Will

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Will

Will

@willlenzen

designer engineer - writer - director. head of design at Sunbound.

NYC Katılım Ocak 2008
444 Takip Edilen1.2K Takipçiler
matt sephton
matt sephton@gingerbeardman·
I mentioned earlier that screen sizes and safe areas were the hardest part of developing Snap Shot Golf, but I’ve spent much more time on controls and interactions… It took many failed attempts before I realised I could use a second finger to shape shots like plucking a bow. 🏹
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emmett naughton
emmett naughton@EmmettNaughton·
Today is my 10 year anniversary with my wife! She makes me better. What a wild ride its been. I'm Lovin' It.
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Liam
Liam@liammatteson·
The @NotionHQ team has kindly offered up their space to host a screening of General Magic on Thursday, May 28th @ 5:30 PM! Screening starts at 6PM. Come hang and eat some popcorn with us 🍿🍿🍿 luma.com/mi2dx21v Here are some wise words from Akira Kurosawa 👇
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Will
Will@willlenzen·
@ryancarson @HelloUntangle been loving the process you've been sharing, Ryan! do you have any tips/resources for creating a consistent, quality agentic workflow?
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Ryan Carson
Ryan Carson@ryancarson·
Locked in. Onboarding first big law firm next week at @HelloUntangle Codex + subagents cranking on a huge PR
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Will
Will@willlenzen·
Finally tried @wimpdecaf this morning and it was great. Had to get the bag named after one of my favorite musicians. @whale is out there making something delightful as always.
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Micah
Micah@multimicah·
Tenure, a platform for midlife career change. Think masterclass, skillshare, or udemy but for an audience who isn't used to self taught learning. Conceptualizing with @janjirasun at @quiet___tuesday
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Will
Will@willlenzen·
@guiseiz looks awesome, congrats to you and the team! looking forward to trying this
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guiseiz
guiseiz@guiseiz·
Design agents on the canvas opens up so many doors for how we design and build products. The first step is having agents that meet you where you are, and design with you. I’m so stoked for the countless of figmates who put so much into this. Over a year training our own models and hillclimbing on quality. Truly a labour of love. See you in the Beta :)
Figma@figma

wdym of course there’s an agent right on the design canvas that’s fluent in Figma and native to the way your team works

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fai nur
fai nur@faionur·
Status has raised $17M in seed and Series A funding led by @AbstractVC, @generalcatalyst and @usv to let anyone step inside their favorite stories, become famous, and live a million different lives. We quietly launched Status last year and grew to over 1 million users in 19 days - making us the fastest growing AI app since ChatGPT. But we hit a (predictable) snag - the app was incredibly expensive to run. How do you serve millions of users without degrading the product with a cheap LLM? So the team locked in: we rebuilt the whole experience, and our technical bets paid off. Our users now spend 35 minutes on average to (90 minutes each day for power users!), and millions of characters and worlds have been created. All by our users. The next frontier of entertainment is mobile-first and deeply personal. Traditional mobile games take years to build and rarely stick. TV shows are fleeting in the age of streaming. Status is different. It is not a game you finish, it is a world you can live in. Status is a new category entirely: Immersive Social Entertainment, and we believe strongly that it is the next great entertainment paradigm. We’ve 10x’d to millions in annual revenue in Q1 2026, we're just getting started. On Status, you can be anyone.
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Nick Confrey
Nick Confrey@nickconfrey·
fandoms are the new tribes online, and Status is standing up a new category to embody it -- cool stuff and excited to see where it goes!
fai nur@faionur

Status has raised $17M in seed and Series A funding led by @AbstractVC, @generalcatalyst and @usv to let anyone step inside their favorite stories, become famous, and live a million different lives. We quietly launched Status last year and grew to over 1 million users in 19 days - making us the fastest growing AI app since ChatGPT. But we hit a (predictable) snag - the app was incredibly expensive to run. How do you serve millions of users without degrading the product with a cheap LLM? So the team locked in: we rebuilt the whole experience, and our technical bets paid off. Our users now spend 35 minutes on average to (90 minutes each day for power users!), and millions of characters and worlds have been created. All by our users. The next frontier of entertainment is mobile-first and deeply personal. Traditional mobile games take years to build and rarely stick. TV shows are fleeting in the age of streaming. Status is different. It is not a game you finish, it is a world you can live in. Status is a new category entirely: Immersive Social Entertainment, and we believe strongly that it is the next great entertainment paradigm. We’ve 10x’d to millions in annual revenue in Q1 2026, we're just getting started. On Status, you can be anyone.

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Micah
Micah@multimicah·
3D Miffy concept exploration
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Will retweetledi
Mario Nawfal
Mario Nawfal@MarioNawfal·
The CEO of Take-Two, the company behind GTA, just said something the entire AI industry doesn't want to hear. And he said it without being anti-AI. Strauss Zelnick's argument is precise. AI is built on datasets. Datasets are backward-looking. Creativity is forward-looking. A model trained on everything that already exists cannot, by definition, produce something genuinely unexpected. And all hits, by their very nature, are unexpected. Asset creation and hit creation are not the same thing. AI is getting very good at the first one. The second one is what actually makes money, builds franchises, and changes culture. Nobody has shown AI can do that yet. The derivative property problem is real. You can clone GTA with existing technology. You could do it before AI. It would take 3 years and look identical. It still wouldn't sell. Because it isn't GTA. It's a clone of GTA. And consumers, despite what the industry occasionally pretends, can feel the difference between something genuinely new and something assembled from the residue of things that already worked. Thousands of mobile games ship every year. 0 to 5 hits get made. The same studios make them every time. The technology to make more games has been commoditized for years. It didn't democratize hit creation. It just flooded the market with more forgettable product. The Silicon Valley thesis that AI unlocks game creation for everyone is true in the same way that cheap cameras unlocked filmmaking for everyone. They did. And the same 5 studios still make the movies everyone watches. What Zelnick is saying, without quite saying it, is that the thing AI cannot replicate is taste. The instinct for what hasn't been done yet. The cultural antenna that detects the gap in the market before the data can see it. Data tells you what people wanted. Hits tell people what they want next. Those are different jobs.
Mario Nawfal@MarioNawfal

🇺🇸 Tucker lays out the deepest critique of AI yet, and it's not about jobs... His argument: writing produces thinking. You can't formulate a thought without first articulating it. If kids never write because AI writes for them, the quality of human thinking collapses. That's the surface problem. The deeper one is purpose: "The point of living is to create. That's the point of being a human being. It's necessary for joy. There is no joy without creation." If the machine creates everything and humans just consume, you don't get utopia. You get despair, mass unemployment, and eventually political revolution.

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Will
Will@willlenzen·
Golden hour reminder
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DiscussingFilm
DiscussingFilm@DiscussingFilm·
Tom Kane has sadly passed away at the age of 64. He was the iconic narrator of ‘The Clone Wars’ series as well as the voice of Yoda & Admiral Yularen. He also voiced Professor Utonium in ‘The Powerpuff Girls’.
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Evil Rabbit
Evil Rabbit@evilrabbit_·
I’m building my 90s room 🫡
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Will
Will@willlenzen·
The latest on the Saturday Morning Studios journey
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Will
Will@willlenzen·
@whale super interested in what Gabe's been up to. i've built a couple of agents as part of a second brain and it's definitely not easy 😵‍💫
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James McDonald
James McDonald@jamesm·
I’m excited to share that I’m joining the team at @Lovable ✨ I’m incredibly grateful for the opportunity to work with this unbelievably talented team—and I can’t wait to show everyone what we’re working on!
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