四眼带鱼
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欧洲人最近抢中国空调,不是因为便宜,而是那边卖空调的打法,简直是两个世界。
你看日本空调,技术顶尖,做工扎实,摆在店里,打折,就是没人碰。
为什么?你租个公寓,38度天,热得像铁板烧。你想装个空调,房东第一个摇头,外墙是古建筑,一个孔都不准打。
行,不打孔。你去找物业,物业让你去征求整栋楼的同意。你敲开邻居的门,楼上大爷直接把门摔上。
就算你跑断腿,把所有字都签了,拿着文件去市政厅。对方看一眼,让你两个月后再来问进度。
等你拿到许可,安装工的电话打过去,报价2000欧,不含税。而且,现在下单,下下个月再上门。
一套流程走完,雪都下了。
就在欧洲人快被热到融化的时候,中国厂商直接把一个箱子推到他们面前。
移动分体空调。
没有外机,不用打孔。一根粗管子,从窗户缝里伸出去,卡扣一扣,完事。自己动手,十分钟,插上电,冷风就吹出来了。
最绝的不是这个。
法国人跑来说,我们法律规定,超过2公斤冷媒的空调,每年都要专业人员上门年检,一次几百欧。中国厂商直接把说明书翻到背面,指着一行字:冷媒,1.99公斤。刚好,不用检。
德国人又过来了,说我们这儿有夜间噪音法,超过36分贝就算扰民,警察会上门罚款。中国厂商直接把机器开到最大,拿分贝仪怼在出风口,上面显示一个数字:35。
他们不是在卖一个产品。
他们是把欧洲各国的法律条文、城市规定、甚至是邻里之间那点破事,全都读了一遍,然后做出了一个“标准答案”。
这仗还怎么打?
日本工程师还在实验室里,追求那0.1度的温差,琢磨着怎么让空调再多用上五年。
而中国这边,早就在论坛里问用户了:“你最烦的是什么?是安装,是年检,还是邻居投诉?行,我全给你绕过去。”
一个在造完美的“工业品”,想着怎么教育你。
另一个在做贴心的“服务包”,问你到底哪里疼。
这不是产品和产品在打架,这根本就是两种思路在降维打击。

中文

其实大部分中国人润日本,都是抱着获得“自由”,解放“政治压抑”的希望跑路的。
可是来到日本之后,发现日本的ルール、“空気読む”文化,比共产党的独裁可能更可怕。
就我的个人情况来说,我当时跑路的原因是包子修宪了,未来估计会进入一个长时间的倒车时代。特别是我属于网瘾少年,翻墙的梯子时好时坏,挺烦的。
不过另一方面,我在中国是不用强制上班的,不敢说财富自由,但是蔬菜水果自由是有的。
可是来了日本之后,为了签证,我必须不停上班;而且由于汇率暴跌,我的收入还没出国前工资高。并且连很多蔬菜水果也根本买不到,物质生活的质量还不如在中国。
所以对我来说,为了换取“上网自由”,却牺牲了“物质享受”和“时间自由”,甚至收入下降,这似乎根本是个得不偿失的选择。而且,现在回想起来,我只是为了上网不用挂梯子的话,其实根本不用选择日本啊。
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至于说“回国”这个选择,我觉得关键要看每个人在国内的情况。
我几个沿海的同学都选择回国了,别人回国了根本不需要工作,直接财富自由。而且帮帮家里做生意,一个月利润等于日本上班一年的收入。
但如果回国是干2~3000/月的低端工作,那我建议还是先在日本再观察观察,看看高主席的政治前途如何。
大ばナナ@UMP91147621
日本再怎么烂,也比中国强不知道哪里去了,我不是很理解现在这些回国的人到底是怎么想的 反正我是宁愿当日本的二等公民,也不回国,因为日本再怎么堕落,也有一个文明的底兜而且我也没回过的资本
日本語

Let's cut all the hysterical bullshit and be real.
China is not an enemy, it is simply a strong competitor of the US and now the leading economic power.
Why?
Because China didn’t waste trillions on endless stupid wars.
They invested in innovation, manufacturing and education for their own people.
US politicians hate China’s success because it makes them look like clowns....
🤡🤡🤡
(Matthew Whitaker, US Ambassador to NATO)
English

@Konekoutena 抄你妈,中国百分之九十的人月收入在3千元人民币以下,六亿人月收入不到一千元,农民养老金120元一月,怎么超?臭垃圾大便
中文

“高科技峰会,低配签字笔:签着签着就没墨了”
7月17日,《中国日报》重磅发文:在成立世界人工智能合作组织签约仪式上,由于签约国家和地区太多,现场签字频繁,连签字笔都“签到没墨”!
这一细节被作为签约成果丰硕的例证进行报道。

李老师不是你老师@whyyoutouzhele
7月16日,在上海签署《成立世界人工智能合作组织协定》的29个创始成员国如下: 中国、俄罗斯、阿尔及利亚、白俄罗斯、巴西、柬埔寨、刚果、古巴、埃塞俄比亚、印度尼西亚、哈萨克斯坦、 肯尼亚、吉尔吉斯斯坦、老挝、莱索托、马来西亚、莫桑比克、缅甸、尼加拉瓜、阿曼、巴基斯坦、塞内加尔、塞尔维亚、南非、塔吉克斯坦、乌兹别克斯坦、委内瑞拉、赞比亚、喀麦隆。
中文

