Franco

384 posts

Franco

Franco

@HaniwaSoft

🇮🇹 Artist specialized in pixel art. Enthusiast of retro games and occasional developer. BS: https://t.co/dIT1w1uX6m

Italia เข้าร่วม Aralık 2017
773 กำลังติดตาม869 ผู้ติดตาม
ทวีตที่ปักหมุด
Franco
Franco@HaniwaSoft·
Introducing the first 15 units of my game, each with their own tiny 24x24 pixel mugshot. It was a challenge, but I’m pretty happy with how they turned out! 😅
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Franco
Franco@HaniwaSoft·
I rushed a video for everyone who struggled with the manual, hoping auto-subs will do the trick. It’s also a drinking game: take a drink every time I say #WalkBench 🤣. Now, back to full-time work on my game! youtube.com/watch?v=wcCTmw…
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Franco
Franco@HaniwaSoft·
@Wulf_Studios I’m really happy knowing that other artists might benefit from WalkBench! thanks so much for the support, and huge compliments on your amazing pixel art! 😄
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Franco
Franco@HaniwaSoft·
@Ketchus96 is cooking, and the first sketchy overworld stuff is starting to show up :v If you’re new here, we’re working on a monster collector with strategic, turn-based battles on a small game board!
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Franco
Franco@HaniwaSoft·
@PoshIndie Let me know, I’m craving feedback hehe
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Posh Indie
Posh Indie@PoshIndie·
@HaniwaSoft I really should have noticed that there were two downloadable demo files instead of one, haha. I shall check it out!
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Franco
Franco@HaniwaSoft·
Only 7 hours left to grab WalkBench at 60% off! Not sure if it fits your workflow? No worries: with the release of v1.0.2, I've made a free demo available so you can try it out right away! 😉👇 A huge thank you to everyone who has already bought it and supported my work! ❤️
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Franco
Franco@HaniwaSoft·
@PoshIndie Yes! Hehe I have to keep it under the “Download demo” section so everyone can access it but I know it’s a bit tucked away 🤣
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Franco
Franco@HaniwaSoft·
@PoshIndie Yes, up to 9 frames for each of the 4 animation types (Idle, Walk, Jump, and Action/Attack). You can find more details in the manual :)
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Posh Indie
Posh Indie@PoshIndie·
@HaniwaSoft Does it support an arbitary number of animation frames?
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Franco
Franco@HaniwaSoft·
@Demonheadge Thank you! Let me know if you find it useful :D
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Demonheadge
Demonheadge@Demonheadge·
@HaniwaSoft I did buy this, thank you. <3 Hopefully I shall get some use out of it. :)
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Franco
Franco@HaniwaSoft·
If you tried downloading the Demo over the last few days and only got the manual, the real Demo just dropped! It’s totally free. Also, just a heads-up that these are the final hours for the 60% launch discount! :3
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Franco
Franco@HaniwaSoft·
As an artist, it’s frustrating when you have to fix the sprites in the timeline and then reorganize the sprite sheet for the engine. I made WalkBench to test animations directly from sprite sheets. Works with any tool, even Paint. It’s 60% off for 3 days haniwasoft.itch.io/walkbench
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Franco
Franco@HaniwaSoft·
If in Aseprite (or your preferred tool) you could test animations directly from the sprite sheet? Explanation below.
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Franco
Franco@HaniwaSoft·
@Atticus__Finn @Ketchus96 I think it might be because I tagged my friend, next time I’ll try tagging in the comments instead. Thanks! ;)
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Finn
Finn@Atticus__Finn·
@HaniwaSoft @Ketchus96 Same! Only showing in the Media and Replies tab for me too and not in posts. No clue why!
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Franco
Franco@HaniwaSoft·
@Atticus__Finn @Ketchus96 Hey! Thank you! We’re still figuring things out, but we’re working hard on it 💪🏻 OT question: did you see this post in the “Posts” tab on my profile? I can only see it under “Replies” (even though it’s not a reply) and in my “Media” tab. It’s the second time I’ve reposted it 😅
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Franco
Franco@HaniwaSoft·
@ina2c I’m planning to create a video tutorial so that even if your English is limited, you can easily follow along and get the hang of WalkBench. Also, be sure to keep an eye on my profile or the Itch page for future updates! 🙏
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에바🐢
에바🐢@ina2c·
@HaniwaSoft Hello, I bought this program!! It's so cute. Too bad the Sprite is up to 16px. I usually use 48px. I hope I can also use 48-64px later, thank you. (I am not good at foreign languages, so I used a translator.)
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Franco
Franco@HaniwaSoft·
@ina2c You can currently set your sprites up to 32×32. Please check the manual for more details 🙂 Thanks for the feedback and for your purchase! I’ll consider increasing the size limits in the future.
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Franco
Franco@HaniwaSoft·
You can drag and drop small PNGs to automatically generate the test scene background.
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Franco
Franco@HaniwaSoft·
@CSX64 I've been thinking about a Steam port! But it might create a conflict for users who are running Aseprite (or any other graphics tool) on Steam ;/
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CSX64
CSX64@CSX64·
@HaniwaSoft Will it get a steam version or be ported to steam ?
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Franco
Franco@HaniwaSoft·
@Trunkit_ I used to do it that way too! Here, though, you can move your character around the window using the arrow keys, and if you need to tweak something on the fly you don’t have to rebuild the sprite sheet and send it back to the game engine. 🙂
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Trunkit 🐀
Trunkit 🐀@Trunkit_·
@HaniwaSoft I just make them on different frames and then cycle them. It achieves roughly the same effect
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