tomphonse

423 posts

tomphonse

tomphonse

@tomphonse

Developer of @walkure_game

Katılım Mart 2024
842 Takip Edilen67 Takipçiler
thatoneguywithcats
thatoneguywithcats@thatguywithcat·
@magemasher13 Ok so let me get this straight, the most generous platform that takes the least from devs, has no ai, generous sales, fast customer support, good ui, and basically everything any non larping gamer could ask for, isn't good enough? Genuinely trying to understand the logic here
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Mage
Mage@magemasher13·
Steam demands special treatment, to the detriment of every gamer that's not in their parasitic ecosystem. But twenty years ago they offered Half-Life for a dollar so all the PC paupers will put up with anything. Who knew gamers were just like flooring?
• PRO LIFE • 🇩🇴@OrtizYohnny

The comments…..

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tomphonse
tomphonse@tomphonse·
@IAMDORIANGRAE @Rod7PosT @GameOverThirty But you don't have to be about steam customer. You can just buy it on the other platform. You're literally saying steam shouldn't have to compete with the revenue shares of other platforms and then saying that's not anti-competitive
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DORIANGRÆ 🇰🇷 🇯🇵
@tomphonse @Rod7PosT @GameOverThirty Dude it’s not the developers It’s the publishers The publishers set the price. So if the publisher agrees to sell something for a dollar on Steam and 50 cents on Epic they’re screwing Steam customers and are being subsidized to sell cheaper elsewhere and it makes Steam loo bad
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RallyCarDelta Gaming
RallyCarDelta Gaming@GameOverThirty·
There is enough evidence, both from courtroom transcripts, and emails, that Valve WILL actively reach out to a developer / publisher when they are offering a lower price on another storefront. How aggressive they are about it, is up for debate, but they have admitted to doing so themselves. Their reasoning, as they have explained, is that they don't want your everyday consumer to pay a higher price on the Steam storefront, and then get irritated (with Valve) when they found out the game was available cheaper elsewhere. So...they don't strictly have a same price policy (as long as it's not a Steam key), but they do actively try to keep the Steam price the same as a discounted price on another storefront. If we're talking the free / open market, and fair competition, coercion shouldn't be part of that process. It's up for debate how far Valve would actually take it. Some of their emails and comments don't look good when taken at face value. I don't know if I've drawn up a full opinion on Valve's tactics and positioning, but I'm still of the opinion that we need more evidence of what really goes on behind the scenes.
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Bidya James
Bidya James@Bidya_James·
@tomphonse @RavenLenoreCh other platforms DO charge 30% ffs yall niggas dont even do a single minute of research the only platforms that dont take 30% are the microsoft store (xbox still takes 30%) and the epic store steam takes the INDUSTRY STANDARD
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tomphonse
tomphonse@tomphonse·
@RavenLenoreCh What if I as a consumer would rather pay 18-30% less for games and forgo having things like forums, trading cards, achievements, linux support etc. Steam is using their market position to stop competitors from offering such a service
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Raven Lenore 😈🍕 || ENVTuber
@tomphonse And no, they can have lower prices if they set it to the same on Steam, so the consumer choice remains the same instead of being influenced by a sales tactic. If people wanna use your platform they will choose it if it's better when prices are equal. It's simple logic
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tomphonse
tomphonse@tomphonse·
@RavenLenoreCh Okay so the only way they can have lower prices is if they forgo being on the platform with a >80% marketshare on PC. Something Valve knows is not feasible for most devs. That's a monopolistic practice.
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Raven Lenore 😈🍕 || ENVTuber
@tomphonse They can have the lower price on their platform IF it isn't *also* on Steam. Having the same price forces the other platform to actually have to compete on a feature basis instead of just using car salesman tactics
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tomphonse
tomphonse@tomphonse·
@RavenLenoreCh Okay if its not worth the lower price why are Valve worried about devs selling at lower prices on other platforms? Why do they have to force devs not to? You arent making any sense
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Raven Lenore 😈🍕 || ENVTuber
@tomphonse They can have the same sale price on steam and see which people choose. It's that simple. If the only upside you're willing to offer is a cheaper game but force people onto a worse platform with worse community and functionality, you are not worth the lower price.
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tomphonse
tomphonse@tomphonse·
