willie.scott
34.1K posts


I had an amazing experience at the World War II museum in Gdańsk. But surely my favorite item on display was one of Joseph Stalin’s pipes. @muzeum1939.pl

Gdansk, Poland 🇵🇱 English

@roguecaliber I didn't used to like crowds. I still don't, but I didn't used to, too.
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@roguecaliber Shadowrun 3e - crazy lore (I know, I know, system this, system that) - only crunchy system I feel motivated to dig hard into
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@PatrickLeder Perhaps not the coziest, but I played my first couple of games of Trickerion recently and loved it.
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@williescottb @vurnt22 @VictorWooten has some great creative metronome exercises. One I like is where he sets it very very slow, with 4 bars in between each beat. It works on developing a bigger picture of the space. It’s very hard to do but he sure can.
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@dcbradshawRPG myth.works/collections/th…
Features fungus people IIRC
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@RadioFreeTom In SoCal the reason home ownership is out of reach is cash buyers and REIT’s swooping in on every sale with offers tens of thousands above asking - tear the place down and put up a multi-million dollar “mansion”
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@belafleckbanjo @vurnt22 Set it to 2 and 4, just 4, just 1 etc - it can really help with “internalizing” meter and tempo
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@vurnt22 The metronome teaches us to respond and connect to something generated outside of ourselves. It’s critical to learning to play with others. Highly recommended to all musicians. How one practices with it can be an opportunity for creativity as well.
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@AlexanderJB89 @Clint_Davey1 @Volko26 I think Inferno is a good place to start - not quite as asymmetrical as Nevsky or Almoravid, but a bit less complex and a bit more freewheeling. Plantagenet is also a great starter but quite diff from the first 3
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Volko Ruhnke - @Volko26 - is one the most successful historical wargame designers in the world. He doesn't just make games, he makes multiple series of games - COIN, Levy and Campaign and now a new series based on intelligence gathering. I've been following his work for years.
If you are first starting out in game design, use Volko's methods to get your initial game concept:
1. First, play a lot of games. This is to expand your toolbox of possible ideas and mechanics.
2. Find a historical conflict that fascinates you and study it in detail.
3. Draw up a model of the conflict, summarizing the key dynamics. This would include the actors and factors - who has agency and what are their constraints? It also includes the ways, means and ends of each faction. What methods and resources do they have and what are they trying to achieve?
4. Reach into your toolbox and find the mechanics that most closely match the model you have just drawn.
5. Now you are ready to make a prototype and play-test intensively. But we will look at that in a separate post.

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@cardboardpusher It so his likes aren't public knowledge - also Fred has a good take. Note that "privacy" doesn't mean that the platform won't have access to that info (and possibly sell it) - and therefore em can also most likely access likes data - we the people just cant access that
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willie.scott retweetledi

@DanThurot @AvaFoxfort My group doesn’t play mean French Horns - we prefer low interaction multiplayer solitaire music
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@AvaFoxfort I play a mean French Horn.
Also piano, but not as well. And don't ask me to dance. We'll manage a barn raising without it.
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@smtilson @DanThurot I’d sworn off Dice Tower reviews a while back, but this post made me curious so I watched the piece - reminded me how shallow their reviews are - but like Wagner’s semi-quavers, there are quite a lot of them
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@DanThurot I do think that extra care should be taken when the designer is small to make sure that the criticism is correct. I am specifically referencing the Dice Tower saying that Earthborne Rangers did not have a story.
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@BreeMinneapolis As a lifelong (often working) musician, I love listening to people practicing - any instrument, any skill level - even drummers 😀 - I find it soothing and I live yo hear anyone embarking on a journey with music not involving screens
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@colewehrle @GameMinimalist WRT this project, I have wondered: if you can lift a game in its entirety from one temporal setting to another (with perhaps drastically diff Econ dynamics) with no real mech change, it was never really “about” anything to begin with
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@GameMinimalist This is the same behavior that might lead a publisher wash away any element that might be perceived as offensive rather than using their platform to publish a provocative and powerful piece of art. Why contend with controversy when you can just make it about dragons?
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