Malcolm Bellman

415 posts

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Malcolm Bellman

Malcolm Bellman

@BizarreVisions

Game/engine development & other random things. https://t.co/I4CyQ9OEhu

Minnesota เข้าร่วม Şubat 2022
407 กำลังติดตาม101 ผู้ติดตาม
Malcolm Bellman
Malcolm Bellman@BizarreVisions·
Experimenting with techniques for grass color distribution, compared to random color mixture. More to adjust on multiple fronts here... #gamedev #indiedev
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Malcolm Bellman
Malcolm Bellman@BizarreVisions·
@JKoukourakis Very smooth! The subtle walk speed ramp-up/ramp-down is a nice touch as well. Nice little gradations on everything.
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Bruce Yngsdal
Bruce Yngsdal@BDY31364606·
@NWSTwinCities The totals have changed so many time It's hard to believe what's going on. One says this, they say that. You would think they all would work together.
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NWS Twin Cities
NWS Twin Cities@NWSTwinCities·
***HISTORIC MARCH BLIZZARD THIS WEEKEND*** Blizzard Warning updated to include all of eastern Minnesota & western Wisconsin - including the Twin Cities Travel will be very difficult to nearly impossible by early Sunday morning. #mnwx #wwix
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Malcolm Bellman
Malcolm Bellman@BizarreVisions·
@Cinder_quillRS @CentroLeaks Wouldn't be surprised if we ended up with "Sea & Sky", despite an unrelated puzzle game with a similar name being recently released
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Centro LEAKS
Centro LEAKS@CentroLeaks·
Pokémon codename Gaia has two versions. Version K and Version N Any guesses what could the final names starting with those letters be?
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Malcolm Bellman
Malcolm Bellman@BizarreVisions·
@VICE883 These are typically rhetorical arguments meant to subtly stunt on lower-status/less popular people, and not genuine recommendations for improvement. Consider it a backhanded dig instead of coming from an alternate social value ethos.
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Oured 🇭🇹🇬🇩🇺🇸
I always wonder why leftie types always default to le personality shit as if human minds are not literally ingrained to recognize conventionally attractive traits first and foremost and our societies aren’t built to lionize said people.
derek guy@dieworkwear

seems obvs to me that mamdani gets far because of his charm. why do "male self improvement" types always focus on things like lookmaxxing instead of personalitymaxxing or charmmaxxing?

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gigi
gigi@cozycococonut·
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Malcolm Bellman
Malcolm Bellman@BizarreVisions·
@KostasAAA I've been fascinated by From's rendering tech for a while, owing to the generally otherworldly look and subtle artistic elements in their games. There's a great write-up on Elden Ring's rendering systems as well: mamoniem.com/behind-the-pre…
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Dongy
Dongy@DongyJammin·
i'm sure edmund mcmillen's games are simply fantastic but i do not like looking at them at all
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Malcolm Bellman
Malcolm Bellman@BizarreVisions·
@ModdedPan @DongyJammin I know precisely what you mean and loathe this kind of signaling behavior too. But I do find McMillen’s artwork aesthetically abrasive, not because of themes, but stylistically. I understand the influences as I was around during the Flash era, but some of us just don’t like it.
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ModdedPan
ModdedPan@ModdedPan·
@DongyJammin its deadass just the same thing to me as when something happens to a comedian and someone says “oh actually i never thought he was funny”
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Malcolm Bellman
Malcolm Bellman@BizarreVisions·
@lisyarus @XorDev Offscreen reflection buffers remain among the most viable solutions for this, honestly. Especially since you can be selective about what’s rendered into them, at what resolution etc. Static probes for reflective geometry maybe, but that isn’t generally where people use SSR anyway
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Xor
Xor@XorDev·
Let's ban screenspace reflections
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Malcolm Bellman
Malcolm Bellman@BizarreVisions·
@noio_games It’s lost to the annals of time but this induced in me a faint flashback to Ghost Recon: Shadow Wars. How I adored that little game…
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thomas "noio" vandenberg
thomas "noio" vandenberg@noio_games·
you can like.. mockup anything with a cube and a cylinder! kinda digging the look of it too.. why even create actual props? 🤔
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Malcolm Bellman รีทวีตแล้ว
The Medieval Scholar
The Medieval Scholar@MedievalScholar·
Past and Present by Thomas Cole
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Malcolm Bellman
Malcolm Bellman@BizarreVisions·
@SamuelAndreyev I find that striving to exalt beauty amid limitless ugliness in the world is not only the noblest purpose one can serve, but the most sublime state one can occupy. It’s good for the psyche regardless of the instantaneous effect it may have on our surroundings.
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Samuel Andreyev
Samuel Andreyev@SamuelAndreyev·
Lately I have been thinking daily about deleting my X account due to the ocean of negativity this platform seems to harbour. What if I reframe the situation by striving to bring beautiful things into this space, in hopes of making an infinitesimal improvement?
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Malcolm Bellman
Malcolm Bellman@BizarreVisions·
@protopop I love the pastel-like color balance here. Thought I was looking at a painting at first glance.
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MortMort
MortMort@MortMort_·
My goal in one of the coming years is to work on games as a job, its kind of been a life long dream and not just as a hobby, I feel like I've reached a skill where i can be a valuable asset, or perhaps even double down on something personal
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Tyler Glaiel
Tyler Glaiel@TylerGlaiel·
Did bob ever finish his game?
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Malcolm Bellman
Malcolm Bellman@BizarreVisions·
@Pending_Drama @Acerola__t Theo was out of his depth in his criticism, which isn't the first time. People have been shitting on Minecraft's technical design for 15 years, which neither limited its success nor its sublimity as an experience. This is just low-hanging fruit.
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VertexVortex
VertexVortex@Pending_Drama·
@Acerola__t it's funny how the whole Theo thing turned out in that regard. probably the only technical debt issue outside of notch's insistent need to choose bizarre languages is the chunking system
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Malcolm Bellman
Malcolm Bellman@BizarreVisions·
@GMScherr @Acerola__t They can be, but placeholders can exist at varying degrees of fidelity; there need not be a binary distinction between temporary and final art. Sometimes you want something closer to the mark for a more accurate impression, or for guidance, prior to the production-quality asset.
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GMS
GMS@GMScherr·
@Acerola__t The whole "it was a placeholder!" thing really got me thinking. Aren't placeholders supposed to be super obvious so you remember to remove them? Like gray level blockouts which are clearly not meant to be final or garish, bright textures that basically scream REMOVE ME.
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Malcolm Bellman
Malcolm Bellman@BizarreVisions·
@nxrighthere Does it handle overlapping shadows with large differences in occluder distance? I half-heartedly did a blocker search thing years ago but never dealt with artifacts caused by those sudden jumps.
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Stas
Stas@nxrighthere·
A custom Percentage-Closer Soft Shadows for #WickedEngine. Smooth penumbra, blocker search, a filter with dithering to eliminate banding. #gamedev
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