nah
2.1K posts


I met a vibecoder today on Reddit
I talked to him for a bit. He is a nurse in a public hospital
He was bragging that he vibecoded an app for personal use
It turns out he actually did a great job.
The app really works and shows that vibecoding is possible.
Still the app was easily replicated with Google Sheets or excel.
He didn't even need to vibecode an app, pay Vercel for the hosting or have a Supabase for the DB.
This is the state of vibecoding
This is what you can do if you are not a dev
Redundant functionality
I guess its ok...ish...
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@Hesamation but wouldn't that just be the first part and then going through the gauntlet of interviewing and getting the job? this is just a mailer? it automated the simplest part which platforms do most of it anyway?
or what am I missing?
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bro created an AI job search system for Claude Code that scored 700+ job applications and actually got him a job.
AND IT'S NOW OPEN-SOURCE.
It scans multiple company career pages, rewrites your CV per job, and even fills application forms. The repo has:
> 14 skill modes (evaluate, scan, PDF, ...)
> Go terminal dashboard
> ATS-optimized PDF generation via Playwright
> 45+ companies pre-configured (Anthropic, OpenAI, ElevenLabs, Stripe...)
GitHub: github.com/santifer/caree…
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The craziest thing ever happened on YouTube.
La7, an Italian television channel has used footage from Nvidia DLSS 5 Trailer and then sent a copyright strike to every YouTube video that supposedly used “their footage”, including Nvidia themselves.
Nvidia’s own DLSS 5 announcement video has now been taken down by La7 as you can see here.


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the trust the passenger had to not even flinch when the other car came up, all probably happened much slower but still solid scenario.
Tesla@Tesla
Just squeezing through
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@jonkellerdev very sure there will be scenes that don't feel like that but general areas will not all keep up that level.
I think it would look less "out of place" either in first person or in a different setting.
take witcher3 for example, everything has this painterly filter to make it fit.
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@jonkellerdev its is the high fidelity world without stylization in its textures and objects compared to the characters. it is a subtle mismatch you picking up. the reality of where to cut work to even achieve such a large world. hence why rockstar takes so long for their games.
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@heygeorgekal what claude plan you on? is pro enough for your workflow or max needed for that?
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@TheRooster also shows that multiple bad decisions that killed a bunch of studios is really not the problem of the ceo.
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> Co-found a small studio
> Get acquired by DICE and become CEO
> Build the Battlefield franchise
> Get acquired by EA and be a top exec
> Develop great games
> Leave EA to found your own studio
> Get acquired by Nexon
> Drop The Finals
> Drop ARC Raiders
> Become Nexon’s Executive Chairman


PC Gamer@pcgamer
Arc Raiders is such a huge hit, Nexon has put Embark Studios CEO Patrick Söderlund in charge of everything else too pcgamer.com/gaming-industr…
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@dagorenouf @stormOCS the copium ai andies have always acting as if the concerns about the usage of ai are about the technology and not the cutthroat tactics, copyright infringments and general arrogance people portray. if the tech was so good why does it need to be trained on stolen stuff?
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@stormOCS Also it’s weird to be against new technology in an industry that is si high tech by definition.
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No one copes harder with ai than 3d designers.
Acerola@Acerola_t
here's an actual real time realistic 3D ocean simulation I wrote a few years ago without AI just by reading some papers. maybe someday Gemini can catch up to 30 year old rendering tech
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@brsabel @alekdobrohotov why does it matter? if you don't review the code?
like genuinely. is it about deployment or rather knowing the limits and tells of electron?
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@alekdobrohotov i just have more experience with Electron! it’s what Figma’s desktop app is built in
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nah retweetou

AI can make work faster, but a fear is that relying on it may make it harder to learn new skills on the job.
We ran an experiment with software engineers to learn more. Coding with AI led to a decrease in mastery—but this depended on how people used it.
anthropic.com/research/AI-as…
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@Nick_Marseil Highly recommend playing Black Desert first and finding out for yourself what they do with such a vast world.
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@Timur_Yessenov @Hi_Mrinal if companies would care about such flex. at most large comps you are not getting close to showing this stuff off because how bad the hiring process is.
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@Hi_Mrinal this is the flex that actually matters in interviews now
not "i memorized leetcode" but "i can ship real things while explaining my thinking"
the ability to build and communicate simultaneously is underrated.
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I had my interview as a Backend engineer at a startup from Hungary
Built a simple place for managing all my cron jobs related to httpbin webhook, built this during the call while explaining what it can be stretched to and how can I do that
for now its a monorepo and built on go, rabbitmq and tanstack has been used for the frontend
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@henningsanden a lot of great answers already. additionally unity always gathered more indie devs who had the experience to make smallerish games. even now since unity management tries to sink that ship a lot stick to it mostly to how familiar they are with it.
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@AntoineRSX @regyperlera but this also underlines a different problem. AI is really bad in suggesting existing solutions that fit the specifications it gets.
even further, solutions that already cover it but actually are not only for that.
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@regyperlera Interesting example of using AI to solve a problem that could have been solved another way.
Maybe just ask it how to do the thing you want first next time :)
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@rahul__gh0sh @quaternius @scottpetrovic couldn't you just have made a pr adding these features to the base expanding the already existing software you just adding stuff on and calling it your own. Instead of trying to fracture the user base of an already mit licensed open source tool? like why not improve it?
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@quaternius @scottpetrovic Well noticed, i used that as a starting point and the code has internally diverged heavily, i liked the general UI layout so i kept it that way, i added multiview support and webgpu rendering along with other features
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Indie game devs — I’m building a browser-based character rigging + animation tool.
This is a quick prototype demo.
I’m looking to talk to a few devs about animation workflows. No pitch.
Replies or DMs open.
#gamedev #indiedev #animation
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