
3D Web Games Embedded on a X tweet post with GPU-TSL support for basic animated textures and simple particles. Next: test how is local and session storage is handled V2: grokgames.vercel.app
webduno
651 posts

@webduno
I code games and art with → 3D, Open Source & Web3. Latest app: https://t.co/FkWY0Nvmw3 https://t.co/sDAoafXA2P | @webpov https://t.co/PkJkE7Oeva https://t.co/hrYh3dJVbS https://t.co/t8NFrbrOlt | https://t.co/lD3HejMFbP

3D Web Games Embedded on a X tweet post with GPU-TSL support for basic animated textures and simple particles. Next: test how is local and session storage is handled V2: grokgames.vercel.app

Submitted #rallypositano to #vibejam last night with some last-minute adjustments to the menu and camera systems — here it is. Cheers to @levelsio for putting on such a stellar jam — this was a lot of fun! Enjoy, everyone: rally-positano.sachasayan.com


🛸 GyroThrust is my entry for @levelsio #vibejam. A physics-driven arcade rescue game about mastering thrust-based flight, picking up stranded survivors, and bringing them back to base under enemy fire! 🚀 You can fly with keyboard controls, or use the optional phone gyro controller if you want the full experience!

Explore a procedural underground in The Underground for the @levelsio #vibejam mcg-urbex.web.app Free web game with a shared underground world where you can leave supplies and notes for other players.



5h30 AM, I just finished a v1 of my game for the #vibejam it's far from perfect (I started a few days ago) I'll improve it tomorrow until the last minute, but I'm glad the project exist. also pretty proud because this game project pushed me to do things I’m not used to I had never made a video game before, even though I had always wanted to I created an ambient music for the game, and that’s a big deal for me because it's also something I always wanted to do I have hundreds of unfinished music projects.. And today, in just a few hours, with the deadline, I released my first piece of music ever ᕦ(ò_óˇ)ᕤ --- the game aims to be an openworld, semi-procedural, shooter, with a heavy atmosphere. there is a LOT to do still but it's here : (also it's not working on mobile yet) quentinvespero.github.io/tetron77/





Today submitted VIBEINC to @levelsio #vibejam ✨ VibeInc is a vibe coding startup tycoon → Run an AI studio, hire agents → Generate 20+ different products using vibe coding → Manage a complex economy & event system Built with @cursor_ai + @threejs 0 external asset Play here 👇

The #VibeJam contest has ended. This is just a glimpse of everything Valthera has to offer: a mobile-compatible, browser-based 2D MMORPG with PvE, PvP, dungeons, crafting, cooking, a marketplace, quests, clans, private chests, and progression. Thanks to everyone who tried it. Play: valthera.fun/?ref=vibejam

🎉 Just submitted my #vibejam game! Rift Survivors — a fast-paced voxel action RPG where you survive rifts with skills, items & magic combos. Built vibe-coded with Claude in 1 month! Play here: rift-survivors.pages.dev Thank you @levelsio & everyone involved! ❤️ #vibejam

CLIPS FROM #VIBETANKS! The soundtrack is generated by @GeminiApp , the game is fully #vibecoded for the #vibejam Play it here: tanks.slidingcodes.com @levelsio @blin2h @cursor_ai


Escape ten ancient labyrinths in my new game MINOTAUR: minotaur.dangant.com Runs in your browser or on your phone. Made in four weeks for #vibejam




I heard Opus 4.7 is out and #vibejam is back so I decided to three-shot a game with threejs 1st shot: arena, cars, drift mechanics, scoring 2nd shot: add isometric/overhead POV 3rd shot: fix drift mechanics to make it easier (JUST PRESS SPACE while moving)