RED_SIM

8.3K posts

RED_SIM banner
RED_SIM

RED_SIM

@RED_SIM

I made VRC Light Volumes, I guess? https://t.co/fNX0P8aFPA https://t.co/SDkyXpo7uE

Warsaw, Poland เข้าร่วม Ekim 2011
627 กำลังติดตาม5.2K ผู้ติดตาม
ทวีตที่ปักหมุด
RED_SIM
RED_SIM@RED_SIM·
Light Volumes v.2.0.0 released! Now it has Light Volume based super optimized analytical Point Lights, Spot Lights and Area Lights. (Up to 128 at the same time) Ability to project images and cubemaps. Also baked shadow masks and even more features! github.com/REDSIM/VRCLigh… #VRChat #Gamedev #Unity #Shader #VR
English
24
359
1.5K
118.6K
RED_SIM
RED_SIM@RED_SIM·
@MidinVal @VRChat To be honest, I liked more ARG-like gameplay that was in the worlds that participated in the event. It was less obvious to find and solve then the main story. But everything was really good so far!
English
0
0
0
261
RED_SIM
RED_SIM@RED_SIM·
Just completed "Venture into the (Un)known" @VRChat event and discovered all the secret tapes!
RED_SIM tweet media
English
3
4
117
4.3K
RED_SIM รีทวีตแล้ว
なの太
なの太@applicotsource·
GPU Infinite Grass まじでよすぎる
なの太 tweet media
日本語
1
9
151
6.6K
RED_SIM
RED_SIM@RED_SIM·
I think I have enough improvement ideas to make VRC Light Volumes 3.0. But more features means more if's and for's, which increases shader compilation time dramatically. Would be really nice to have global keywords specifically for Light Volumes, which would solve this issue.
English
5
3
74
4.3K
RED_SIM
RED_SIM@RED_SIM·
@TwashTheMan I'm thinking about it, but it might be too tricky and can have some performance drawbacks.
English
2
0
2
176
Twash
Twash@TwashTheMan·
@RED_SIM Any plan for octree volumes?
English
1
0
0
277
RED_SIM
RED_SIM@RED_SIM·
@DynamicPudding @WispiWoo Thanks! I think that the ones from VRC team who are responsible for it, are just skeptical about integrating systems made by community members, even the open-source ones. Also they might not be really interested in it. But that's just my assumption.
English
0
0
4
301
☆ Pudding ☆
☆ Pudding ☆@DynamicPudding·
@RED_SIM @WispiWoo Honestly, vrchat should be eating out of the palm of your hands. Light volumes has done wonders for optimization and being able to find cheeky ways to get stunning results for cheap. Is there no one over there that’s tapped your shoulder in DMs after releasing LV?
English
1
0
6
436
RED_SIM
RED_SIM@RED_SIM·
@sampavlovic Is it something like a bvh 3D texture structure? How do you sample it? Looks very problematic... lots of samples per fragment potentially.
English
1
0
0
155
RED_SIM รีทวีตแล้ว
𝘛𝘖𝘕𝘛𝘖𝘕𝘋𝘌𝘔𝘖𝘕
Alone on an island... On this brand new contemplative world, Dawn Beyond, I am currently using @RED_SIM new foliage script, and the results are breathtaking. Don't hesitate to buy it to optimize your projects! 🌿✨ #VRChat #VRChat_world紹介 #HexalabImmersive
𝘛𝘖𝘕𝘛𝘖𝘕𝘋𝘌𝘔𝘖𝘕 tweet media
𝘛𝘖𝘕𝘛𝘖𝘕𝘋𝘌𝘔𝘖𝘕@TontonDemon

Alone in the world... A new contemplative world is coming to VRChat. More information coming soon #VRChat #VRChat_world紹介 #HexalabImmersive

English
2
29
283
10.1K
Jettelly Inc.
Jettelly Inc.@jettelly·
@RED_SIM Hey! Do you mind if we make this a blog post? 👀
English
1
0
1
128
RED_SIM
RED_SIM@RED_SIM·
GPU Infinite Grass v.1.2.0 released! - Surface Normal support (better shading) - Correct light attenuation (was broken before) - Unity Fog support - Editor GUI improved - Other fixes Already available on Booth and Patreon: redsim.booth.pm/items/7997362 patreon.com/posts/150937086
RED_SIM tweet media
English
6
54
584
23.2K
RED_SIM รีทวีตแล้ว
rakurai
rakurai@rakurai5·
Boothで公開中の水面シェーダーの最新バージョンを公開しました! ・開発環境をUnity2022に移行 ・全体的な処理の最適化や機能の追加 ・サンプルシーン・Prefabの追加 ・VRCLV2.0 / LTCGIに対応 前バージョンから機能追加やUIの修正等をメインに様々な更新を行っています。 よろしくお願いします🙏
rakurai tweet mediarakurai tweet mediarakurai tweet mediarakurai tweet media
日本語
2
187
903
59.1K
RED_SIM รีทวีตแล้ว
𝐕𝐨𝐍 - 「𝑽𝒐𝒏𝒂𝒔𝒕」
Updated my world [Unity only] with @RED_SIM's new grass update. I definitely recommend using this for guys' future nature worlds! I'll be defo using it for my Porter worlds. This won't be going live but will retain in my private version for now. 🙃#VRChat #VRChat_world紹介 #VRC
English
3
43
543
15.7K
RED_SIM
RED_SIM@RED_SIM·
@VonVRC You'll probably need to tweak the grass color after you update. It will change slightly because I changed how the grass behaves with lighting.
English
1
0
3
331
RED_SIM รีทวีตแล้ว
CGWORLD.jp
CGWORLD.jp@CGWjp·
╭━━━━╮ 「GPU Infinite Grass」リリース! ╰━v━━╯ VRChatワールド用の軽量高速GPU草描画システム、VRC Light Volumesサポート 🔽詳細 cgworld.jp/flashnews/01-2…
日本語
0
7
18
4K
Superfluff
Superfluff@Dreamconnectxr·
@RED_SIM Oh so you got your hands on original Tubes, not a new manufacturing? Super cool!
English
1
0
0
19
RED_SIM
RED_SIM@RED_SIM·
IN-14 nixie VS IN-16. Maybe I should make a larger divergence meter?
RED_SIM tweet media
English
2
0
16
839
RED_SIM
RED_SIM@RED_SIM·
@Dreamconnectxr These are original soviet IN-16 and IN-14 tubes. Was still relatively easy to drive. (Thanks!)
English
1
0
0
40
Superfluff
Superfluff@Dreamconnectxr·
@RED_SIM Oh wow, had no idea you were into analog stuff too! Are these AliExpress number tubes? Where they easy to drive? (Your GPU grass is amazing!)
English
1
0
0
49