
Dis(𝔦, 𝔦)24/7
552 posts






It’s time. @IOTA_SN9’s Train at Home is available to all. We’ve opened the floodgates - everybody can join. Become a miner and build distributed models together - all on consumer-grade hardware and without any technical ML knowledge. Come on in. Join the swarm. Your actions will help define the world of distributed training. See the link below to download Train at Home on your Mac.


Imagine using a map app without algorithms. It would list every road and wish you luck. Algorithms weigh distance, traffic, and speed to give one route. The same logic powers search, medicine, fraud detection, and even space exploration. Rockets do not “go up and hope.” Algorithms constantly adjust thrust and direction in real time. More computing power alone would not save a rocket that cannot make decisions. Without algorithms, computers are just expensive storage boxes. $TIG










$REPPO is forming a clean Bull Flag inside a parallel channel. Not weakness — compression. When it breaks, it moves fast. Flags are meant to fly. 📈 ⛽️


@NewsFromGoogle This seems like an unreasonable concentration of power for Google, given that the also have Android and Chrome

BREAKING: Hyperbet Partners with @reppo to Turn On-Chain Gaming Data into AI Training Signals We’re excited to collaborate with Reppo on advancing on-chain prediction markets and AI training on Virtuals Protocol. Reppo is building testnets to evaluate user feedback in prediction markets and transform that data into high-quality AI training signals. Through Hyperbet, real on-chain gameplay generates wallet-level behaviour data, which Reppo can use to assign risk profiles based on how wallets actually act. For example: a wallet playing 80 out of 100 USDC shows higher risk appetite than a wallet playing 100 USDC out of 10,000. Both are anonymous, but behaviour tells a much richer story than balances alone. By combining Hyperbet’s on-chain gaming data with Reppo’s modelling, AI systems can better understand risk, sentiment, and decision-making. The first Reppo testnet goes live January 21, where users can vote on games built by us and directly help train the model. We are excited to partner with one of the leading projects on @virtuals_io.



