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ryan
8.4K posts

ryan
@InfernalWAVE_
aerospace engineer, wannabe game dev. every second counts. @jogo
US เข้าร่วม Şubat 2012
2.3K กำลังติดตาม855 ผู้ติดตาม
ryan รีทวีตแล้ว

Building off @runevision's code example and awesome tutorial, I converted the effect into HLSL and fought Unreals completely undocumented landmass plugin for UE5.
The result realtime erosion!
Rune Skovbo Johansen →🦋🐘@runevision
My erosion filter is out! Video, blog post, and shader source. It emulates erosion without simulation, so it's fast, GPU friendly, and trivial to generate in chunks. Explainer video: youtube.com/watch?v=r4V21_… Companion blog post: blog.runevision.com/2026/03/fast-a… #ProcGen #vfx #GameDev
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ryan รีทวีตแล้ว

🎉 Mesh2Motion Release 10 Out 🎉
- Spider and Snake rigs with 16 animations
- Simple bone positioning to snap to mesh instead using a 3d transform widget
- Many other small improvements
Check out the full release 10 notes with all changes: mesh2motion.org/news
Try it out and any feedback welcome: app.mesh2motion.org
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ryan รีทวีตแล้ว

That's us! 🌍
The Artemis II crew captured beautiful, high-resolution images of our home planet during their journey to the Moon. As @Astro_Christina put it: "You guys look great."

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ryan รีทวีตแล้ว

Another maintenance release? No foolin'! 🤡
Featuring well over 100 regression fixes, #GodotEngine 4.6.2 is our most stable iteration yet. All 4.6 users are encouraged to upgrade to 4.6.2!
godotengine.org/article/mainte…
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ryan รีทวีตแล้ว

Liftoff.
The Artemis II mission launched from @NASAKennedy at 6:35pm ET (2235 UTC), propelling four astronauts on a journey around the Moon.
Artemis II will pave the way for future Moon landings, as well as the next giant leap — astronauts on Mars.
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ryan รีทวีตแล้ว

My erosion filter is out! Video, blog post, and shader source.
It emulates erosion without simulation, so it's fast, GPU friendly, and trivial to generate in chunks.
Explainer video:
youtube.com/watch?v=r4V21_…
Companion blog post:
blog.runevision.com/2026/03/fast-a…
#ProcGen #vfx #GameDev

YouTube
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@GameDevMicah @joelbestart if this is a replication issue there actually is one way we have access. if it is in a blueprint, you can increase the “Net Cull Distance Squared”
no access via scene graph that I am aware of, but I have heard rumors of a replication component that just isn’t exposed
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@joelbestart I think it’s a base replication rate over range system that uefn has, and I don’t think it’s exposed. Hopefully someone disagreeees!! .@joshgrunt .@flassari .@Fortnite
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ryan รีทวีตแล้ว
ryan รีทวีตแล้ว

#FreeCAD v1.1 has been released!!! Thx to everyone that worked, tested, triaged, donated etc. to make this happen! Spread the word, RT please 🙏
Announcement: blog.freecad.org/2026/03/25/fre…
Release Notes: wiki.freecad.org/Release_notes_…
youtu.be/a9biWv_M8p8
#FLOSS #FOSS #3DCAD #CAD #CAM #FEM

YouTube
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ryan รีทวีตแล้ว
ryan รีทวีตแล้ว
ryan รีทวีตแล้ว
ryan รีทวีตแล้ว

Didn't expect #Godot area lights to blow up now, but this demo by @passivestar_ is beautiful!
For those new to my acc: the area light PR is my Master's Thesis, I've worked on it for more than 1 year, without pay - now, it could be merged any day! 🥹
Support me below!

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ryan รีทวีตแล้ว

The Teardown Multiplayer project was a tricky one. It's finally out, and I wrote up the technical details on what we went through to get there: blog.voxagon.se/2026/03/13/tea…

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ryan รีทวีตแล้ว

NVIDIA created a ray tracing fork of Godot. Hot off the presses.
github.com/NVIDIA-RTX/god…
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ryan รีทวีตแล้ว

First update: implemented save/load to JSON and export to GLB! You can now e.g. view your scene in Blender 🥰

Nikita Lisitsa@lisyarus
I think I've finished the first version of this thing! 🤩 Meet 🔷Polyhedria🔷: a tiny in-browser sandbox that allows you to build funny stuff by joining together various (mostly-)uniform polyhedra! Link below 👇
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ryan รีทวีตแล้ว

Experiments with hardware raytraced GI in #Godot. Per pixel for short range with probe fallback. The ground foliage isn't present in the BVH and the color comes purely from the ground. It also uses one bounce (everything else uses two).
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ryan รีทวีตแล้ว

Just wrapped up MOLDRISE ✌
Play it on @itchio
picster.itch.io/moldrise
MOLDRISE is a first-person narrative horror adventure with survival elements.
Made in Godot for the NOISE JAM 2
#HorrorGames #GodotEngine #MadeinGodot
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