Adam Tilinger

154 posts

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Adam Tilinger

Adam Tilinger

@AdamTilinger

Adam is an amateur pixel-artist since the late eighties. He made dozens of unfinished games and generally likes to create.

Austria เข้าร่วม Ağustos 2022
80 กำลังติดตาม54 ผู้ติดตาม
Adam Tilinger
Adam Tilinger@AdamTilinger·
@lporiginalg I think every answer can be right. A random selection function does not necessarily have to have an equal distribution.
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Adam Tilinger
Adam Tilinger@AdamTilinger·
@exQUIZitely I don't remember crates, using items as a platform or being able to knock over tables, but both were truly fantastic games.
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exQUIZitely 🕹️
exQUIZitely 🕹️@exQUIZitely·
Ultima Underworld II: Labyrinth of Worlds was developed by Looking Glass Technologies and published by Origin Systems in 1993. Gameplay is non-linear, letting you roam freely through huge, multi-level environments, solve puzzles, fight in real time, and interact with NPCs. For its time, it was highly innovative. It featured a fully explorable 3D world (no grid-snapping like older dungeon crawlers). The physics and object interactions were next level: you could pick up, drop, throw, stack, or combine almost anything. Want to build a staircase out of crates? Go for it. Pile junk to reach a high ledge? Sure thing. Knock over a table during a fight? It all worked. This level of interactivity was unheard of in 1993 - at least nothing close comes to mind. As an old-time Ultima fan, I was skeptical when I heard about an action RPG spin-off that diverged so much from the original concept. But boy, was I wrong; it was a blast!
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Adam Tilinger
Adam Tilinger@AdamTilinger·
@majuular Your voice somehow has a great synergy with eerie game music.
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Majuular
Majuular@majuular·
There's just no getting around it is there? It's time to talk about Ultima VIII: Pagan. LINK IN REPLIES
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Adam Tilinger
Adam Tilinger@AdamTilinger·
@MuseumCommodore Played this on PC back then. I remember missing out on every action because I was always at the wrong spot.
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Commodore Computer Museum 🕹
Commodore Computer Museum 🕹@MuseumCommodore·
Think open-world games started with GTA? Think again — this 1991 Amiga gem had a living Sherwood Forest with 40+ NPCs running their own lives BEFORE most of us had heard of sandbox adventures! The Adventures of Robin Hood was released in September 1991 by Millennium Interactive for the Commodore Amiga, developed initially by Steve Grand with Amiga porting by Alan McCarthy. Funny enough this game was originally conceived as a Wild West game, it then changed to Robin Hood! Robin Hood was built on the custom "Gulliver" engine, which was later reused in Rome: Pathway to Power. The atmospheric music was composed by Richard Joseph. Do you remember Sherwood Forest, was alive in this game? The forest was filled with over 40 NPCs (Non-Player Character) like Maid Marian, Little John, Friar Tuck, those merry men and others. All were driven by advanced Ai at the time with over 600 behavioral rules, living independent lives and more. True pioneer of emergent gameplay on the Amiga. Who else spent hours robbing the rich, feeding the poor, and watching seasons change in this underrated classic?
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Adam Tilinger
Adam Tilinger@AdamTilinger·
@Mrdecent000 At least two. I guess you cannot call it a hole if the whole back is missing.
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Mr Decent🦅
Mr Decent🦅@Mrdecent000·
How many holes are actually in this shirt?
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Adam Tilinger
Adam Tilinger@AdamTilinger·
@ForgeOfTheFae I somehow cannot edit my former comment. Just wanted to ask whether you have considered to add another frame with the doors open a tiny bit towards the outside? It might make little sense as anticipation at the start, but could probably work well while closing.
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Forge of the Fae
Forge of the Fae@ForgeOfTheFae·
Just a door. Nothing more. Nothing less. We're working towards an important milestone. More on that soon.
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Adam Tilinger
Adam Tilinger@AdamTilinger·
@clemmygames I couldn't pick one best looking, but this game is way down on the list. The animation is nice, but the stills are not really visually appealing. The background has a higher contrast than the foreground sprites for example, this is one of the most basic mistakes one can make.
