Tom Kail

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Tom Kail

Tom Kail

@tomkail

Unity dev at BetterUp, previously at Inkle. Maintains the Unity plugin for Ink. GDC speaker, game design blogger.

Cambridge Katılım Mart 2011
720 Takip Edilen1.5K Takipçiler
Tom Kail retweetledi
inkle is EXPELLED!
inkle is EXPELLED!@inkleStudios·
.... There once was a labyrinth at the end of time .... 🚨 ANNOUNCING 🚨 THE FOREVER LABYRINTH An inkle game In collaboration with @googlearts Free to play right now, in browser or the GAC app 🖼️ goo.gle/foreverlabyrin…
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Tom Kail retweetledi
Game Anglia
Game Anglia@gameanglia·
🎮 #GameJam Announcement! 🎮 A 48 hour in-person Game Jam hosted by Cambridge Game Makers at Thrive! 📅 18th-19th November 📍 Thrive, Cambridge RSVP now! 🔗: eventbrite.co.uk/e/game-jam-thr…
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Tom Kail
Tom Kail@tomkail·
Been waiting to play Goodbye Volcano High for YEARS! Most excite.
Tom Kail tweet media
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Tom Kail
Tom Kail@tomkail·
Ooooh my NorDevCon talk on Ink is on Youtube! youtube.com/watch?v=ybr5TP… It's...basically impossible to hear the audio 😅 We never tested audio input worked
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Tom Kail
Tom Kail@tomkail·
Finally got around to building out the horrible but necessary systems for my incest game (which I'll explain another time). The key was ditching the very hard layout system and forcing the player to untangle weird relationships - which is 100% GAMEPLAY.
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Tom Kail retweetledi
Aureus
Aureus@MoralAnxiety·
5 years ago I released a game. It had many flaws. I couldn't pull it off - yet. Now I'm going to make it right. Windy Meadow - tales of 3 young people facing difficult choices, set in a village from the fantasy world of Roadwarden. Coming soon. #indiedev #gamedev #pixelart #vn
Aureus tweet mediaAureus tweet mediaAureus tweet mediaAureus tweet media
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Tom Kail
Tom Kail@tomkail·
Last night I dreamt that @unity fixed the bug in Unity Answers that swaps all instances of the string "is" with "$$anonymous$$"
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Tom Kail@tomkail·
To my shame, these are better than the actual docs 😅
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Tom Kail@tomkail·
@lazerwalker @koujaku Been doing some progression/monetisation design work lately and I’m not really sure why we shouldn’t just copy their design! It’s a good match in our case and there’s very little I dislike about it.
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Tom Kail
Tom Kail@tomkail·
@lazerwalker @koujaku As would I! I’m not in any F2P designer circles and I don’t follow the scene closely so I’m not sure what the consensus is. It appears to still be a highly popular game (#21 iOS Strategy game here rn) but appears to make 1/2 the revenue of Clash of Clans despite similar DAU.
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Tom Kail
Tom Kail@tomkail·
Are there any game designers who know games that have made improvements to Clash Royale's chest system? I've always thought of it as a very fair and well considered F2P system but it's quite old now, and I'd be interested to know if it's been bettered!
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Tom Kail
Tom Kail@tomkail·
Oh wow Unity's spline system is fantastic! It's the first time in quite a while that I've been impressed by their output.
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Tom Kail@tomkail·
@skylegames @git_fork Ha I’m just not that hardcore! I find a gui is infinitely easier to use, especially when you’ve got lots of changes! Plus, wayyy fewer keyboard strokes. True on the docs though! It’s only when I need to do something new that it’s ever an issue
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Super Spelling Ducks
Super Spelling Ducks@skylegames·
@tomkail @git_fork I'm a crusty command line gitter. What is it you find you need the GUI for in particular? Benefit of the command line is it has the most documentation...
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Tom Kail
Tom Kail@tomkail·
Sadly moving away from @git_fork because it's impossible to google "how to do X in git using fork" because fork is itself a git keyword :( Such a weird problem to have! Back to Sourcetree, I suppose. Hope they've fixed all the bugs since 2015!
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Tom Kail
Tom Kail@tomkail·
I'll be giving an Ink 101 talk at the @NorfolkDev conference this Feb! More info closer to the time, but it'll be my first time doing anything professional in the city I grew up in, which feels lovely.
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