Iron Bramble 🪻

113 posts

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Iron Bramble 🪻

Iron Bramble 🪻

@IronBramble

Wishlist: https://t.co/IxSPnwRgda... Momentum-based metroidvania. Grappling hooks, bunny hops, and rocket jumps!

เข้าร่วม Mayıs 2026
20 กำลังติดตาม1.7K ผู้ติดตาม
Iron Bramble 🪻
Iron Bramble 🪻@IronBramble·
Making a metroidvania where you can pull off some smooth parkour (if you're good enough) Wishlist Iron Bramble on Steam!
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Iron Bramble 🪻
Iron Bramble 🪻@IronBramble·
In our metroidvania, you journey into a mysterious cyber gothic megastructure... Please wishlist Iron Bramble on Steam!
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Iron Bramble 🪻
Iron Bramble 🪻@IronBramble·
Our metroidvania's unusual grappling hook lets you find unique applications of it. Instead of just swinging, you can pull yourself to the ground and use your gun's recoil to create this giant bounce. If you're into creative physics-based movement, wishlist Iron bramble on Steam
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Iron Bramble 🪻
Iron Bramble 🪻@IronBramble·
Making a metroidvania that has unique movement upgrades... backflips being just one of them! Wishlist Iron Bramble on Steam!
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Iron Bramble 🪻
Iron Bramble 🪻@IronBramble·
My friends and I decided to make a metroidvania with: - Grappling hook - Rocket jumping - Pretty dress(es) Please wishlist Iron Bramble on Steam!
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Iron Bramble 🪻
Iron Bramble 🪻@IronBramble·
Making a metroidvania where you start with a grappling hook.
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Iron Bramble 🪻
Iron Bramble 🪻@IronBramble·
Working on a cyber gothic fairy tale where you explore a mysterious megastructure... Give Iron Bramble a wishlist on Steam!
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Iron Bramble 🪻
Iron Bramble 🪻@IronBramble·
Slip and slide and shoot (our console logs are... interesting)
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Iron Bramble 🪻
Iron Bramble 🪻@IronBramble·
@hopprbro Haha yeah. It is more important to get stuff working first and the polishing after so we're fine with it being kinda jank for awhile. Though there is some fun you can have as a player when a game is kinda jank lol.
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hopprbro
hopprbro@hopprbro·
@IronBramble "effect kinda jank" is basically the unofficial gamedev slogan the enemy behaviour idea is what caught my attention though.
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Iron Bramble 🪻
Iron Bramble 🪻@IronBramble·
Effect kinda jank (we're working on it!) but something interesting we are doing to make enemy behaviour more unique.
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Iron Bramble 🪻
Iron Bramble 🪻@IronBramble·
@jrod119911 Thanks! We really wanted to have platforming that gives a lot in creative leeway for the solutions players come up with.
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Iron Bramble 🪻
Iron Bramble 🪻@IronBramble·
You can do some interesting things with a grappling hook when you make it elastic.
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Iron Bramble 🪻
Iron Bramble 🪻@IronBramble·
@GameHubber_ Yeah it definitely lets you jog your imagination a little in how you want to use them. They become more multi-use.
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GameHubber | New Games Daily
GameHubber | New Games Daily@GameHubber_·
@IronBramble Elastic grappling hooks are where movement starts getting really interesting. A bit of stretch turns “pull to point” into actual momentum play ✨
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Tribe of the Accord - Follow on Kickstarter!
@IronBramble Fun mechanic! Just stumbled across this game, looks great. I especially like how the background elements are kind of sage-y, dried-herb greens and yellows - makes the red in the mc's design and equipment stand out. Same for the vibrant flowers in the UI!
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Iron Bramble 🪻
Iron Bramble 🪻@IronBramble·
Sliding past an enemy to shoot at its weakpoint...
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Iron Bramble 🪻
Iron Bramble 🪻@IronBramble·
About the angelic enemies in our metroidvania....
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