
Antoine Pilote
135 posts

Antoine Pilote
@antopilodev
Programmer at @FcpnchStds on @s8box https://t.co/chwpUzFpdQ Working on @NuakeEngine in my free time
Montreal เข้าร่วม Eylül 2023
370 กำลังติดตาม185 ผู้ติดตาม
ทวีตที่ปักหมุด

New blog post alert!🚨
Super happy about this one. Lot's of progress has been made during the last few weeks with the Vulkan port.
> CSM, Volumetric Scattering, SSAO, Debug renderer, Viewports, Multi-scene editing, Juice, Outlines, Hot reload & more.
nuake.antopilo.dev/blog/vulkan2
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Antoine Pilote รีทวีตแล้ว
Antoine Pilote รีทวีตแล้ว

I reworked our UI renderer in @s8box so it can do batching. Here is a before vs after video :) free fps for everyone
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Antoine Pilote รีทวีตแล้ว

LOOOOOOK I made a game in @s8box, it took about an afternoon including creating the assets 🛩️
If you know Unity, you know this - simple as that.
(I'll complete this and get it up to a playable state on s&box soon) @garrynewman
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Antoine Pilote รีทวีตแล้ว

🙏370k Steam wish lists for @s8box
💸$1.7m In revenue (before release)
📈12.9k CCU Yesterday (before release)
Open and transparent play fund for developers
Releasing 28th April!
store.steampowered.com/app/590830/sbo…

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Antoine Pilote รีทวีตแล้ว

DLSS 5 replaces the ugly sausage men with realistic humans 😍

NVIDIA GeForce@NVIDIAGeForce
Announcing NVIDIA DLSS 5, an AI-powered breakthrough in visual fidelity for games, coming this fall. DLSS 5 infuses pixels with photorealistic lighting and materials, bridging the gap between rendering and reality. Learn More → nvidia.com/en-us/geforce/…
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@vertibtw It’s fucking scripting using fucking c++ so like you fucking compile to a fucking DLL and then you can fucking hot reload the fucking code
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what the fuck is c++ scripting
λmélie Heinrich@Dispatch_Graph
I am not touching C++ scripting ever again even with a ten foot pole. fuck that shit
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Antoine Pilote รีทวีตแล้ว

The Teardown Multiplayer project was a tricky one. It's finally out, and I wrote up the technical details on what we went through to get there: blog.voxagon.se/2026/03/13/tea…

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Haters will call it “a gross use of AI tools in the creative space”
I will call it a 30 year old technique.
s&box@s8box
Our new Clutter system is in — effortlessly fill your maps with procedurally placed objects 🤯 sbox.game/news/update-26…
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Months of work went into this, super happy with how it turned out🥳
s&box@s8box
Our new Clutter system is in — effortlessly fill your maps with procedurally placed objects 🤯 sbox.game/news/update-26…
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This hackweek, I worked on a PS2-era platformer character controllerand camera system in @s8box.
Its multiplayer with proximity voice chat because s&box is the best game engine.
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This week I've work on foliage rendering. Added a bunch of neat tricks taken from HZD and GPU gems 🌳
sbox.game/news/update-26…
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