Ryan Manning
642 posts

Ryan Manning
@ThatRyanManning
Studio Head @BadRhinoGames. Game Dev, Indie, Unreal Authorized Instructor partner for Epic Games, Entrepreneur, Educator, & Former Hand Model
Kansas City, KS เข้าร่วม Mayıs 2016
253 กำลังติดตาม423 ผู้ติดตาม
Ryan Manning รีทวีตแล้ว

It started as a fun side project in August testing a new art direction, and now I have a teaser to show you! I will present you Castle Town! I made over 30 characters for this video. It will be released on November 21st on my channel 😉
🎬You can watch the teaser in 4k on the channel now:
youtu.be/gFL4qqG9dbw
#zeldaoot25 #rwanlink #UnrealEngine5 #Zelda

YouTube
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Ryan Manning รีทวีตแล้ว

We need some data. How long does it take (avg.) games to be made (Indie-AAA) calculated in total hours? At 4 days/week, what's the impact on the time it would take a new game to hit market? How would consumers respond?
gamesindustry.biz/80-of-game-wor…
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@CommunityAmerCU @CommunityAmeri2 you've officially sold out. During the holiday season my Business Debit Card was locked. Had to jump between 3 offshore call centers, 3 reps, and wasted 25 mins trying to solve it. Local/Community?? Not any more.
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Ryan Manning รีทวีตแล้ว
Ryan Manning รีทวีตแล้ว
Ryan Manning รีทวีตแล้ว

3D Artist UE班的小学生 presented a realistic Hong Kong alley scene made with Marvelous Designer, Megascans assets, and Unreal Engine 5.
More renders and info: 80.lv/articles/reali…
#marvelousdesigner #megascans #UE5 #unrealengine #3dart #gamedev #indiedev @UnrealEngine
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@Lufthansa_DE @lufthansa when are your employees supposed to show up for work? It's currently 10:05am.

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@TheActMan_YT @GoldenboyFTW I run an indie game studio and speak only for it. Crunch is 100% a byproduct of management. GameDev is a creative endeavor riffled with lots of interconnectivity (aka, lots of moving parts, lots that can break). Crunch is an inevitable part of creativity, but must be avoided.
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@GoldenboyFTW I'm not advocating for 60+ hour work weeks.
Although in my eyes sometimes the price of success is a slight or moderate sacrifice of your health. I burn out on making videos sometimes, but I space those periods out so it isn't constant. Thats how I provide content for people
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@FedExHelp Hi William. Would love some assistance on this one (if there's anything that can be done). TL:DR - after this experience, I refuse to ship with FedEx. Absolute nightmare working with Customer service...or lack thereof.
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@ThatRyanManning Hello there, my name is William from the U.S Social Media Team. Thank you for bringing your concern to our attention. I am deeply sorry to know about this experience. Please DM me for further assistance. I will be happy to help you. twitter.com/messages/compo…
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@FedEx so I guess it's your policy now to pass your #mistakes on to your customers? Failed to contact customer for shipping, returned a package and charged for the shipment, double billing, no records of previous call attempts, employees won't log requests?! #Unbelievable.
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@clickup Thanks. Tried access help through your website. Got lost in endless "check out this help article". And yes, we're still having issues with docs disappearing.
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@ThatRyanManning Hey, Ryan! 👋 We had some recent hiccups with Docs that have since been resolved. If you're still having any trouble with them, please drop us a line at help@clickup.com! We'll be happy to take a look. 💛
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@clickup what the hell is going on with your systems right now?! We've been having multiple issues with docs disappearing, archiving, and generally no longer showing.
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@perforce Perfect! That's helpful.
Any idea if other DCC file formats will be supported in the future. For example, Zbrush .ZTL, .MA, .Max, etc? Seems like the current list is heavily image focused rather than 3D Files.
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@ThatRyanManning Thank you for the feedback, Ryan. Do you need a list of supported file formats? We have that here: help.perforce.com/helix-core/hel…
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@perforce one quick note...DAM looks cool, but for creatives, we really need to know what software it supports.
perforce.com/products/helix…
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