Zircron45

39 posts

Zircron45

Zircron45

@zircron45

https://t.co/brrbNbsZ8U Always give credit where credit is due

Katılım Mayıs 2024
23 Takip Edilen202 Takipçiler
Zircron45
Zircron45@zircron45·
Simulated atmosphere has been refined to a T! I used a satellite cloud image for the major details and added some procedural touches on top. I had a previous version with pure procedural but it took 10x longer to render. Alternate angle in replies. Blender Cycles.
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syliss
syliss@sylissrl·
old diary
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Zircron45
Zircron45@zircron45·
Here it is without the glare to prove it's actually simulated. Previous posts include details about the lens itself and how it looks in an actual scene.
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Zircron45
Zircron45@zircron45·
FULLY SIMULATED anamorphic lens flare using octane's photon tracer and my own gottschalk anamorphic lens. Lens coatings are simulated as well so they produce "super saturated" colors. (that being colors outside of the srgb color domain, so the ARRI drt has to compress them)
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Zircron45 retweetledi
Samuel Krug
Samuel Krug@samuel_krug·
Meandering rivers + uplift simulated by my terrain tools in houdini
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Zircron45
Zircron45@zircron45·
@friedlbenedikt The overall scene is pretty small (in terms of actual scale) since blender clamps volume density. Kinda stinks but its a necessary compromise here.
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Benedikt Friedl
Benedikt Friedl@friedlbenedikt·
@zircron45 That looks amazing! How did you manage the detail and large scale?
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Zircron45
Zircron45@zircron45·
View from space, you can see the bright red band of light from the sun shining below the horizon.
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Zircron45
Zircron45@zircron45·
@IlyasseL_ I am so happy to see volumes getting so much love in the new blender patches. Genuinely a dream come true.
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Ilyasse L 🔸
Ilyasse L 🔸@IlyasseL_·
New volume scattering phase function in 4.3a? #b3d
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Zircron45
Zircron45@zircron45·
Atmosphere shading and cloud sim progress! Most of the clouds are entirely Blender procedural noises and textures. The big hero cloud is a vdb from @samuel_krug. Rendered in Blender Cycles. Behind the scenes in reply.
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Zircron45@zircron45·
@3DDaniel1 @samuel_krug They can be rendered as an HDRI, my current goal is to do large scale terrains like in terragen but in blender.
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Zircron45
Zircron45@zircron45·
image 1: uncomped render image 2: different angle to show full atmo simulation image 3: render of isolated atmosphere from space image 4: another finished test without the high altitude clouds 0 image textures, 0 satellite maps, all procedural/simulated.
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Zircron45
Zircron45@zircron45·
#RocketLeagueBMWDecalContest taking my shot at this. Sorry for lack of details, I'm on my laggy laptop and every brush stroke takes 5 seconds.
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