Overlord Systems

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Overlord Systems

Overlord Systems

@theoverlordcorp

Building a Game Engine, but for Web Development! https://t.co/zUhaPNDokl

Katılım Mart 2025
1 Takip Edilen31 Takipçiler
Overlord Systems retweetledi
bloeys
bloeys@bloeys·
This is a cool example of what I mean when I say you need "semantic" tools specialized to your domain. See how you can visually see (and manipulate) the roads and objects with color codes for everything. Maybe you click on an object to open it's code, or maybe you want to see semantics to understand your system at a higher level. In @theoverlordcorp we are working to enable specialized semantic tools for web dev (starting with backend). We will have pre-built tools and also an extensions system so you can build ones custom for your own project! The full vision will take time, but there will be a set of core tools from day 1 to give you a taste, and every release things will get even more amazing!
Scribe RPG - Wishlist NOW!!!@ScribeRPG

Thought it was kind of cool to see this comparison. Game vs. how it looks in the editor. #indiegames #WishListWednesday #indiedev

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Overlord Systems retweetledi
bloeys
bloeys@bloeys·
I am not even joking, if the early signs in @theoverlordcorp scale, this won't be an issue anymore. Token efficiency can be way, way, higher than anyone imagines (at least within a domain). This also means very high signal-to-noise ratio context, so opensource models become competitive. This means your agent is cheaper, faster, smarter (or as smart) ALL AT ONCE. If this scales to larger programs (and we see no reason it won't) then this bs goes away and the big model providers won't be able to charge whatever they want, because their high context and high 'intelligence' models simply won't be required, or if they are still used, then they will be used at a 10x token efficiency. The way agents were built is like us building JavaScript first, getting used to single-threaded, slow, RAM-hungry programs that take a GB and 10s to start, and thinking this is just how it is...then discovering C and assembly years later and realizing we can land on the moon with 4KB of RAM. Overlord Systems (@theoverlordcorp) is aiming to be the C for web dev and web dev agents, and when you don't have C you don't need to pay $24 for code review :)
anton@abacaj

“Make the models cheap to use” “Great, they all forgot how to code” “Now 10x the price”

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Overlord Systems
Overlord Systems@theoverlordcorp·
It is slowly happening!
bloeys@bloeys

I think @theoverlordcorp is looking good insha Allah for a CLOSED ALPHA by April! It will NOT have all features, but it will be enough to test the core engine, local dev, and AI agent features with few users. Beta coming later. Crazy month ahead to get this ready but excited!

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Overlord Systems
Overlord Systems@theoverlordcorp·
The Overlord Engine is taking a while, but it will be worth it. Read about composite vs monolithic products below!
bloeys@bloeys

Thoughts on business, product, and strategy: In Overlord's (@theoverlordcorp) first investor update I noted the 3 core things we need for beta launch: - An embedded code editor - A production-ready core engine (local dev env, DBs, collaboration, logic, etc.) - Cloud infra for deployments and other features For a typical startup/SaaS, this is *way* too much. You should build the minimal useful thing, launch, and iterate. For example, me and 2 engineers built and released a VOD platform with many features and a large admin panel in 1.5 months. Problem is, due to the nature of our product, the Overlord Engine, this approach doesn't work. I have recently come to think about products as being of two major types: "composite" and "monolithic". Monolithic products need significant upfront time/effort/money. Cars, planes, space rockets, and video games are all monolithic. Most hardware products are monolithic. You can't sell just the car engine, tires, or chassis. The parts alone aren't useful and customers don't care about them. Monolithic products can be iterated as a whole but not in part. You can make rocket v2 or update your game, but you can't ship your game's physics engine and promise the rest later! In comparison, composite products have small minimal-useful-parts and are easy to extend. Most software products are composite. v1 of a SaaS can be an API to send emails, then you add analytics, then cron jobs, then team features, and so on. Low upfront investment and quick revenue. Monolithic/composite is a spectrum. Composite is hugely advantageous, but be careful of ending up in a local maxima. Many such! Note that deep tech is parallel to the above discussion. Gas cars are monolithic but *not* deep tech, while ChatGPT is composite but built on a (at the time) deep tech core. Overlord? monolithic. This is something I internalized when I finished the proof of concept and saw how much effort that required. The "wow" point required more parts coming together than any product I ever worked on before. The short term goal of Overlord is to become the default way to do web dev by rethinking and improving how we develop web software. For this to happen, we have to figure out the atoms of web dev and to use them better than the status quo. The magic of Overlord is when all the atoms come together such that the experience is greater than the sum of its parts. This is what happened in the PoC and it's what enabled our pre-seed round, but this is also the main challenge because it means individual features aren't enough (i.e., it's monolithic). Releasing an individual feature doesn't work (the pieces are intertwined), doesn't provide 10x value, and will confuse people about what @theoverlordcorp is. All this to say, it's taking a while, sorry, I wish we were live yesterday! Although, I am seeing so much depth in the core engine that perhaps core engine and code editor alone can be a meaningful beta, with the infra soon after...👀 If you read this far, wow, thank you, and put your email here (and share with friends!): overlordsystems.com

