Viz Life Studio

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Viz Life Studio

Viz Life Studio

@vizdotlife

Aspiring motion designer learning Blender and trying new tools along the way. Animations https://t.co/2Zth6lzxBQ Art https://t.co/MZC4xVzqaW

Katılım Eylül 2017
1.1K Takip Edilen971 Takipçiler
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Mirza Beig
Mirza Beig@TheMirzaBeig·
✨ I've been using #Unity3D for 12 years. ✨ I'm using Blender's GeoNodes for a procedural mesh that's realtime-animated with a custom shader in Unity. ---(reminiscing, reflection follows)-- At some point, you realize it's 'all' states, relationships, and data/information. What is, isn't, and how they relate, subject to laws, principles. 🌌 Define some latent space -> atomics, data -> simulation/form -> information. Like a grid-texture of pixels that are to mean something, represent something. And they are processed/simulated in some way by some measure. So that you get some transformed, meaningful result. What is possible, here? -- in that space. (by the parameters, and features *defined*). 🧊 Likewise, a 3D field-volume in which things exist, being and not being. It may sound mystical, but I mean it literally: the definition of what things are, and are not, and what that means as a relationship (to something[s]). Take, for example a sphere, or box collider primitive. 🪩 Sphere's and circles are the most simple colliders, involving only a point (where they are) and radius (distance from that point, as a center) to define. 💥 The equations to calculate collisions against and between spheres is also relatively straightforward. Implementation of that is a part of building primitive relationships and definitions for simulations. 🎇 It follows, that for a particle system, the data structure of a single element/particle is (about) some point that simulates in some way. Boids and fluid sims have this in common. It seems this year (so far) has been ~about realizing that (with greater lucidity, at least), and learning it all relates to the nature of the universe. Involving simulations, and data flow-control... Ultimately, all these things are objective to us, in that we learned and were taught about how things work. And all the same, *I'm* still learning, too. 👀 #blender #b3d #geometrynodes #gamedev
Mirza Beig@TheMirzaBeig

Another year! 🎉 My experience so far... 11 years of #Unity3D. 13 years of #RealtimeVFX. 14 years of #GameDev. 16+ years of programming, #Photoshop (Graphics Design), #AfterEffects (Motion Graphics), and audio production. Through the years: HTML 4, ActionScript 2/3, PS, Vegas, ACID, AE, Visual Basic, C/C++, FL Studio, GLSL/HLSL, Unity + C#, Python, etc... My *other* (non-dev/media) interests that I study: religion, philosophy/logic, and biology. I've also worked in medical, healthcare and adjacent for ~6 years (less or more, depending on definitions + reference frame). Things I'm not so great at: > 3D modelling and cooking. 🥲

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Magic Stones
Magic Stones@MagicStone23·
Starry lake in my game, where glowing fish swim among luminous lotus. 🌙✨✨✨ #indiegame #indiedev #インディーゲーム #ゲーム制作
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Lettier
Lettier@lettier·
#b3d 🍩
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Blender 🔶
Blender 🔶@Blender·
Announcing Blender Lab: an innovation space within the Blender project, where designers and developers can work together on future-defining projects. Learn more at blender.org/news/introduci… #b3d
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Foyezes
Foyezes@Foyezes·
Shadowmaxxing in #GodotEngine Using PCSS to make the shadows appear softer the farther away they are from the caster
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Matt Tkocz
Matt Tkocz@MattTkocz·
Robot Design and rigging in blender eevee. Sketch. Final
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Massimo
Massimo@Rainmaker1973·
Visualizing bird sounds in 2D and 3D
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Rumi
Rumi@rumi_nyaasan·
#b3d 🐱🎨
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Kryssalian
Kryssalian@kryssalian·
#PortfolioDay I do #pixelart #ドット絵 , mostly for video games and also looping scenes.
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Lettier
Lettier@lettier·
#b3d 🪣
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Thomas Marcos
Thomas Marcos@thomasmarcoscom·
Blender Alert! 🚨 5.0 is now in Beta and already looks like one of the best updates ever. So many exciting new features and improvements to boost global adoption. Let’s dive in... A Thread👇 #b3d
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Làzaro
Làzaro@lazaro45ive·
no prompts, this was manually crafted in Blender
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Andrew Price
Andrew Price@andrewpprice·
A little demo of what I think is the most exciting addition to Blender 5.0. Basically high-level "presets" for Geonodes and the Compositor. So simple tasks no longer take 30 clicks. A big step to making Blender more accessible to creatives🤘 Deets: projects.blender.org/blender/blende… #b3d
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