Da7em

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Da7em

Da7em

@Da7_Tech

Chasing the horizon of tomorrow's ✨ | Gaming, Weaving Business, AI, and Apps | Linux soul!

Присоединился Ekim 2025
283 Подписки936 Подписчики
Alex Finn
Alex Finn@AlexFinn·
OpenClaw made Anthropic completely pivot Quite literally every single release the last month has been an answer to OpenClaw • Telegram messaging • Scheduled tasks • Remote sessions A 1 person led open project caused a 1/2 trillion $ company to completely change everything You have way more power as an individual than you think
Thariq@trq212

We just released Claude Code channels, which allows you to control your Claude Code session through select MCPs, starting with Telegram and Discord. Use this to message Claude Code directly from your phone.

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Da7em@Da7_Tech·
You're living in a delusion — and you're spreading it. You talk about OpenClaw every single day. How many real projects have you actually shipped? Zero. Let's be honest about what's happening here: Anthropics roadmap didn't change because of OpenClaw. Telegram integrations, scheduled tasks, and remote sessions have been on their internal roadmap long before any open-source wrapper existed. Billion-dollar companies don't pivot because of a side project with a broken API half the time — they ship features they already planned. OpenClaw is a clever UI glued on top of Claude's API. Calling that "causing Anthropic to pivot" is like saying someone who built a dashboard for Excel forced Microsoft to redesign Office. The underlying power was never yours. And the "you have more power as an individual than you think" framing? That's motivational poster energy dressed up as insight. It sounds empowering but it's teaching people to measure impact by correlation, not causation — which is how you end up spending years cheering for tools instead of building anything. If OpenClaw genuinely inspired you, great. But inspiration that never turns into output is just consumption with extra steps. Ship something. Then talk.
Alex Finn@AlexFinn

OpenClaw made Anthropic completely pivot Quite literally every single release the last month has been an answer to OpenClaw • Telegram messaging • Scheduled tasks • Remote sessions A 1 person led open project caused a 1/2 trillion $ company to completely change everything You have way more power as an individual than you think

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Da7em
Da7em@Da7_Tech·
@elonmusk Islam is the solution.
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Da7em
Da7em@Da7_Tech·
@NikTek Are you enjoying the game yet?
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NikTek
NikTek@NikTek·
Fun Fact from Crimson Desert #3 You can use trees to perform a high jump then use Force Palm up to three times to jump even higher.
NikTek@NikTek

Small detail from Crimson Desert #2 If you push NPCs that are carrying items, they will drop them and go back to grab their stuff back instead of just leaving it on the ground. Subsequently, nearby animals will come near the food that has been dropped to start eating it.

