Everlasting Devworks
41 posts


@RoFerreiraDev Síp, es el único motor game que estoy aprendiendo a usar!!
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@Selehia_dev Uff el escenario se ve muy lindo, esas plataformas de hielo quedaron geniales. Lo hacés todo en Godot?
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@RoFerreiraDev Parece que sí, aunque por ahora los efectos son estáticos hechos con un programa grafico, el Gimp2 y 3
Tengo que investigar cómo hacer reflejos para cristal y hielo en godot
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@Selehia_dev Esa paleta de colores en las plataformas de hielo está re linda, Godot maneja bien esos efectos?
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Everlasting Devworks รีทวีตแล้ว

I’ve been working on a 2D water shader for Unity games using Shader Graph.
So, I decided to polish this asset to make it very easy to set up and use, while still offering a high level of customization for game developers.
If you are interested in this type of asset for your game, you can acquire it below.
#shadergraph #madewithUnity @unity #water #watershader
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Everlasting Devworks รีทวีตแล้ว

Here's a sneak peek at Mirewood Marsh, a marshland area featuring another dungeon👀🌾
#sneakpeek #indiegame #gaming #indiedev #gamedev


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Everlasting Devworks รีทวีตแล้ว
Everlasting Devworks รีทวีตแล้ว
Everlasting Devworks รีทวีตแล้ว
Everlasting Devworks รีทวีตแล้ว
Everlasting Devworks รีทวีตแล้ว

I've made some updates to my terrain generator to support new biomes, so here's a blend between the standard grass biome, with the two new taiga, and marsh biomes🌾🌾
#GameMaker #Indiegame #Gamedev
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Everlasting Devworks รีทวีตแล้ว

Water physics in action.
Help us reach the 2k followers on Kickstarter
kickstarter.com/projects/mehst… #indiedev #gamedev #GodotEngine
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