🇵🇭Homoludens Pro Deluxe🏳️‍🌈🌏

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🇵🇭Homoludens Pro Deluxe🏳️‍🌈🌏

🇵🇭Homoludens Pro Deluxe🏳️‍🌈🌏

@a_space_alien

🌏 Gaming, Geopolitics, cultural beats, philosophy, Socratic, Filipino, BFA, artist, pro-compassion, misanthrope, male, INFJ, doesn’t suffer idi0ts, openminded.

Chicago เข้าร่วม Eylül 2008
647 กำลังติดตาม1.1K ผู้ติดตาม
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Phosu
Phosu@Phosu_uwu·
Can I put this in my resume? >~<
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Ooh hoo hoo tres creepy!!! 😀
Archaeo - Histories@archeohistories

Only one person has died so far in the Catacombs of Paris 🇫🇷 In 1793, a man died in the catacombs. It is thought that he lost his light source and was left to die in the darkness. In 1804, 11 years later, his body was found, a few meters from a staircase that led to an exit Beneath Paris lies a vast underground network known as the Catacombs of Paris, holding the remains of an estimated 6 to 7 million people. Originally limestone quarries dating back to Roman times, they were repurposed in the late 18th century when overflowing cemeteries created a public health crisis. The story often told, of a man who entered in 1793, lost his light, and died in the darkness, is tied to a hospital worker named Philibert Aspairt. His remains were reportedly found in 1804, just a short distance from an exit. While widely repeated, it’s worth noting that documentation from that period is limited, and some details remain uncertain. What is certain is how disorienting the space can be. The tunnels stretch for over 200 miles (320 km), most of them unlit, unmapped for the public, and restricted. Even experienced explorers can lose their bearings without proper guidance. Today, only a small, curated section, about 1 mile (1.5 km), is open to visitors. The rest remains off-limits, monitored due to safety risks and preservation concerns. In 18th-19th Centuries, the bones were not just stored, they were arranged in deliberate patterns, with skulls forming decorative facades, turning the catacombs into both a burial site and a carefully constructed monument to mortality. #archaeohistories

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Eric Alper 🎧
Eric Alper 🎧@ThatEricAlper·
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cats with powerful aura
cats with powerful aura@PowerfulAuraX·
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OtakuHunter
OtakuHunter@OtakuHunt3r·
@a_space_alien So many tourists get beat up in Thailand🤣 Leave your arrogance at home people😂
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B1gDaddyMarv
B1gDaddyMarv@B1gDaddyMarv·
PlayStation games are going to PC day 1. That right there is the only thing that makes sense if the new rumors about a PlayStation PC storefront are true. The whole reason we were given for them pulling back was weak sales on Steam, and the cause of that was primarily because they were not releasing games day and date with PC in the first place. Where is that Jason dude when you need him?
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Mark Cerny
Mark Cerny@cerny·
Just tried FSR Upscaling 4.1 in a few PC games. It’s based on the same neural network as the upgraded PSSR we released for PS5 Pro… and it looks stunning! Wonderful working with @jackhuynh and the @AMD team as we collaborate on AI graphics tech. Big win for Project Amethyst :-)
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B1gDaddyMarv
B1gDaddyMarv@B1gDaddyMarv·
EXODUS has been described as a spiritual successor to Mass Effect. A narrative-driven experience with cinematic storytelling, deep player agency, and emotional consequences. They didn’t really have to say any more than that to get my money. ▪️Narrative Director: Drew Karpyshyn, who was the writer on Mass Effect 1 and 2. ▪️Co-founder: Chad Robertson, who also has BioWare experience. ▪️Lead designer: James Ohlen, who is now in a consulting capacity, but he helped design KOTOR, Baldur's Gate, and Dragon Age.
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Sorcerer is my favorite too and contrary to what some think it’s actually a pretty challenging class since even when you’re the most powerful class you’re pretty vulnerable to attacks. I love Thief too, and Trickster is so cool bc you can use your pawns as weapons while also manipulating enemies!
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Zanon
Zanon@ZanonGalt·
@a_space_alien @Nikfor_ I normally play it on Series X and PC. And my favorite is by far the Sorcerer, followed by the Thief and the Trickster. Doesn't run this well on Series X though.
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𝒩𝒾𝓀𝒻ℴ𝓇
Since there were a lot of mentions that Crimson Desert looked like what Dragon’s Dogma 2 should’ve been. Crimson Desert currently has a lower Metacritic score (77) than Dragon’s Dogma 2 (86).
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Dr. Jebra Faushay
Dr. Jebra Faushay@JebraFaushay·
This luxury bag shop in Turkey demonstrates the beauty of a $1790 Balenciaga pouch. It comes in yellow, is quite versatile, and I believe it’s water proof. I’d be willing to pay ten cents for it, what about you?
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Since Bethesda plans on perpetually using the Creation Engine and letting Emil ‘I Don’t Need A Fucking Design Doc’ Pagliarulo write and lead the projects, you can kiss stellar critic, GOTY & player reviews and high quality anything goodbye. Oh and they’ve already fucked up future game sales numbers since they insist on putting them day & date on Game Pass.
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James
James@JamiesAct·
Cant wait for Fallout 5 and Elder Scrolls 6. Say goodbye to any hope of Bethesda games being Xbox exclusives ever again. 😭🤣 LETS GOOOOOOOOOOOOOOOOOO.🥂
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Fandom Pulse
Fandom Pulse@fandompulse·
Pulp Fiction writer Roger Avary on Alex Kurtzman's handling of Star Trek: "Boy has he [expletive] the bed like in a big way. And this latest thing that they’ve made, this Starfleet Academy — now, it’s still ongoing, maybe it rights itself at some point… [Expletive] Alex Kurtzman, man. His company is called Secret Hideout, I think. He’s going to need a secret hideout after destroying Star Trek for this new generation. Starfleet Academy is an abomination. I could not get through three episodes of Discovery. It’s just awful, awful storytelling. Just horrible and they are more interested in the corporate propaganda than with any kind of personal propaganda. Picard was terrible. It was sad, actually. It was just depressing for me." Is he right?
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RAZORWIRE
RAZORWIRE@RazorwireRPG·
No single image of Starfield better illustrates how toothless, gutless, lacking in grit and texture than this one does. I made the mistake of visiting Neon late in my playthrough, excited about the idea of visiting a sleazy Cyberpunk planet. What I found was a clown show. There is something hollow and sad about the entirety of Starfield's worldbuilding and lore, that I can't even bring myself to be mad about - I'm just disappointed. This doesn't feel like a universe comprised of competing factions and people, it feels like a bunch of empty mannequins shooting at each other over nothing. Everything feels so dumbed down and family friendly. All the edges filed off to make everything palatable and bland. It's sad.
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