willie.scott

34.1K posts

willie.scott banner
willie.scott

willie.scott

@williescottb

Huntington Beach, CA Katılım Kasım 2011
369 Takip Edilen137 Takipçiler
High Yield Harry
High Yield Harry@HighyieldHarry·
If you looked at this photo, with zero context, what would you think this is?
High Yield Harry tweet media
English
19.7K
710
18K
3.5M
Jason Matthews
Jason Matthews@JasonDCMatthews·
I had an amazing experience at the World War II museum in Gdańsk. But surely my favorite item on display was one of Joseph Stalin’s pipes. @muzeum1939.pl
Jason Matthews tweet media
Gdansk, Poland 🇵🇱 English
3
2
26
5.1K
Malto
Malto@Malto1300·
@roguecaliber I didn't used to like crowds. I still don't, but I didn't used to, too.
English
2
0
6
133
Ben
Ben@DungeonNoir·
I used to not mind crowds. Not much of a fan, anymore #GenCon
Ben tweet media
English
105
10
348
16.5K
willie.scott
willie.scott@williescottb·
@roguecaliber Shadowrun 3e - crazy lore (I know, I know, system this, system that) - only crunchy system I feel motivated to dig hard into
English
0
0
1
24
Ben
Ben@DungeonNoir·
What is your favorite rpg that you haven't actually played?
English
236
5
124
27.4K
willie.scott
willie.scott@williescottb·
@PatrickLeder Perhaps not the coziest, but I played my first couple of games of Trickerion recently and loved it.
English
0
0
0
18
Patrick Leder
Patrick Leder@PatrickLeder·
I just want to play cozy Euros and drink tasty beverages today at a very slow pace. Is that too much to ask?
English
5
0
44
2K
Alyssa Hazel, Page Turner
Alyssa Hazel, Page Turner@AlysssaHazel·
What was your first TTRPG System? I proudly read the players handbook of Castles and Crusades during recess in elementary school. My first character was Khara the Barbarian. I miss such simple days I have only four options, so if it's not here, comment below
English
514
12
150
29.4K
Béla Fleck
Béla Fleck@belafleckbanjo·
@williescottb @vurnt22 @VictorWooten has some great creative metronome exercises. One I like is where he sets it very very slow, with 4 bars in between each beat. It works on developing a bigger picture of the space. It’s very hard to do but he sure can.
English
1
0
1
16
Vernon Reid
Vernon Reid@vurnt22·
The things you can’t play? You can’t. Until, somehow, you can. Also? Metronome does NOT make you metronomic. It makes you more intentional with whatever it is that you do. Building your internal time is liberating, NOT restricting.
English
25
12
258
18.8K
willie.scott
willie.scott@williescottb·
@RadioFreeTom In SoCal the reason home ownership is out of reach is cash buyers and REIT’s swooping in on every sale with offers tens of thousands above asking - tear the place down and put up a multi-million dollar “mansion”
English
0
0
0
18
Béla Fleck
Béla Fleck@belafleckbanjo·
@vurnt22 The metronome teaches us to respond and connect to something generated outside of ourselves. It’s critical to learning to play with others. Highly recommended to all musicians. How one practices with it can be an opportunity for creativity as well.
English
4
5
88
3K
willie.scott
willie.scott@williescottb·
@AlexanderJB89 @Clint_Davey1 @Volko26 I think Inferno is a good place to start - not quite as asymmetrical as Nevsky or Almoravid, but a bit less complex and a bit more freewheeling. Plantagenet is also a great starter but quite diff from the first 3
English
0
0
1
67
Clint Warren-Davey
Clint Warren-Davey@Clint_Davey1·
Volko Ruhnke - @Volko26 - is one the most successful historical wargame designers in the world. He doesn't just make games, he makes multiple series of games - COIN, Levy and Campaign and now a new series based on intelligence gathering. I've been following his work for years. If you are first starting out in game design, use Volko's methods to get your initial game concept: 1. First, play a lot of games. This is to expand your toolbox of possible ideas and mechanics. 2. Find a historical conflict that fascinates you and study it in detail. 3. Draw up a model of the conflict, summarizing the key dynamics. This would include the actors and factors - who has agency and what are their constraints? It also includes the ways, means and ends of each faction. What methods and resources do they have and what are they trying to achieve? 4. Reach into your toolbox and find the mechanics that most closely match the model you have just drawn. 5. Now you are ready to make a prototype and play-test intensively. But we will look at that in a separate post.
