Mike Burrows

3.5K posts

Mike Burrows

Mike Burrows

@zebedee666

Yes, that one from the game and graphics side of MSFT/Intel/AMD. Personal opinions. DM if private. All mistakes are mine, all credit to people I interact with

USA Katılım Ocak 2010
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Mike Burrows
Mike Burrows@zebedee666·
Who knew @JoshuaBarczak was like the Queen in that he had TWO birthdays. Happy not birthday Joshua!
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Mike Burrows
Mike Burrows@zebedee666·
@bensig @runonthespot @MillaJovovich Love the concepts and design philosophies. Presuming this is done without imagery, usually used by humans, and leveraging just text - similar to the ways a human with aphantasia might? Really respect you releasing this as true open, permissive, source and licensing - Bravo both!
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Ben Sigman
Ben Sigman@bensig·
@runonthespot look, nothing is perfect... honestly there is a hybrid mode that passes the bench at 100%... but without any LLM helpers it is still at 96% which is insane. @MillaJovovich did a great job coming up with these concepts... we were stunned at the benchmark results though
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Ben Sigman
Ben Sigman@bensig·
My friend Milla Jovovich and I spent months creating an AI memory system with Claude. It just posted a perfect score on the standard benchmark - beating every product in the space, free or paid. It's called MemPalace, and it works nothing like anything else out there. Instead of sending your data to a background agent in the cloud, it mines your conversations locally and organizes them into a palace - a structured architecture with wings, halls, and rooms that mirrors how human memory actually works. Here is what that gets you: → Your AI knows who you are before you type a single word - family, projects, preferences, loaded in ~120 tokens → Palace architecture organizes memories by domain and type - not a flat list of facts, a navigable structure → Semantic search across months of conversations finds the answer in position 1 or 2 → AAAK compression fits your entire life context into 120 tokens - 30x lossless compression any LLM reads natively → Contradiction detection catches wrong names, wrong pronouns, wrong ages before you ever see them The benchmarks: 100% recall on LongMemEval — first perfect score ever recorded. 500/500 questions. Every question type at 100%. 92.9% on ConvoMem — more than 2x Mem0's score. 100% on LoCoMo — every multi-hop reasoning category, including temporal inference which stumps most systems. No API key. No cloud. No subscription. One dependency. Runs on your machine. Your memories never leave. MIT License. 100% Open Source. github.com/milla-jovovich…
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Mike Burrows
Mike Burrows@zebedee666·
@EpicVogel Nice breakdown. Good catch on ensuring agents can’t modify the test harness and the success criteria - most don’t expect that, though these types of constraints are critical.
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Daniel Vogel
Daniel Vogel@EpicVogel·
I spent the last few days pushing Anthropic's VLIW performance take-home kernel optimization challenge to its limits using Claude Code as an orchestrator. The task: schedule operations for a custom VLIW SIMD architecture running a tree traversal with hashing. 256 items, 16 rounds, 5 execution engines with different slot limits. Starting point: 147,734 cycles (naive) Where Claude Code landed: 1,105 cycles — a 134x speedup The journey involved hundreds of AI agents across several dozen iterations, exploring every angle: hash algebraic merges, L4 tree caching, DAG-based list schedulers, 250K+ parameter configurations, emission order sweeps, store engine exploitation, and loop-based kernels. The last gain was 2 cycles, found by sweeping 103,000 configurations. I then had Claude write a formal lower bound proof in Lean showing the kernel cannot run in fewer than 1,081 cycles — proven from load engine capacity (2,089 ops at 2/cycle = 1,045 minimum) plus unavoidable dependency overhead. For verification I relied on Anthropic's test harness and extended it with randomized parameter testing and also extended it with Kernel Optimization Fun's output index verification. What struck me is how good Claude Code has gotten at orchestrating optimization work. It ran teams of 10 parallel agents in isolated worktrees, each exploring different hypotheses. Agents communicated findings, dead ends propagated instantly, and the system converged on proven optima. The DAG scheduler that broke through a 6-iteration plateau came from Codex (gpt-5.3) running through Claude Code's MCP integration — multi-model orchestration improving the solution. Proebsting's Law says compiler optimizations double program speed every 18 years. AI agents with the right tools are compressing that timeline dramatically — not by improving compilers, but by doing the work compilers can't: reasoning about problem structure, exploring architectural trade-offs, and proving bounds. The 134x speedup here came from algorithmic insight (merged hash stages, path-bits scheduling, bias-free C5), not instruction selection. Wild times for performance engineering.
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Mike Burrows
Mike Burrows@zebedee666·
@DID_Ltd_ @micro_prose It Lives… AGAIN! Apologies for anyone having to update threedee.asm. Most, if not all, should have been through d3d for adf. Did you update to later version of d3d? Finally, you should be able to up res the ground textures easily, iirc we used about 10m texels.
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Mike Burrows
Mike Burrows@zebedee666·
@DID_Ltd_ ok, so as a didy man- I appreciate the fresnel shader on the moon and atmospheric scattering though curious minds are wondering if this is Bins, Lecky and Paddy?
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Mike Burrows
Mike Burrows@zebedee666·
@tom_forsyth 13.2 is a significant step function. Reverse, in addition to forward…. Oooooh ;)
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Mike Burrows
Mike Burrows@zebedee666·
Elf needs FSD v13.2… badly… ;)
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Mike Burrows
Mike Burrows@zebedee666·
@VancityReynolds thanks for the Christmas card bud; came at a sad time after pup of 15 years passed over rainbow bridge, though wtf: a mocktail? ;)
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Mike Burrows
Mike Burrows@zebedee666·
Possible on both, though with WMMA will be faster on 3+
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Mike Burrows
Mike Burrows@zebedee666·
Congrats to the team getting this out there. Though perf numbers not published yet - think real real-time, not siggraph real-time ;) As always, intent is full permissive source to be released. gpuopen.com/learn/neural_s…
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Mike Burrows
Mike Burrows@zebedee666·
@jimkxa @DanraeP @TimSweeneyEpic Years. At least for separate scene graph and simulation(s), to generate such, first. Full representation with emergent behaviors may be a decade, though I doubt it will be that long. Few 1000x problems to solve…
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Jim Keller
Jim Keller@jimkxa·
I think this will happen sooner than you think but will be too expensive for wide use. Sort of like high end pro graphics were before PC gaming GPUs twitter.com/TimSweeneyEpic…
Tim Sweeney@TimSweeneyEpic

@mrjonfinger @nickfloats For an AI to be able to answer prompts like "put me into a GTA style game but with golf carts" with a playable game experience powered by user input -> pure AI -> pixels requires vast leaps. I'd expect succeeds with hybrid AI/scene graph/rendering models much sooner.

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Mike Burrows
Mike Burrows@zebedee666·
@Peter_shirley @2Sexy4MyGPU I remember when Peter-Pike first started talking SH, then the benefits of dynamic lighting when using prt, with its use of principal component analysis to “simplify”… 🤯
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Peter Shirley 🔮🛡
Peter Shirley 🔮🛡@Peter_shirley·
I am having fun preparing our #I3D2024 talk and there are lots of choices with how to display spherical harmonics and I am browsing all these from #wikipedia
Peter Shirley 🔮🛡 tweet mediaPeter Shirley 🔮🛡 tweet mediaPeter Shirley 🔮🛡 tweet mediaPeter Shirley 🔮🛡 tweet media
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