CyberSlade

45 posts

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CyberSlade

CyberSlade

@TheCyberSlade

Creator of Combat Revolution Mod Speak 🇪🇸, 🇧🇷, 🇬🇧

Brazil เข้าร่วม Şubat 2024
25 กำลังติดตาม74 ผู้ติดตาม
CyberSlade
CyberSlade@TheCyberSlade·
@Gui_Ls14 Eu acho que todos esses jogos apelam muito mais pro Hytale, os Dark Souls// Elden Ring é uma pegada mais "lenta e realista", não combina tanto na minha opinião. O jogo pede mais ação dinâmica.
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Gui_Ls14
Gui_Ls14@Gui_Ls14·
@TheCyberSlade Darksider é top demais o estilo hack & slash, concordo muito com essa ideia de abordar outros estilos combate de RPGs pro Hytale, Dragons Dogma é um exemplo que eu gosto muito.
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CyberSlade
CyberSlade@TheCyberSlade·
Some people are here thinking I'm trying to make some kind of "Souls like combat"... lol 🤣🤣 I'm not aiming for that... I'm aiming for this 🔥🔥 My GOATs
GIF
GIF
GIF
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CyberSlade
CyberSlade@TheCyberSlade·
@SamaAnsoni That's exactly what I'm trying to make in the future 😁👍🏻
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nutsoni #HytaleIsSaved
nutsoni #HytaleIsSaved@SamaAnsoni·
@TheCyberSlade Would be cool to see reactions from attacks on mobs, like flinching, falling on their back, staggering or guard breaking etc. but idk if that fits into what you’re making
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CyberSlade
CyberSlade@TheCyberSlade·
@Malatestus @Simon_Hypixel In the future, If I can...I will try to change that and apply it to every mob. I think it also creates cool interactions, like if you are the "Tank" in a small corridor and you have to push through enemies to clear the path... right now you just run through them and GG.
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CyberSlade
CyberSlade@TheCyberSlade·
@Malatestus One minor thing that I did change is the player collision from Soft to Hard, I think @Simon_Hypixel and the Hytale team left as soft so players don't get stuck in tight places, but when it comes to combat that change is pretty noticeable, as you don't just go through the target
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CyberSlade
CyberSlade@TheCyberSlade·
@Malatestus I haven't touched Hit reactions for NPCs and Players, that's something that is still missing in Hytale for a good combat. I have a system in mind, with SA and HA but not fully fleshed out. Funnily enough I check plenty of videos from Masashiro Samurai to get some knowledge lol
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Simon
Simon@Simon_Hypixel·
@TheCyberSlade Cool, let me know when its done ill try it out!
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CyberSlade
CyberSlade@TheCyberSlade·
@Simon_Hypixel Just one tap, it works just fine, the only minor problem is that when the dash is on cooldown, the dash sound plays but there's no dash... Still working on it 😅 But the update is live !! 👍🏻
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Simon
Simon@Simon_Hypixel·
@TheCyberSlade Great work! Double tab to dash around? We had this before launch bur decided to remove and revisit later
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Gamevid4
Gamevid4@gamevid4·
@TheCyberSlade Going to get some more shots of the other moves soon too 💪
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CyberSlade
CyberSlade@TheCyberSlade·
@Starky_TV WTF... that's fucked up 🫤, no te preocupes tío, seguro que lo consigues hacer mejor 👊🏻
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Starky / StarkyMods
Starky / StarkyMods@Starky_TV·
I have learned the hard way not to show a WIP mod ever again... Looks like someone else decided to create and rush his own version of Item Customizer (the mod I posted in my last tweet) before I managed to finish and publish it. They even used the same mod name and the same command for the UI. This situation made me really sad, not because they were first to finish it.. sad because we always end up finding people with bad faith around. Wish I could let you know more features from my Item Customizer mod for Hytale, but everything I could tell you, they will read. At least I'll try to keep my progress private till it's published. Their version:
Starky / StarkyMods tweet media
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CyberSlade
CyberSlade@TheCyberSlade·
@KimeraZenon Aaah Cara...eu acho que seria fácil de ser complementar, seria tipo emotes né?
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Henri ziR
Henri ziR@KimeraZenon·
@TheCyberSlade interessante, fiz essa pergunta pois to fazendo um mod bem simples e queria futuramente ser compatível com o seu a ideia é que ao clicar uma tecla o jogador visualiza fazendo uma animação, tipo visualizar as armas como Valorant ou CS to me inspirando no mod TaCZ pra esse mod
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CyberSlade
CyberSlade@TheCyberSlade·
@ThisWizzard I will...but waaaay in the future Mage classes are mostly VFX and that's something that is very Annoying to edit with the Asset Editor right now...Also they are kinda complicated to balance without being OP so I still have to think about the spells and how they will interact..
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Wizzard
Wizzard@ThisWizzard·
@TheCyberSlade i cant wait to see what spellcasting looks like. that is assuming there will be spellcasting?
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CyberSlade
CyberSlade@TheCyberSlade·
@Lawrencexo There's motion blur in the game to add...what you see that you might think is motion blur is the sword distortion and some particles. Also, playing Vs Watching here is completely different.
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CyberSlade
CyberSlade@TheCyberSlade·
@KimeraZenon Isso...cada arma vai ter ataques e habilidades diferentes, no total eu tenho pensado em 15 Classes.
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Henri ziR
Henri ziR@KimeraZenon·
@TheCyberSlade uma duvida, sobre as habilidades das armas você pretende fazer uma animação única pra cada cada categoria de arma? como animação só pra espadas, machados, martelos, adagas, e afins
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CyberSlade
CyberSlade@TheCyberSlade·
@Twngy Yes and No... I'm still thinking about how I will implement it with the other mechanics. Every class will have different interactions with how blocking works.
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