Clint Warren-Davey tweet media
English
3
5
99
5.6K
willie.scott
willie.scott@williescottb·
@cardboardpusher It so his likes aren't public knowledge - also Fred has a good take. Note that "privacy" doesn't mean that the platform won't have access to that info (and possibly sell it) - and therefore em can also most likely access likes data - we the people just cant access that
English
0
0
1
30
Grant Linneberg
Grant Linneberg@cardboardpusher·
What the hell is going on? Why would this be a good thing?
Grant Linneberg tweet media
English
7
0
11
1.4K
willie.scott retweetledi
Annie
Annie@AnnieForTruth·
Annie tweet media
ZXX
516
9.5K
33.4K
656.8K
Dean B.
Dean B.@pgh_gamer·
I'm bummed Apple cancelled Constellation after just one season. I found it quite intriguing. Any else like it?
English
2
0
3
1K
Dan Thurot
Dan Thurot@DanThurot·
Whenever the discussion arises (on BGG or elsewhere) whether some piece of mine on board games constitutes "a review" — always ignoring the long history and theory of review and critique — it's funny how bent out of shape my detractors get when I don't take them seriously.
English
9
1
58
4.2K
willie.scott
willie.scott@williescottb·
@DanThurot @AvaFoxfort My group doesn’t play mean French Horns - we prefer low interaction multiplayer solitaire music
English
1
0
1
20
Dan Thurot
Dan Thurot@DanThurot·
@AvaFoxfort I play a mean French Horn. Also piano, but not as well. And don't ask me to dance. We'll manage a barn raising without it.
English
2
0
6
329
willie.scott
willie.scott@williescottb·
@smtilson @DanThurot I’d sworn off Dice Tower reviews a while back, but this post made me curious so I watched the piece - reminded me how shallow their reviews are - but like Wagner’s semi-quavers, there are quite a lot of them
English
1
0
0
42
sean
sean@smtilson·
@DanThurot I do think that extra care should be taken when the designer is small to make sure that the criticism is correct. I am specifically referencing the Dice Tower saying that Earthborne Rangers did not have a story.
English
1
0
1
259
Dan Thurot
Dan Thurot@DanThurot·
This is not a healthy perspective on the function of criticism.
Dan Thurot tweet media
English
25
2
138
9.6K
willie.scott
willie.scott@williescottb·
@BreeMinneapolis As a lifelong (often working) musician, I love listening to people practicing - any instrument, any skill level - even drummers 😀 - I find it soothing and I live yo hear anyone embarking on a journey with music not involving screens
English
1
0
2
36
willie.scott
willie.scott@williescottb·
@colewehrle @GameMinimalist WRT this project, I have wondered: if you can lift a game in its entirety from one temporal setting to another (with perhaps drastically diff Econ dynamics) with no real mech change, it was never really “about” anything to begin with
English
1
0
2
262
Cole Wehrle
Cole Wehrle@colewehrle·
@GameMinimalist This is the same behavior that might lead a publisher wash away any element that might be perceived as offensive rather than using their platform to publish a provocative and powerful piece of art. Why contend with controversy when you can just make it about dragons?
English
3
0
20
1.7K
Cole Wehrle
Cole Wehrle@colewehrle·
I have a lot of ambivalence about the use of what gets called "cultural consulting" in board games. Great work gets done, but work is only ever as good as the ends to which it is applied. And, in most cases, this work is applied towards only one end: minimizing risk.
English
5
9
89
16.5K