WTF. Mother of a student at @MarvinRidgeHSNC in North Carolina, says her son's senior year American Flag parking spot design was reportedly DENIED by the school because it "might offend someone."
This student, who is enlisting in the military, can't have an AMERICAN FLAG parking spot at an AMERICAN PUBLIC SCHOOL.
Wtf is going on @MarvinRidgeHSNC?!
English

@BethesdaStudios @StarfieldGame 星空我预购了豪华版,但很失望。截止目前,你们所有上steam的游戏我都买了。我还会预购上古卷轴6的豪华版,但如果再次失望,那就不再会有以后了
中文

A NOTE FROM BETHESDA GAME STUDIOS
We love making these worlds as much as you love playing in them. Today, we want to share what's next for Bethesda Game Studios and what you can expect from us in the years ahead.
For forty years, we've built games that have entertained almost half a billion players. More than just games, these are worlds. Worlds for you to explore, shape, and make your own. Worlds we return to together.
That's what's driving us forward. We're investing more deeply in the worlds players love, giving creators a bigger role in shaping their experiences, and bringing our teams closer together so we can get our games into your hands sooner, support them longer, and continue building them alongside you for decades to come.
STARFIELD CONTINUES
With over 17 million players logging almost a billion hours to date, Starfield remains an important part of our future. As we enter Year 3, we'll continue expanding the Settled Systems with new stories, targeted gameplay improvements, and additional updates, while preparing for the launch of new Starborn content next year. More than 40% of players already customize their experience through Creations, and we'll continue investing in creators and giving players new ways to make Starfield their own.
CREATED BY PLAYERS
We've believed from the beginning that our worlds belong not only to the people who make them, but also to the people who play them. That's why we've long provided players with the tools to create their own experiences, dating back to the Morrowind Construction Set. This year marked another major milestone for Creations with its expansion to Fallout 4, joining Skyrim and Starfield. We're proud to say Creators have already earned more than $10 million in royalties from their work.
THE FUTURE OF FALLOUT
Fallout is one of our biggest priorities today. Fallout 5 remains our long-range destination, and we have multiple Fallout projects in active development right now.
Fallout 76 continues to be home to millions of players exploring Appalachia together. With nearly 70 free updates released to date, the journey is far from over. In fact, we have a major Fallout 76 expansion planned for next year: Raven Rock, a prequel story to Fallout 3.
Fallout 4, the most award-winning game in the franchise, just celebrated its 10-year anniversary and recently passed over 35 million copies sold, continuing to attract a new audience every year.
We also know many players want to revisit previous Fallout experiences. While we're not announcing any dates today, we have been working on remasters for both Fallout 3 and Fallout: New Vegas.
Fallout Shelter continues to be the most popular way to experience Fallout on the go, with more than 250 million players. There’s more ahead for Fallout Shelter, including new Seasons. An unscripted Fallout Shelter television project is also in the works with our partners at Amazon Studios and Kilter Films.
We'd like to congratulate Kilter Films and Amazon Studios on the 10 Emmy nominations for Fallout Season 2. Production on Season 3 is already underway.
And while we won't host a traditional Fallout Day broadcast this year, we're already planning something special for Fallout's 30th anniversary in 2027, when Fallout Day will be celebrated live in Washington, D.C.
STUDIO COLLABORATION
The wasteland continues to expand as we team up once again with our longtime friends at Obsidian Entertainment. We're happy to confirm they're working with us on a new Fallout project. We'll have more to share in the future.
We're also bringing our teams closer together across Bethesda. ZeniMax Online Studios will partner closely with Bethesda Game Studios on The Elder Scrolls franchise, while continuing to deliver incredible new experiences for The Elder Scrolls Online. Season One: Return of the Thieves Guild recently launched, and the team has more planned for the future. By aligning more directly across the franchise, we can create even better experiences for players.
Bringing our teams closer together is helping us build a stronger foundation for everything we create next.
THE ELDER SCROLLS AND BEYOND
That foundation extends beyond our teams to the technology, tools, and systems that will power the next generation of Bethesda RPGs.
Our teams are now developing The Elder Scrolls VI and Fallout 5 on Creation Engine 3, a shared technology platform we've been building since Starfield's launch. It allows our teams to support multiple projects simultaneously with new tools, rendering, and systems that define our games.
Fallout 5 is currently in preproduction. The Elder Scrolls VI is our primary development focus today, with the majority of our team currently working on the next chapter of the franchise. With over 65 million copies sold, players are still exploring Skyrim 15 years later, but we know it’s been a very long wait for the sequel.
The next chapter is on the way. We’re where we planned to be, loving how it looks, and playing it every day.
THE ROAD AHEAD
Across Bethesda Game Studios, we're building for the future of Fallout, The Elder Scrolls, and Starfield. We're investing in our technology, bringing teams closer together, supporting our live games, expanding into new forms of entertainment, and developing the next generation of Bethesda RPGs.
We couldn’t be more excited for what’s ahead and wanted to share as much as we could today. We can’t thank you enough for all you’ve given to us and these worlds. And we can’t wait to continue them together.
–Bethesda Game Studios

English

@JohnWcar @Sekihei5i 感谢你的诚实回答。在我看来,战争对普通人是最痛苦的灾难,在中国和台湾问题上,你还是不要发表激化矛盾的话语比较好。除非你愿意承担最坏的结果并付出相应代价。
中文

@yaksirius @Sekihei5i 我认为中国和台湾发生战争的概率接近于0,虽然仿佛中国最近在耀武扬威
如果中国和台湾发生战争,我不愿意也没有义务保卫台湾
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