
Hello #Unity developers! Wondering why use a debugger instead of Debug.Log() when troubleshooting Unity games? Check out this new video series on how the debugger in #VisualStudio saves you time and helps you be more productive: msft.it/6019nu11z
thousandant
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Hello #Unity developers! Wondering why use a debugger instead of Debug.Log() when troubleshooting Unity games? Check out this new video series on how the debugger in #VisualStudio saves you time and helps you be more productive: msft.it/6019nu11z
















Realtime previs for my Realtime Rascals project! This is all done in Unity editor rokoko mocap with some Animation Rigging on top. Been amazing collaborating with the amazing team at @thousandant @MattGambell @MattMirrorFi #realtimerascals #roadtorealtime #unitylife #thousandant










Just gave a sneak peek in our Digital Developer Day on my super-secret real-time animation project the Realtime Rascals!!! #RoadtoRealtime #RealtimeRascals #unityLife #Unity3D













Singletons are good actually (!?) 😱 youtu.be/tcatvGLvCDc New vid on @thousandant where @bysameng walks us through how he used the programming pattern everyone loves to hate on (but actually still use in their games) to ship @zarvot on Switch 😎 #gamedev #unitytips