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Da7em
Da7em@Da7_Tech·
@TheGameVerse Spider-Man is just another movie, but gta 6 will change the world of entertainment.
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TheGameVerse
TheGameVerse@TheGameVerse·
🚨 Sony says Spider-Man: Brand New Day trailer broke records surpassing GTA 6 Trailer 2 in 24 hours - Brand New Day - 718.6M views in 24 hours - GTA 6 - 475M views in 24 hours
TheGameVerse tweet mediaTheGameVerse tweet media
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Da7em
Da7em@Da7_Tech·
Let's be real for a second — when a game comes out with a massive, breathing open world, multiple ways to tackle every mission, jaw-dropping combat mechanics, stunning visuals, and environments so rich and detailed that you could get lost in them for hours, and it still walks away with a score in the low 40s or 50s… something is seriously wrong. And I'm going to tell you exactly what that something is.First, let's address the elephant in the room: this is a Korean studio. And whether people want to admit it or not, a significant chunk of the Western gaming press carries a bias that they've never been held accountable for. We've seen this pattern play out with Asian titles time and time again. The scores don't feel organic — they feel coordinated. Look at the distribution: 100, 95, 90, 85, 80, 70 — it reads like a spreadsheet, not a collection of independent opinions. And then out of nowhere, one outlet drops a 45 or a 50? On a game with the level of craft and ambition we saw in those trailers? Come on. We've all watched genuinely mediocre games — games with stiff mechanics, forgettable worlds, and zero originality — cruise right past the 70-point mark without breaking a sweat. So what exactly is going on here?There's a second layer to this, and it goes beyond cultural bias. The studio made a strategic call — they locked down review access and didn't hand outlets the usual early-access golden ticket to farm views and engagement before launch. They wanted the community to experience the game first, not have it burned down before it even hit shelves. And look, I respect that vision. But the gaming media machine does not. These outlets are used to being the gatekeepers. Take that away from them, and suddenly a 9/10 game becomes a 4/10 in their hands.And here's the part nobody wants to say out loud but everybody knows is true: the check never cleared. The studio didn't pay to play. No sponsorship deal, no paid coverage package, no backroom arrangement that keeps certain outlets "motivated" to be generous. And in an industry where that kind of transactional relationship has quietly become the norm, showing up without the envelope has consequences. It's not about the game anymore — it's about the message it sends. You don't play ball, you don't get the benefit of the doubt. It's that simple, and it's that ugly.And then there's the unspoken checklist. You know the one. The West has its own set of cultural demands it likes to see reflected in the games it crowns. Certain character types, certain narratives, certain ideological signals. When a game doesn't check those boxes — when it just builds a world based on its own creative identity without bowing to outside pressure — it gets punished in the press. That's not a conspiracy theory. That's a pattern.The Crimson Desert footage spoke for itself. The world was alive. The combat was fluid and brutal in the best way. The environments had layers — actual layers, not the hollow open-world padding we've been served and called "expansive" for years. No game with that DNA deserves a score that low. None. And when the players actually get their hands on it, that gap between critic scores and audience reception is going to be loud. It always is. It's just a shame the damage gets done before the truth catches up.
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Da7em@Da7_Tech·
@jthe9thnaz013 How many hours have you played so far?
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Jthe9thnazgul
Jthe9thnazgul@jthe9thnaz013·
@Da7_Tech People saying this game is boring is insane to me. The controls are whoa. Little bit of a learning curve
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Da7em
Da7em@Da7_Tech·
How is Crimson Desert with you so far?
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DetectiveSeeds
DetectiveSeeds@DetectiveSeeds·
🚨Important share for Crimson Desert: 🔴On Crimson Desert for PS5 Pro, PC, and Xbox; make sure you have downloaded BOTH patches to get 1.0002. 🔵For PS5 Pro owners specifically, this will get you PSSR 2.0 benefits. 🔴 Some are only doing one patch that is 1.00143. 🔵You MUST close game, check for update on game, and then push it through to download! Game is much smoother on my Pro now.
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Da7em
Da7em@Da7_Tech·
@Replit It's so expensive to get anything actually works.
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Replit ⠕
Replit ⠕@Replit·
Have you tried the Replit Design Canvas yet? 👀 1. Generate multiple design variants 2. Convert your design into app 3. Fine tune designs with design controls 4. Sketch your idea & make it real 5. Collaborate with your team on designs
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Da7em@Da7_Tech·
Da7em@Da7_Tech

