Virtual7802

105 posts

Virtual7802

Virtual7802

@virtual7802

I code

A Deep Dark Hole, The Internet Katılım Eylül 2016
24 Takip Edilen31 Takipçiler
Virtual7802 retweetledi
Hypernex
Hypernex@HypernexGame·
Last weekend, Hypernex (with @realtigerbl0xed and @virtual7802) attended a gaming convention, where we hosted a virtual theater experience, demonstrating our upcoming Android support and @videolan unity. We had an amazing time and got to talk to many people about our game!
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🐯 200Tigersbloxed 🏒
🐯 200Tigersbloxed 🏒@realtigerbl0xed·
The night before, we spent upwards of 4 hours setting up. In this time we managed to: + Break Android Support (fixed it again) + Make 4 Android Builds (took an hour and a half) + Used 35GB of data + Soft-bricked a Quest 1 and @virtual7802 also decided to troll.
Hypernex@HypernexGame

Last weekend, Hypernex (with @realtigerbl0xed and @virtual7802) attended a gaming convention, where we hosted a virtual theater experience, demonstrating our upcoming Android support and @videolan unity. We had an amazing time and got to talk to many people about our game!

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Basis
Basis@BasisVR·
Basis is an open-source framework for social VR and games. today's test used a Minecraft-style game created by virtual. we hold tests weekly discord.gg/v6ve6WT562
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Virtual7802
Virtual7802@virtual7802·
The voxels have lights now.
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Virtual7802
Virtual7802@virtual7802·
Made some performance improvements to the Asset Bundle loader, and a general performance profiler for #GodotEngine and C#. Load times for the file I loaded were previously upwards of 20-30 seconds, now it's around 10 seconds.
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Virtual7802
Virtual7802@virtual7802·
An update on the Unity asset bundle reader for @HypernexGame in #GodotEngine: it now can load animations and avatars (only a few I have tested fully work currently)
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Virtual7802
Virtual7802@virtual7802·
So it turns out it's technically possible to load compiled Unity assets into #GodotEngine. Currently, non-standard shaders are not supported, but could be mapped to work.
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Virtual7802
Virtual7802@virtual7802·
Meant to post this the other day lol. Hypernex's #GodotEngine client has (not perfect) mirrors!
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Virtual7802
Virtual7802@virtual7802·
Hypernex in #Godot now has improved stream and video playback thanks to FFmpeg!
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Virtual7802
Virtual7802@virtual7802·
Changed how Hypernex in #GodotEngine loads content (and changed the file formats). I also have added #VR menus!
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Virtual7802
Virtual7802@virtual7802·
Soon we will have the menu in VR, but for now 3D world GUIs work in Hypernex's Godot Engine client!
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Virtual7802
Virtual7802@virtual7802·
Got VR and Inverse Kinematics working in Hypernex's Godot client, results are WIP
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