handlebardev

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handlebardev

handlebardev

@handlebardev

Building a bike roguelike in a cursed timeline

Присоединился Mayıs 2026
27 Подписки102 Подписчики
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handlebardev
handlebardev@handlebardev·
got the game running on my phone #gamedev #indiedev
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handlebardev
handlebardev@handlebardev·
@Fiedroz No addressables, it's a gen-time splitting of the map into a grid and GPU instancing meshes on the grid according to assumptions about player traversal. Typical racing game streaming
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handlebardev
handlebardev@handlebardev·
@imnazake you're right, I'll move the first-person bike to another camera layer, like a gun in FPS 👍
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handlebardev
handlebardev@handlebardev·
@realtron let's just make a tribes-like with procedural terrain instead
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handlebardev
handlebardev@handlebardev·
@Unseen_Domains thanks! I'd love to hear what you think would improve the terrain
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handlebardev
handlebardev@handlebardev·
@yolwoocle_ it kinda looks like it's reversed, cadence should slow with slope grade, here it accellerates
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handlebardev
handlebardev@handlebardev·
@NasrollahAbid sending prayers, I hate authoring levels and that's why prefer to do procedurally if possible
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handlebardev
handlebardev@handlebardev·
@TruestoryStd those FRAGILE boxes are less fragile than it may seem...
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handlebardev
handlebardev@handlebardev·
@sourpickledev thanks! I aim to make the riding both scary and exciting
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handlebardev
handlebardev@handlebardev·
@DSQT_Dev impressive, do you intend to have low cam angles that can leverage this effect?
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DisQuiet
DisQuiet@DSQT_Dev·
Look. At. This. Tiny little droplets! It's getting better and better. I was able to make the rain bounce! I'm so happy! Now i can rest... but cannot. #UnrealEngine #Niagara #IndieDev
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handlebardev
handlebardev@handlebardev·
@BizarreVisions this is procedural right? otherwise it would take forever to author
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