NexVice

1.3K posts

NexVice banner
NexVice

NexVice

@nexvice

Don't forget to be human․ Latinoamerican millennial‚ VR gaming enthusiast and IT Guy from NY.

New York, USA Entrou em Aralık 2009
584 Seguindo104 Seguidores
NexVice retweetou
Unlimited L's
Unlimited L's@unlimited_ls·
NEW: Musician Murphy Campbell says she isn’t making money on YouTube because an AI company is cloning her music and filing copyright claims against her own videos “An entity called Timeless Sounds IR uploaded AI-generated versions of my songs to all major streaming platforms... They used a distributor, which I just discovered, and that distributor’s name is Vydia. They used Vydia to upload all these AI-generated songs. Vydia has since decided to make copyright claims on all of the videos that were used to feed that AI engine to sound like me. So Vydia has come forward and made copyright claims on my YouTube page. Because YouTube does not personally review these things, I am no longer making money on YouTube. Vydia is making money on YouTube off of my own videos of me playing my own banjo in my own backyard with traditional folk songs, some for my own family, over AI-generated music.”
English
1K
8K
34.9K
1.3M
NexVice
NexVice@nexvice·
@xintechs_vr So it provides Skeletal Input or Valve Index Controllers simulation?
English
1
0
0
47
ジンテクス工房
ジンテクス工房@xintechs_vr·
【ELXTracking動作デモ】 磁気トラッキング方式のフィンガートラッキングデバイスです。 外部トラッカー:Quest Proコン #ELXTracking
日本語
4
58
215
25.3K
Z
Z@ShadowRealmsAI·
@EHuanglu Feel like I am so behind with this, Like I have already missed the boat?
English
3
0
1
477
NexVice
NexVice@nexvice·
@TheRoyalSkies Does it retopo with infinite edge loops like Quad Remesher addon in Blender?
English
0
0
0
301
Royal Skies
Royal Skies@TheRoyalSkies·
After YEARS of Praying, we finally have someone who has decided to use AI to solve Retopology, here's the progress they've made in the last 4 months~ #3dmodel #3dgeneration
English
23
92
1.2K
63.8K
NexVice
NexVice@nexvice·
@RED_SIM The moment I saw the comparison image in the Github link I knew this wasn't serious xD
English
0
0
0
169
RED_SIM
RED_SIM@RED_SIM·
Light Volumes v.3.0.0 release! - Realtime lighting, speculars and reflections support - Fully path-traced global illumination (Quest compatible) - Spherical gaussians support - Even more performant! Full feature list here on github: github.com/REDSIM/VRCLigh…
RED_SIM tweet media
English
22
117
651
42.5K
NexVice
NexVice@nexvice·
@Juzo_VR @poiyomi It's probably someone from the f-boy avatars community sneaking into the Japanese market. Those stats are not usual from booth avatars.
English
1
0
0
673
Juzo
Juzo@Juzo_VR·
@poiyomi 750 blend shapes 27 meshes
Juzo tweet media
English
2
0
9
1.5K
Juzo
Juzo@Juzo_VR·
Babe wake up new booth base with 200k polys and 30 materials just dropped.
English
8
7
167
9.4K
CID
CID@theonecid·
18 years of engineering apart and nobody could tell iPhone 1 was ahead of its time
CID tweet media
English
363
336
16K
5.5M
NexVice
NexVice@nexvice·
@theonecid Apple watch when the iPhone 1 was out? Huh?
English
0
0
0
11
NexVice
NexVice@nexvice·
@oyatsu009 @nolilon_shop Is it because Blender has some IK tech applied to it and Unity not? Or nothing to do with that?
English
1
0
0
67
oyatsu 009 ✪
oyatsu 009 ✪@oyatsu009·
#これがこうなる選手権
QME
11
164
1.8K
219.3K
NexVice
NexVice@nexvice·
@wetty_serial Does this move your avatar in the world? Or only your local space?
English
0
0
0
3.6K
湿気ったシリアル
湿気ったシリアル@wetty_serial·
距離感バグってる人、多すぎ問題😭 【PersonalSpace】発売&記念セール開始🎉🎉 🔹急接近を自動で回避🏃 🔹重ならないだけで実在感アップ📈 🔹背後からの接近も気づけます🔊 📅セール期間:3月31日まで! 近すぎる人から自衛しませんか?🛡️#VRChat
日本語
9
782
3.6K
406.2K
NexVice
NexVice@nexvice·
@ToolySOL You forgot the toilet paper 😆
English
0
0
0
120
Tooly
Tooly@ToolySOL·
Tooly tweet media
ZXX
30
124
8.1K
57K
NexVice retweetou
360noscope420blazeit 🎮
360noscope420blazeit 🎮@360NoScope·
Cinematic art direction vs Soulless development Graphical fidelity doesn't mean anything without a proper vision.
English
221
588
13.1K
2.5M
NexVice
NexVice@nexvice·
@EclipsedGaia @3DxDEV7 @xeofrios No, because the idea is so a VRChat avatar mesh responds to real time full body tracking. So baked vertex animation wouldn't do the job. We have to use a lot of extra bones with extra skinned vertex groups to simulate "flesh bending" like in Blender.
English
1
0
3
129
NexVice retweetou
JNS
JNS@_devJNS·
real asf
JNS tweet media
English
106
3.5K
61.5K
790.9K