Zhemin Wang
615 posts

Zhemin Wang
@zheminwork
Designer at @Man_vs_Machine, Lecturer at Momentor, Instagram @ zheminwork
London, England Katılım Mart 2021
535 Takip Edilen5.5K Takipçiler
Zhemin Wang retweetledi

The all new Affinity is here!
Design, edit photos and layout your work, all in one app — for free 💥
Download Affinity now on macOS or Windows: affin.link/72s4
English

@TeddyRockSteady I know, along with remesh, sds, pause RS renderview, even turn off auto-save. but why should I do this.
English

@rosch3000 I am using this version...and it can't even bake alembic out
English

@SamWelkerTV There is no problem with the volume modeling itself, but moving the viewport and adjusting other content should not trigger remesh and volume builder to recalculate. In my case the Remesh is inside the volume builder which doesnt make sense to cause a rebuild.
English

@zheminwork I honestly hate using the volume builder for this reason. It’s so much safer to just poly model or use another software. If I have to use it I will then make it editable after creating a disabled copy of it.
English

@Aumission @jo_oldschool @SpenserFX @andrewpprice Thanks. Maybe not. This course is mainly for C4D users. The original course (Season 3) has some introductory DOP content on Houdini, but we haven't translate this part.
English

@zheminwork @jo_oldschool @SpenserFX @andrewpprice I have always loved your Houdini RnD. Are there any transferable tips that I can get out of this course ? I'm not a c4d user.
English

@SpenserFX @andrewpprice @zheminwork Bro can I have a link for the course?
Can't find it i already try to find on his link bio but find just portfolii.
Thanks
English

Thanks, I'm glad my lesson was helpful
Spenser Dickerson@SpenserFX
Crazy Dynamics courses by @zheminwork was that for me ☝️ - more times than not 3D is about engineering and the beauty is nothing actually has to be correct but playing the part well and LOOKING good - this is one of those courses that shows many different ways to establish kinetic relationships with solvers, quick rigs, and other tips and tricks that while is based in c4d - the theory extends beyond that and so do many of the exercises - but none the less amazing for c4d artists looking to level up their motion game
English

did a WWDC design talk with @chan_k and @kediashubham to introduce Liquid Glass. lucky/honored/proud to represent the work of some of the most talented (and sweetest) people i have ever met.
check it out: developer.apple.com/videos/play/ww…
English

@zheminwork Have you tried Karma? I've been dipping my toes, I want to leave redshift completely, horrible instability in houdini...
English







