Zircron45
39 posts

Zircron45
@zircron45
https://t.co/brrbNbsZ8U Always give credit where credit is due
Katılım Mayıs 2024
23 Takip Edilen202 Takipçiler

@RaphaelRau @OTOY @rendernetwork Absolutely fantastic! I love stuff like this especially with spectral renderers like octane.
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Dice Chapter II
This was mainly made to explore Octanes "Realistic Camera" emulation.
Lens Imperfections as a style... wait for the closeup!
@OTOY #Octanerender #c4d #lenssimulation
Rendered on the @rendernetwork
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@friedlbenedikt The overall scene is pretty small (in terms of actual scale) since blender clamps volume density. Kinda stinks but its a necessary compromise here.
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@zircron45 That looks amazing! How did you manage the detail and large scale?
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@IlyasseL_ I am so happy to see volumes getting so much love in the new blender patches. Genuinely a dream come true.
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@wolfstudioart @samuel_krug This is/was stupidly frustrating trying to make it to scale, had to go down a factor of 100
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@zircron45 @samuel_krug That's great!!
Now we just have to wait for a fix to this limiting issue, and we can get ultimate awesome skies done.
projects.blender.org/blender/blende…
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Atmosphere shading and cloud sim progress! Most of the clouds are entirely Blender procedural noises and textures. The big hero cloud is a vdb from @samuel_krug. Rendered in Blender Cycles.
Behind the scenes in reply.

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@3DDaniel1 @samuel_krug They can be rendered as an HDRI, my current goal is to do large scale terrains like in terragen but in blender.
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@zircron45 @samuel_krug Will those clouds be as a HDRI image for blender?
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#RocketLeagueBMWDecalContest taking my shot at this. Sorry for lack of details, I'm on my laggy laptop and every brush stroke takes 5 seconds.

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