

Mike Burrows
3.5K posts

@zebedee666
Yes, that one from the game and graphics side of MSFT/Intel/AMD. Personal opinions. DM if private. All mistakes are mine, all credit to people I interact with










F-22: Air Dominance Fighter comes to Steam! We release the 1997 classic – overhauled for modern systems with almost 100 fixes and improvements. Wishlist now! store.steampowered.com/app/3146140/F2… Shout out to @micro_prose for helping us to make this possible! FAQ below🧵



I have an initial POC of TurboDiffusion, SpargeAttn, triton-windows, all running on AMD Radeon, with assistance from Claude 4.5 Opus w/ cursor: github.com/thu-ml/TurboDi… github.com/thu-ml/SpargeA… github.com/woct0rdho/trit… (1/n)

Please support my amazing sister who is having her HAIR SHAVED for charity Prostate Cancer, any donation will be greatly appreciated.💙 justgiving.com/team/joanne-bo…


If you're at #CES2025, head over to the AMD booth! 🔥 We're showing our GI-2.0 AI-assisted real-time path tracing, accelerated by our NEW neural super sampling denoising technique 🔥 If you missed our blog last year, here it is: gpuopen.com/learn/neural_s…






Very cool and detailed blog about various formats of root signatures in D3D12 : asawicki.info/news_1778_shap… Well worth the read :)


@mrjonfinger @nickfloats For an AI to be able to answer prompts like "put me into a GTA style game but with golf carts" with a playable game experience powered by user input -> pure AI -> pixels requires vast leaps. I'd expect succeeds with hybrid AI/scene graph/rendering models much sooner.





