. There's more to come! Follow me for updates! ♥️
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Tom Bailey
Tom Bailey@tbAnimator·
@ikhandle Just played this level again with my kids, they're obsessed with this game 😁
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Tom Bailey
Tom Bailey@tbAnimator·
The trick is there's a dummy node that aims at the toe, it shares the same parent as the heel lift control. The translates are directly connected from the heel lift to the dummy. Then the joint orients of the heel lift are connected to the rotates of the dummy node.
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Tom Bailey
Tom Bailey@tbAnimator·
Lately I've restarted working on a rig builder, third time's the charm I guess. Working on a heel lift control that inherits the rotation of the heel, so the x rotation is always aligned with the foot.
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Tom Bailey
Tom Bailey@tbAnimator·
Added a function to tbAnimTools to change an override layer into an additive layer, whilst maintaining the current animation.
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Eugene Dyabin
Eugene Dyabin@EugeneDyabin·
Don't forget to claim 2 Years of #Cascadeur INDIE License now! Everyone who had registered before March 1, 2024, can get a FREE upgrade! In Cascadeur go to Help > Claim Indie License Sync License if needed after #3danimation #gamedev #indiedev
Eugene Dyabin tweet media
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