Zaxis-Studios

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Zaxis-Studios

Zaxis-Studios

@zaxisstudios

Professional programmer and hobby game developer Join #Spacero on our discord: https://t.co/28NriHokKC

Reno, Nevada Katılım Mart 2010
23 Takip Edilen14 Takipçiler
Zaxis-Studios
Zaxis-Studios@zaxisstudios·
#spacero Doesn't look like much but this was weeks of struggling to get it to draw correctly! This is composition at its finest. #gamedev #indiedev
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Zaxis-Studios@zaxisstudios·
#spacero Taking a break help refresh my perspective on #gamedev #indiedev, was struggling with UI but that problem roadblock is fixed and progressing again!
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Amine Rehioui
Amine Rehioui@aminerehioui·
One step closer to the automated military industrial complex! The inserters interact with the logistics bays like any other building, but the logistics bays are just proxies for the trucks that are inside. I'm super happy with this design
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Zaxis-Studios@zaxisstudios·
Please excuse me for my poor English, it is my second language, my first is programming. How about you?
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Zaxis-Studios@zaxisstudios·
Sorry been baking for turkey day so it seems to be spilling over to my programming today. 😋😋
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Eric Lengyel
Eric Lengyel@EricLengyel·
FGED 1&2 have been remastered with the Radical Pie equation editor, and the new versions are now available on Amazon (links below). The content is exactly the same, but the mathematical typesetting got an upgrade. The remaster applies to the soft cover versions only.
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Coffee Maker Games
Coffee Maker Games@cliff_coffee·
Made this new Plasma special today. What should I call it? "Plasma Bomb"? This special has a shorter bullet cancel than Mega-Bomb, but more damage near the focus point. All Custom - Shaders, Wave Rings, Bolt Spawners, Screen-Space sprite Trails #shump #indiegame #gamedev
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Ruins of The Titan - wishlist on steam!
How I started making #indiegames: -graduated into unemployment -started making a prototype with friends -friend left the project when life got tough -kept building the world alone anyway and refused to give up
Awesome Games Studio | wishlist HELLREAPER! 🔥@AwesomeGamesStd

How we started making #indiegames: - made our first game in spare time after work - it flopped hard (less than one month’s salary) - made a second game anyway: huge success - stayed fully independent: developing games on our own terms

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Zaxis-Studios
Zaxis-Studios@zaxisstudios·
#spacero UI is slow and painful but oh so important to get all the features right. I think the physics engine was WAY easier to build! #gamedev #indiedev
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Zaxis-Studios
Zaxis-Studios@zaxisstudios·
#spacero Continuing my crazy quest for a better UI for the game. Panel refactoring to use multiple handlers for all panel features. #gamedev #indiedev
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