Pulsar Engine
11 posts

Pulsar Engine
@PulsarEngineRS
Pulsar is a next‑generation, experimental game engine focused on scalability, modularity, and modern design. https://t.co/MOBYCMJ3TT
เข้าร่วม Haziran 2026
13 กำลังติดตาม13 ผู้ติดตาม

@MarkGPatterson @msdev Generally because VS Code is more broadly applicable. That, and you can make it do anything Visual Studio can by virtue of extensions and configuration.
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@msdev Why not Visual Studio? It's so much more capable that VS Code!
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Now in public preview: Windows 11 developer configuration image for Windows 365, giving developers a preconfigured environment with Visual Studio Code, Git, GitHub CLI, Python, Node.js, and WSL available from first sign-in.
With Microsoft Dev Box in maintenance mode, Windows 365 is the forward-looking path for teams standardizing developer environments on Cloud PCs.
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@realNirajK @martyitsarocket @zeddotdev We have a community-facing fork that does this and much more. Though it is not one for one API compatible at this point: github.com/Far-Beyond-Pul…
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@martyitsarocket @zeddotdev i just wish zed team to make the gpui framework standalone and separate it from the zed's repo.
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Using @zeddotdev a bit recently whilst making my own GPUI project. It has given me a lot of respect for the zed team. Rust only UIs are no joke, and GPUI (whilst bloated by the dependent crates) is a hell of a thing to engineer. Also a new found respect for browsers and what web devs take for granted (like scrollbars, views, drag and drop, text select and copy and paste etc..)!
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