佐々木竹充/SASAKI TAKERU
5.5K posts

佐々木竹充/SASAKI TAKERU
@urekat
https://t.co/Rx09AOv3zX
にこたま Katılım Nisan 2007
1K Takip Edilen587 Takipçiler

Appleのあれかな
ないすれっど@Taka_Yoshinaga
x.com/Tks_Yoshinaga/… 趣味開発の続き。 普通の写真 ->3D Gaussian Splatting変換 -> AR表示 のパイプラインテスト。 普通の思い出の写真が3D化される体験はなかなか良い。ちなみに昔撮影したフィルムの写真とかでも可能。あと面白かったのは二つ目の例で、ARで合成しているオブジェクトも3Dで表示できた。 お手持ちの写真で3DGS化してほしいかたがいればご連絡いただければplyファイルかQuest用のapkまたはその両方を差し上げます。 #3dgs #gaussiansplatting #augmentedreality #ar
日本語


佐々木竹充/SASAKI TAKERU retweetledi

Received a dataset from a customer that optimized poorly. The realtime GNSS capture feature was used during the scan.
Turns out, some receivers deliver data that's wildly off! The GNSS reports "RTK-fixed" and a 2 cm accuracy, yet the points are off by 30 meters!
(reported high-accuracy points are green in the video)
🤷♂️
(1/3)
English
佐々木竹充/SASAKI TAKERU retweetledi

SLAM test at the Mall!
Insight 9 handles smooth floors and complex lighting, building dense 3D point cloud maps in real time.
Laptop is only for visualization. All VSLAM and point cloud processing runs fully on-board Insight 9, streamed via ROS topics!
#SLAM #Robotics #PointCloud
English
佐々木竹充/SASAKI TAKERU retweetledi
佐々木竹充/SASAKI TAKERU retweetledi

[CVPR 2026 (Highlight)] Scal3R: Scalable Test-Time Training for Large-Scale 3D Reconstruction
This paper addresses the task of large-scale 3D scene reconstruction from long video sequences. Recent feed-forward reconstruction models have shown promising results by directly regressing 3D geometry from RGB images without explicit 3D priors or geometric constraints. However, these methods often struggle to maintain reconstruction accuracy and consistency over long sequences due to limited memory capacity and the inability to effectively capture global contextual cues. In contrast, humans can naturally exploit the global understanding of the scene to inform local perception. Motivated by this, we propose a novel neural global context representation that efficiently compresses and retains long-range scene information, enabling the model to leverage extensive contextual cues for enhanced reconstruction accuracy and consistency. The context representation is realized through a set of lightweight neural sub-networks that are rapidly adapted during test time via self-supervised objectives, which substantially increases memory capacity without incurring significant computational overhead. The experiments on multiple large-scale benchmarks, including the KITTI Odometry and Oxford Spires datasets, demonstrate the effectiveness of our approach in handling ultra-large scenes, achieving leading pose accuracy and state-of-the-art 3D reconstruction accuracy while maintaining efficiency.
GIF
English
佐々木竹充/SASAKI TAKERU retweetledi

Gaussian Splatting is steadily finding its way into e-commerce. 🧥 It's a great alternative for capturing tricky products, offering a more straightforward workflow for many use cases.
Shout-out to @voxeloai for streamlining this tech and making it accessible!
#GaussianSplatting
English
佐々木竹充/SASAKI TAKERU retweetledi

高度なソフトウェアを作るのに必要なものがわかっているシニアのエンジニアにしか見えない領域で、実装する気力と手数だけが足りなかった分野がまず最初の競争市場になりそうですね。
コンパイラ/DB/OS/FS/VM/ブラウザとか、基盤ソフトウェアに革命が起きるのが第一段階かなーと。もう体力勝負。
Rui Ueyama@rui314
AIが完全にプログラミングを別のものに変えてしまった。AIが今から数年以内に書くコードの量だけで、人類が今までに書いてきたコードの総量を上回ることになるんじゃないかな。
日本語



