Yannick

74 posts

Yannick

Yannick

@yandeu_

Working on https://t.co/ue2dCQI3cY, https://t.co/MSHe8k17OD, https://t.co/JwsJBbayv8, five-server, Nano JSX and more.

@home Katılım Haziran 2013
22 Takip Edilen195 Takipçiler
Yannick
Yannick@yandeu_·
html2app is getting a major upgrade 👀 I've just published a public beta sandbox of the new dashboard. Come test the new stuff at html2app.dev/apps before the official launch.
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Yannick
Yannick@yandeu_·
Started using AI for coding 2 months ago (GPT-5.x, Gemini 3, Claude Opus). After all the hype, I was honestly hoping for more. It's helpful enough to keep using, but I'm still a bit disappointed - working with it has led to some very frustrating moments.
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Phaser | Game Creation for Everyone
Web devs: anyone know of a service where we can send a URL at an endpoint and get a browser screenshot back? Checked Cloudflare but they just seem to have it as part of a web scraping service, which isn’t what we need (the URLs are all ours!)
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Paul Montgomery
Paul Montgomery@m0nty·
@yandeu_ @threejs @phaser_ @photonstorm Maybe I am confused that Phaser3D is not yours but was Richard's stuff as part of Phaser, is that right? I became aware of the possibilities through your posts, though I think I ended up using Rich's code.
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Paul Montgomery
Paul Montgomery@m0nty·
Have hit a brick wall in moving past @yandeu_'s Phaser3D in favour of the latest @threejs to work as an extern in @phaser_ 3.60, and am beseeching @photonstorm for help on Discord. Does this mean I am a fraud, or is that what a real coder would do? The answer, of course, is yes.
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Yannick retweetledi
✪ Felippe
✪ Felippe@FelippeRegazio·
Consegui adicionar JSX a web-components utilizando NanoJSX e Webpack de forma bem simples. Não tem React aí, nem build steps complexos. Agora é adicionar S.js. A ideia é basicamente conseguir criar elemento UI atomico com web components nativos, e torna-los reativos e agnosticos.
✪ Felippe tweet media✪ Felippe tweet media✪ Felippe tweet media✪ Felippe tweet media
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Chris Lis
Chris Lis@christopher4lis·
Been looking at 3D physics engines to use with Three.js, but haven't found any good results. Anyone have a preferred engine? Here's what I found so far based on my research: 🍃 Physijs - intuitive API for Three.js, but outdated and lacks JS modules 🔫 Ammo.js - no docs website, no direct docs for Three.js, and no recent updates 🗡 Rapier.js - Rust-based and maintained by an organization, but lacks docs for Three.js integration ☄️ Cannon.js - oldschool and duplicative, with last commit in 2016 and maintained by one developer 💫 Oimo.js - claimed to be the most performant, but lacking docs besides demos and maintained by one developer with rare updates
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