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Overlord Systems retweetledi
bloeys
bloeys@bloeys·
VS Code and Zed have a big static margin on the left for line numbers and breakpoints. It avoids pushing text, but wastes horizontal space. What if we had dynamic margins that took the minimal space + minimized shifts? I think it's practically invisible👀 Btw this is the embedded @theoverlordcorp editor
bloeys tweet media
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Overlord Systems retweetledi
bloeys
bloeys@bloeys·
This UI will probably get fully replaced, but wanted to show a small interaction I really like😁 One @theoverlordcorp philosophy is to do lots of work ourselves to improve user experience, even for small things like naming! Lots of cool quality of life touches will be there!
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Overlord Systems
Overlord Systems@theoverlordcorp·
Thank you to the hundreds of people who signed up for the beta, followed us (and our founder @bloeys), emailed and messaged us in the past month! The overwhelming excitement we see from people just reading about the Overlord Engine shows how great the pain is, and that engineers can't wait for a better way to do web dev!🚀 Your support is inspiring us to work harder than ever and we will keep you posted about the beta in the coming months. If you haven't done so yet, signup for the beta here: overlordsystems.com ✉️
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Overlord Systems
Overlord Systems@theoverlordcorp·
Yup the current dev setup we use doesn't allow you to go beyond grep-like solutions. We need a complete rethinking that allows for a semantic/ontological view of projects. That is part of what overlord is doing and why our agent uses 10x less tokens than cursor for a task.
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BURKOV
BURKOV@burkov·
Claude is great at coding. Like really, really good, compared to using a regular LLM like Gemini. There's only one issue with it. Because it never sees the full code of the app but uses grep search for relevant code snippets, it's myopic. If grep returns a fragment of code similar to the bug description, it often doesn't look further and fixes an irrelevant part of the app or answers a question based on these fragments found by grep. So, as the codebase grows, it becomes important for the user to know the codebase. Otherwise, Claude will reinvent the bicycle over and over again, creating duplicate implementations for the same functionalities in different places in the app. This issue is probably fixable with additional finetuning, but right now this is how it works.
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Overlord Systems retweetledi
bloeys
bloeys@bloeys·
I just had the first ever instance of "I should use our editor for this" while building @theoverlordcorp Recursive improvement has begun 🚀
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Overlord Systems retweetledi
Nicolas Hery
Nicolas Hery@nicolas_hery·
Got a chance to watch youtube.com/watch?v=_9_bK_… by @rfleury from BSC 2025. Great talk! For me it was a peek into the world of debuggers (I've only played around a little with VS Code's debugger while learning C). Ryan also walks through the system of visualizers (or "lenses") he put in place to explore data in other ways than textual form (expanding structs/arrays, drawing bitmaps, etc.). He also shows what you can do using a proper debugger that you can't with the quicker "printf" style of debugging. Coming from the world of web dev and distributed systems, seeing this kind of tooling is definitely thought-provoking. For prod, we do have some nice observability tools for logs/metrics/traces (Grafana, Loki, etc.), and some GUIs to explore stateful things (SQL database, etc.). But for local development and debugging I often find myself just scrolling through walls of text of terminal logs, or jumping between different GUIs. I feel there might be an opportunity for a more integrated, local dev/debugging solution for web services 🤔 Maybe @theoverlordcorp which seems to take inspiration from game dev tooling could bring something there.. Anyway, will have to give Rad Debugger a try at some point (I develop on a Mac but I guess I can pull out my Windows gaming machine for this)!
YouTube video
YouTube
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Overlord Systems retweetledi
bloeys
bloeys@bloeys·
Welcome to the many new followers past few days! In @theoverlordcorp we are working to make web development *great*. Put your email below and help us build the best possible future! 🚀 overlordsystems.com
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Overlord Systems retweetledi
bloeys
bloeys@bloeys·
Months struggling to explain @theoverlordcorp, but finally have something I believe to be clear to a good degree. Check it out (and signup for the beta!): overlordsystems.com Wish I had this when I was fundraising 😂
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