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Best Indie Games
Best Indie Games@clemmygames·
What's the best looking game you know of?
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Adam Tilinger
Adam Tilinger@AdamTilinger·
@PRBG_Aesthetics I still consider this the most beautiful isometric game of all time. The maps at least, the characters not so much.
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exQUIZitely 🕹️
exQUIZitely 🕹️@exQUIZitely·
Decathlon (Activision, 1983) by David Crane is one of those early 80s games that's burned forever into my memory, and only for the best of reasons. We always played this in a group, and one of game's strengths is that you can compare your success/failure so perfectly and directly due to the point system. Just one tenth of a second slower in the 100m dash, missing out on a few points. Just half a meter short in the javelin event, a few centimeters too low in the high jump... but you can still catch up un the final - and infamous - 1500 meter race at the 10th and final event. That's usually when we broke out in tears over laughter. You would either try to make the other player laugh and lose their rhythm, or you would tease them otherwise. You would break out in sweats over torturing that joystick (left, right, left, right... for almost 4 minutes straight!) and you could see your athlete either charge ahead or fall behind, making for some of the best moments in gaming. And of course, the occasional but inevitable casualty when your joystick would say "no more" and just break. Over 40 years later and I still plug the Decathlon cartridge into my good old C64 when my friend from school comes to visit. I am sure we'll still play this 10, 20 and 30 years from now.
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Adam Tilinger
Adam Tilinger@AdamTilinger·
@Noise_dev Thank you! I guess they don't have anything spectacular or innovative that would make them popular. I am glad that the people who do play them seem to like them though.
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Fifcia
Fifcia@Noise_dev·
@AdamTilinger Great job on Bylina and Kyen! I am realy surprised your games are not more known among gamers. They are both great mobile games
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Adam Tilinger
Adam Tilinger@AdamTilinger·
Concept for the first map in Bylina 2. I am considering to move away from tiled maps for a couple of areas. It allows to add so much more charater to the scene. This one is not so much original though, but heavily inspired by Stoneshard.
Adam Tilinger tweet media
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Adam Tilinger
Adam Tilinger@AdamTilinger·
@hawkun I will have a pretty awesome birthday next year!
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Adam Tilinger
Adam Tilinger@AdamTilinger·
@garagedoofus It is an awareness-check with a -10 modifier (3d6 vs highest awarness in the party). Giving the bear honey gives a +5 modifier, and having a druid in the party an additional +10.
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Adam Tilinger
Adam Tilinger@AdamTilinger·
@garagedoofus Sorry, I neglected twitter for a while now. I guess you got the answer on reddit, so I just wanted to tell you that you have an awesome party.
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Adam Tilinger
Adam Tilinger@AdamTilinger·
@JohnHen65953721 My father did it, I did it, I guess one of my sons will have to do it as well.
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The Wilds
The Wilds@JohnHen65953721·
Great times when manuals had basic coding guides. Making the #C64 balloon from the manual tutorial was a right of passage. We all did it?!
The Wilds tweet media
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Adam Tilinger
Adam Tilinger@AdamTilinger·
This is how my 6-year-old son reacted to the scene where Darth Vader strikes down Obi-Wan: 'Look, he teleported! And now he’s running around naked somewhere!'
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Adam Tilinger
Adam Tilinger@AdamTilinger·
@rhayadercompute I remembered this game just yesterday after not thinking of if for thirty years. What a coincidence
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Emir Han
Emir Han@RealEmirHan·
Name a character who technically isn't a villain but you consider to be one. I'll start:
Emir Han tweet media
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Adam Tilinger
Adam Tilinger@AdamTilinger·
@JunctionEight I am watching this for the tenth time, still waiting for something unexpected to happen.
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