Let's be real for a second — when a game comes out with a massive, breathing open world, multiple ways to tackle every mission, jaw-dropping combat mechanics, stunning visuals, and environments so rich and detailed that you could get lost in them for hours, and it still walks away with a score in the low 40s or 50s… something is seriously wrong. And I'm going to tell you exactly what that something is.First, let's address the elephant in the room: this is a Korean studio. And whether people want to admit it or not, a significant chunk of the Western gaming press carries a bias that they've never been held accountable for. We've seen this pattern play out with Asian titles time and time again. The scores don't feel organic — they feel coordinated. Look at the distribution: 100, 95, 90, 85, 80, 70 — it reads like a spreadsheet, not a collection of independent opinions. And then out of nowhere, one outlet drops a 45 or a 50? On a game with the level of craft and ambition we saw in those trailers? Come on. We've all watched genuinely mediocre games — games with stiff mechanics, forgettable worlds, and zero originality — cruise right past the 70-point mark without breaking a sweat. So what exactly is going on here?There's a second layer to this, and it goes beyond cultural bias. The studio made a strategic call — they locked down review access and didn't hand outlets the usual early-access golden ticket to farm views and engagement before launch. They wanted the community to experience the game first, not have it burned down before it even hit shelves. And look, I respect that vision. But the gaming media machine does not. These outlets are used to being the gatekeepers. Take that away from them, and suddenly a 9/10 game becomes a 4/10 in their hands.And here's the part nobody wants to say out loud but everybody knows is true: the check never cleared. The studio didn't pay to play. No sponsorship deal, no paid coverage package, no backroom arrangement that keeps certain outlets "motivated" to be generous. And in an industry where that kind of transactional relationship has quietly become the norm, showing up without the envelope has consequences. It's not about the game anymore — it's about the message it sends. You don't play ball, you don't get the benefit of the doubt. It's that simple, and it's that ugly.And then there's the unspoken checklist. You know the one. The West has its own set of cultural demands it likes to see reflected in the games it crowns. Certain character types, certain narratives, certain ideological signals. When a game doesn't check those boxes — when it just builds a world based on its own creative identity without bowing to outside pressure — it gets punished in the press. That's not a conspiracy theory. That's a pattern.The Crimson Desert footage spoke for itself. The world was alive. The combat was fluid and brutal in the best way. The environments had layers — actual layers, not the hollow open-world padding we've been served and called "expansive" for years. No game with that DNA deserves a score that low. None. And when the players actually get their hands on it, that gap between critic scores and audience reception is going to be loud. It always is. It's just a shame the damage gets done before the truth catches up.

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Rino🚀
Rino🚀@RinoTheBouncer·
Did reviews affect your stance on Crimson Desert? Will you be…🚀 ✅Buying ✅Cancelling pre-order ✅Waiting Let’s go!😎
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Da7em@Da7_Tech·
@SynthPotato No way, Western agendas would spoil them, black Characters in a world built on European civilization? Madness.
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Synth Potato🥔
Synth Potato🥔@SynthPotato·
The next gigantic open world RPG for 2026 is going to Fable This is definitely one of my most anticipated games of the year, the life simulator aspects of it with being able to affect every single NPC's life seemed mindblowing. Fingers crossed it ends up a fantastic game!
Synth Potato🥔 tweet mediaSynth Potato🥔 tweet mediaSynth Potato🥔 tweet media
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Da7em@Da7_Tech·
@DAKKADAKKA1 Islam is the true religion, the last true religion on earth, Accept it.
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Da7em@Da7_Tech·
@NachoSpag0_2 This explains why one of the clowns rated it 45.
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Ignacio Spagnuolo
Ignacio Spagnuolo@NachoSpag0_2·
@Da7_Tech Today the polemics and the controversy sell more than a "real" and "objective" impression/opinions, no just in reviews, it's happens in everything and everywhere
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Da7em
Da7em@Da7_Tech·
48 hour Crimson Desert Giveaway 1 Winner - PC/PS5/Xbox Rules: Like Repost Follow Comment which Version you want.
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Da7em@Da7_Tech·
@saviour_blood I agree, they're lazy and want something straight. Where did you see the beginning? Share a link with me brother.
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Sundownhylian
Sundownhylian@saviour_blood·
@Da7_Tech This is equivalent to Zelda 1, no hand holding and you go where you want. People are not mentally equipped to handle a game this hard anymore, its sad that the "tiktok" generation needs constant flashy lights and hand holding.I seen the first few hours and holy hell did they cook
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Da7em
Da7em@Da7_Tech·
@CadeRose16 Haha, it's Aragon from Lord of the Rings.
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Penguin Gunner
Penguin Gunner@CadeRose16·
@Da7_Tech Steam! Also your profile pic looks like Pope from Falling Skies lol
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TheGameVerse
TheGameVerse@TheGameVerse·
2 Games Launch Today! 🎮 - Death Stranding 2: On the Beach (PC) - Crimson Desert What are you gonna play?
TheGameVerse tweet mediaTheGameVerse tweet media
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Da7em@Da7_Tech·
@YRaize57091 Yeah, they just don't get it like we do.
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YRAIZE
YRAIZE@YRaize57091·
@Da7_Tech im pretty sure the critics who rate the games might be blind. they always give out shit metalicscores for games that are so good but then some random game steals the spotlight. i mean just look at cuphead the journalist couldn't even get through the tutorial. don't rely on them.
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