H3 Game Studio
987 posts

H3 Game Studio
@H3Games
I'm Matt @ H3 Studios. I'm a Dad, and make fun games to support childhood cancer research. Wishlist Landmine Larry: https://t.co/z5R9Ci48Qj




"I had three doctors who told me — 'If you keep going like this, I won't give you six months.' I buried all three of them." — Keith Richards


Since UIs are being discussed, let's dedicate a little ode to one of the most pleasurable computing experiences ever: Borland's Turbo Vision, a text mode interface for DOS. Clean, snappy, to the point. No bloat, ads or annoying assistants (they weren't needed). Inspiring times.






I'm pro AI and think it will be a wonderful tool going forward for - everyone. Just don't look at hype videos like this (or the many "games made with Grok") as being indicative of anything more than a neat toy. I see lots of non game developers expounding crazy things about AI made games. No. For the most part, just no. It's neat that you can make simple game prototypes in AI. But the delta from that to a finished game (even a small one) is miles. Also people making games this way, will never learn to actually make games as they skip all the hard work which yields the necessary experience. But have fun! Best case, this opens the door for people with interest and they go grab Unity or Unreal and do the hard work. Just do *not* buy into the hype that this is the future or that fully AI made games will be quality (even in 5 years) and something you'd pay for. I'd bet against that for all but very simple mobile level games. And this stuff isn't putting anyone out of work except the lowest skilled developers who would likely be first on the chopping block anyway. Your best defense is knowledge, skill and ability to execute. In the future this will also include AI assistance, just like people use other tools now. I have used it myself to create or alter shaders in Unity or other small things. It's a great tool and enabler. #gamedev


For Doom John Carmack created some tech where we used a camera to photograph drawings for walls and the 8 rotations for each frame of animation of clay models. That was my first and nearly only time to sculpt in clay. Lots of fun! These are a few wall sketches I photographed for DOOM.























