Tetsmega

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Tetsmega

Tetsmega

@tetsmega

💊 🐇

Katılım Haziran 2013
4.8K Takip Edilen90 Takipçiler
Tetsmega
Tetsmega@tetsmega·
@NinanininVT Is this the og on goldsrc? I believe doors are entities with no physics applied, so the NPC's ability to push doors open might have somehow added it's velocity onto the door.
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Nina Saotome✨🐦‍⬛🎀
Any Half Life/Source experts know what the heck caused a DOOR to float and leave the map??? 😭😭😭
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Ms. Nyn
Ms. Nyn@msnyns·
Long time no nyn
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Drawligator
Drawligator@drawligator·
Colored, for the funsies
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2008 Electronic Mail
2008 Electronic Mail@_electronicmail·
Jamie Paige told me to reach for the officers gun at digital stars 2026
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Tetsmega
Tetsmega@tetsmega·
@mosesbackshots my hungry ass saw the thumbnail for this and thought a pizza was wearing it
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Tetsmega
Tetsmega@tetsmega·
@apoc_dev Any chance we'll get some helmets for pilot customization? I would enjoy making a John Steel Bounty
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Apoc
Apoc@apoc_dev·
Display damaged/destroyed parts on mech previews.
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tian nya
tian nya@tiannya_·
Made a cover of STRANGER THAN HEAVEN's theme with SynthV2 Teto! 🥖 I recreated the instrumental myself by ear. Full version in replies! Art by Hyde! @/tabakko #StrangerThanHeaven #重音テト
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Tetsmega
Tetsmega@tetsmega·
I wonder if people recognize this was inspired by the guncon 2 for PS2
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Tetsmega
Tetsmega@tetsmega·
sending my daughter to hell where she belongs
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Zayn 화백 (7서코)
Zayn 화백 (7서코)@zaynn088·
핀터에 떴는데 뭔데 ㅅㅂ 너무충격적임 나만볼수없음
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Pizzacat🔞
Pizzacat🔞@DatPizzaCat·
Had to draw a quick Kit, in my eyes she's quite Polly adjacent and cute .
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🔞 ms6nyne
🔞 ms6nyne@ms6nyne·
They call me the nynlander
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Robot Falling 🦾🪽
Robot Falling 🦾🪽@RobotFallingVT·
The spiders in my house are now catching small lizards. 🕷 Very cool to see!
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Tetsmega
Tetsmega@tetsmega·
@americanmcgee Jump indicator was honestly one of the most genius things i've never seen used again in other games.
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🔪 American McGee 🖤
🔪 American McGee 🖤@americanmcgee·
The aiming reticle, auto-aim on the cards, the jump indicator, and lots of other design features were meant to ensure that anyone could play American McGee's Alice. And the conversation during development around difficulty and what made "a game a game" was one of the more contentious topics. There was a programmer on the project who felt strongly that more demands should be made on the player - that ammo should be made scarce and that enemies should be harder to knock down. At one point, the game was tuned this way - since this guy controlled the code that dictated the tuning - and the enemies became damage sponges. If I recall correctly, we waited until this guy was out at lunch one day and re-tuned things to feel more casual. When he returned, we told him not to change it back. There may have been some additional words said to make that request stick. He wasn't happy. So when I see people talking about how difficult the game is, I wince. That is the opposite of what I had in mind. Though it should be noted that some of the notoriously difficult spots (looking at you 'river through the vale of tears') had more to do with physics/engine limitations and less to do with intentional design choices. Sometimes, even the tech will fight you to make things harder 😂 As I said in another tweet on this topic recently, different people have different ideas of what constitutes a "game" for them. And even within a given development team, not everyone is going to agree. It's also the case that even when this is "my" game, I was not able to get a 1:1 translation of my intentions into the final game.
Memory Card@MemoryCardFiles

American McGee's Alice (2000)

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Tetsmega
Tetsmega@tetsmega·
@GobaDev Carter's ass should jiggle to make it fair
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