@RavenLenoreCh If they wouldnt why does steam have to strong arm devs into not having different prices? If steam is so good that everyone is willing to pay 18-30% more then why do they need to force devs to match their prices? The pro-consumer thing to do is to let customers and devs decide
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Raven Lenore 😈🍕 || ENVTuber
@tomphonse No they wouldn't because I refuse to use other launchers due to their lack of features. Epic literally gives free games away and they are still not doing even remotely well compared to steam because the platform sucks ass and engages in bad practices
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tomphonse
tomphonse@tomphonse·
@RavenLenoreCh They have the better service because they force every other platform to have the same price as them. If you could buy games elsewhere for 18-30% cheaper then many would take that over having access to steam features
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tomphonse
tomphonse@tomphonse·
Tim Sweeney is right. Valve dicksucks are insane cattle. I would rather pay 18-30% less for games than have access to Steam features which I don't use at all.
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tomphonse retweetledi
tomphonse
tomphonse@tomphonse·
@Rod7PosT @GameOverThirty Why can't steam lower the revenue they take to match other storefronts? They are asking the developer to lower the price whilst taking more money from the developer. So the end result is the developer is just forced to raise the price on other storefronts
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Rod7Post~
Rod7Post~@Rod7PosT·
@GameOverThirty una tienda ofrece precio mas bajo que en steam. valve pide que bajen el precio también en steam para que sus usuarios no paguen extra por ese producto solo por estar en steam. por algún motivo que valve quiera que sus usuarios no paguen extra por un producto es anticonsumidor.
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tomphonse
tomphonse@tomphonse·
@Pirat_Nation It took ten years for youtube to have its first profitable quarter
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Pirat_Nation 🔴
Pirat_Nation 🔴@Pirat_Nation·
The AI Industry Has Reportedly Spent $1.4 Trillion and Still Isn’t Profitable A website called isaiprofitable.com is tracking the economics of the AI boom to determine if it is profitable, and the answer is no. As of May 2026, the AI industry has spent roughly $1.4 trillion on model development, data centers, chips, networking, and other AI infrastructure. Over the same period, it has generated about $613 billion in revenue. The biggest losses belong to the leading companies: - Amazon: -$291 billion - Google: -$262 billion - Microsoft: -$235 billion - Meta: -$227 billion - Oracle: -$39 billion - OpenAI: -$27 billion - Anthropic: -$26.5 billion - xAI: -$19.2 billion Only one company is profitable: Nvidia. According to the dashboard, Nvidia has generated an estimated $478 billion in AI revenue against $225 billion in AI-related spending, for a profit of roughly $253 billion. The figures are compiled from public filings, earnings reports, analyst estimates, leaks, and industry reporting. The site’s creator describes the project as a best-effort snapshot rather than a formal audit and updates the numbers monthly. The estimates also exclude indirect benefits from AI, such as improved search, advertising, and software sales.
Pirat_Nation 🔴 tweet mediaPirat_Nation 🔴 tweet mediaPirat_Nation 🔴 tweet media
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tomphonse
tomphonse@tomphonse·
Counterpoint here is that lots of cool things arent currently economically viable to do because they have to have economic value to the npc masses. So yes its true this was already possible and perhaps theyre only doing it now because its cheap. But that could actually be good.
Fergus Navaratnam-Blair@Fergus_NBlair

The thing about these kinds of Gen AI use cases is that the BBC could have easily made this video before these tools existed - you could do it with actors in makeup, you could do it with traditional VFX. The fact that you're only doing it now means you only thought it was worth doing once the cost was essentially zero. That is to say, the content's existence has become a tacit acknowledgement of its own worthlessness.

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tomphonse
tomphonse@tomphonse·
@nimlot26 Sometimes they might come on as a producer for some doco about something they care about. But none of them are like "lets make a scifi retelling of Monte Cristo but have it shot in a French New-Wave style but with a budget and production values that make no sense. Idc Im rich af"
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tomphonse
tomphonse@tomphonse·
@nimlot26 Our elite have no taste anymore. None of our billionaires have commissioned any cool movies, games or music. They just throw a private party where JayZ performs the same songs that McDonalds workers love. I have no idea why they don't commission films that solely appeal to them.
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tomphonse
tomphonse@tomphonse·
@5mukx Uh this was really demanding when it came out. I remember having to turn off lots of GUI features on my laptop when running Windows Vista for faster performance
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