Crowder

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Crowder

Crowder

@xCrowder

cosas, jueguitos y memes

En mi casa Katılım Şubat 2012
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Crowder
Crowder@xCrowder·
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Crowder
Crowder@xCrowder·
@poliwa_93 Pedazo de homúnculo con patas, eso son estadísticas de Steam
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Poliwar
Poliwar@poliwa_93·
Los dos juegos mas populares del mes de Mayo solo se pueden en consolas Xbox. Nada mal para una consola sin exclusivos.
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Elena
Elena@EBC_98YT·
¿Se merece Resident Evil Requiem el GOTY? Os leo.
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🎮𝙆𝙖𝙞𝙮𝙖🎮
@screentime Steam customer service so good a representative will arrive at your home to give you a complimentary blowjob with your refund of mixtape
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ScreenTime
ScreenTime@screentime·
Steam Support told a player they can pick any game they want for free, after their Steam Controller was delayed in shipping "To thank you for your patience... Please pick any standard-edition title available for purchase in your region"
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Subnautica
Subnautica@Subnautica·
As you all dive into your first thrilling adventures in Subnautica 2 Early Access, we wanted to share a little bit about our plans for the game over the next few months ✍️ Read more: unknownworlds.com/en/news/subnau…
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ToyBlackHat
ToyBlackHat@ToyBlackHat·
@ProtonMail False. Proton Mail still doesn't allow connecting external agents to inboxes.
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Proton Mail
Proton Mail@ProtonMail·
I asked Claude to help me clean up my inbox
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Julia
Julia@Julia_CaSsian·
I spent my hard earned money to buy Subnautica 2 only to not be able to play past the intro, i get its Early Access but this is unacceptable
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Crowder
Crowder@xCrowder·
@KaiKai2492 time is slipping away as if it was in an oily water slide
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Crowder retweetledi
🎮𝙆𝙖𝙞𝙮𝙖🎮
This argument has done irreparable damage to video game discussion on here. Games are built around mechanics, no mechanic exists entirely in a vacuum because they're designed to work off of each other and with the rest of the game in mind. This is why a lot of people don't understand why Halo players don't like sprint, it's not just "then don't use sprint" because now maps are larger for no reason to accommodate the faster movement and ADS speed is an added factor to the gameplay making it more of a twitch shooter. "The side quests are bad" - "You control the quests you do" "This weapon feels really weightless" - "You control the weapons you use" This mindset and any variation of it can be used to just justify any bad game design.
Taka (🦋: @amewatakahashi.vtubers.social)@Amewa_Takahashi

@TheCanadianGTR So basically

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Crowder
Crowder@xCrowder·
Que me llamen cuando salga en PC, me niego a jugar a un shooter con mando
Rhys Elliott@superhys

Saros has sold 300K+ in its first two weeks, generating over $22M (@alineaanalytics estimates). Almost a third of those copies came during the early-access period, which suggests that Housemarque superfans (including myself!) are propping this one up. We have a big deep dive with a lot more Saros data on our free Substack (playtime, audience overlap etc.) Link's on my profile. Players who consistently show up for PlayStation’s other first-party games at launch – or shortly after – make up a significant share of Saros’ early players: - 56% of Saros‘ players previously played Ghost of Yotei (released in October 2025). - 37% played Death Stranding 2 (released last June). - 11% played God of War: Ghost of Sparta (a February 2026 shadow-drop). - And 8% played Marathon (early March). Launch-aligned, our estimates show that Saros is actually selling a little slower than Returnal, despite there being only about 8M PS5s in the wild when Returnal launched vs the 93M+ install base Saros launched into. On first look, that seems rough. But there’s a bit more to it. When Returnal hit in April 2021, less than six months after the PS5 launch. Those early PS5 adopters (the ones who inherently buy a lot of new games at full price) were dying for something to play. Returnal was the first big first-party PlayStation release since launch, and it made amazing use of the unique DualSense haptics and spatial audio. Many core PS5 players flocked to it almost by default. It’s a different story for Saros. It’s launched not too long after Crimson Desert, Resident Evil Requiem, Hades 2 on PS5, Pragmata, and a whole bunch of rad 2026 games. This is a more niche PlayStation Studios game. It was never going to do numbers like God of War or Ghost of Yotei. Of course, Saros is also competing with the whole cumulative backlog of PlayStation releases that have built up across the cycle. The PS5 install base is over 11x bigger than it was at Returnal’s launch, but the share of that audience actively shopping for a new niche first-party title is structurally smaller. It really is a shame, as Saros is a fantastic game and frankly deserves better numbers than this. But 3D bullet-hell-type games, especially those with a $70+ price tag, are a tough sell in today’s market. Particularly without a big IP behind it, or a studio that’s recognised outside of the PlayStation hardcore. But there’s plenty to love about Saros. I’m loving it, and so are many others. It’s also already sold more copies than Marathon on PS5, so there’s that. This slow start suggests it will struggle to break even, given the reported $76M development budget. But at the same time, exclusives sell consoles, and then inertia from previous generations does the rest, and the real PlayStation money is made on third-party launches and legacy third-party live services. Plenty of core PlayStation players have picked up Saros, which is the underlying job an exclusive is meant to do. Sony will inevitably find new revenue and players via PlayStation Store discounts and its eventual PS Plus inclusion. But if revenue is the priority on this one for Sony, this fantastic game has sadly had a lukewarm start, as per our estimates. The broader point Saros’ launch underlines is one I’ve been making for a while. The PlayStation hardcore is an extraordinarily valuable audience, but it’s a finite one, and Sony’s first-party release cadence is increasingly bumping up against the limits of that audience’s wallet share. The elephant in the room is that Sony recently closed Bluepoint. Now that Housemarque has presumably closed the book on Saros, I sincerely hope PlayStation keeps them on the books. Like Bluepoint, Housemarque are some incredibly talented folks. More on the free Subsack.

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