Benjamin Linz

705 posts

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Benjamin Linz

Benjamin Linz

@benthUXiastic

🎓HCI | 🎙podcaster @spielsinn | 🎮streamer @thurlynox ~(he/him) (game) UX & gamification enthusiast with a 💜 for details & deeper meaning

🇺🇳 Bonn, Germany 🍞 เข้าร่วม Haziran 2014
725 กำลังติดตาม172 ผู้ติดตาม
Benjamin Linz
Benjamin Linz@benthUXiastic·
✨Was sind Eure Highlights in Sachen #UX, #Design, #Gamification & Games? 📣 Habt Ihr Empfehlungen an die Community? 🧠 Was habt Ihr gelernt? Was beschäftigt Euch aktuell? 🙋 Habt Ihr Fragen an uns oder Themenimpulse? #GameUX #gamesUR #deutscherpodcast #wissenschaftskommunikation
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Spielsinn Podcast@spielsinn

Liebes X (Twitter :P), wir leben noch. Überzeugt euch selbst und seid bei unserem spielsinnlichen Jahresrückblick dabei, heute ab 20 Uhr bei @thurlynox : twitch.tv/thurlynox Was sind eure Highlights des Jahres im Kontext von #UX, #gamesUR, #Design, #Games und #Gamification?

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Lissanna
Lissanna@restokin·
For those of you whom I promised to replace my now defunct learning & memory in games blog post, good news is that the even better video version is up already from GA Conf! youtube.com/watch?v=Cxgwsn…
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Dom Schott
Dom Schott@R3nDom·
Anlässlich des Deutschen Computerspielpreis 2024 habe ich 5 ganz unterschiedliche Gewinnerteams vor das Mikrofon eingeladen, um zu erfahren, was dieser Preis für sie bedeutet. Daraus entstand diese Sonderfolge, ein Schlaglicht auf die deutsche Industrie: okcool.space/ok-cool-trifft…
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Sonya Huang 🐥
Sonya Huang 🐥@sonyatweetybird·
Our most exciting episode of Training Data yet 🍓🍰 @OpenAI’s o1 represents a major leap forward by giving models time to "think." Inference-time compute is the next big research frontier. Thrilled to have @polynoamial, @ilge, and @hunterlightman on the show @gradypb @sequoia
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Ryan Peterman
Ryan Peterman@ryanlpeterman·
After trying Cursor, I realize the value of 80% of my technical skills dropped to zero. The leverage for the remaining 20% of skills went up by at least 10x.
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Langflow
Langflow@langflow_ai·
A Short Explanation of Semantic Similarity and How It Can Be Used as a Text Splitting Strategy in RAG Applications Taken from the discussion between Rodrigo Nader (@rodrigonader_) and David Jones-Gilardi (@SonicDMG) on Beyond Basic RAG. Full talk available here: youtube.com/live/K-c13MuHc…
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Justin Gary
Justin Gary@Justin_Gary·
@emollick — Navigating AI in Game Design, Ethical Integration, and Supporting Artists. Listen to my newest episode with guest Ethan Mollick as he takes us through his journey from working at MIT's Media Lab with AI pioneer Marvin Minsky to becoming a leading voice on the impact of AI on work and education. 🔗 justingarydesign.substack.com/p/ethan-mollic…
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Benjamin Linz
Benjamin Linz@benthUXiastic·
Learning: for effective problem-solving with AI, 1) set focused problem precisely, 2) individually ideate without AI, 3) train AI by providing context, 4) use AI as conversational thought partner, 5) discuss individual results in the team for consolidation open.spotify.com/episode/6urYtq…
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AK
AK@_akhaliq·
Google presents Diffusion Models Are Real-Time Game Engines discuss: huggingface.co/papers/2408.14… We present GameNGen, the first game engine powered entirely by a neural model that enables real-time interaction with a complex environment over long trajectories at high quality. GameNGen can interactively simulate the classic game DOOM at over 20 frames per second on a single TPU. Next frame prediction achieves a PSNR of 29.4, comparable to lossy JPEG compression. Human raters are only slightly better than random chance at distinguishing short clips of the game from clips of the simulation. GameNGen is trained in two phases: (1) an RL-agent learns to play the game and the training sessions are recorded, and (2) a diffusion model is trained to produce the next frame, conditioned on the sequence of past frames and actions. Conditioning augmentations enable stable auto-regressive generation over long trajectories.
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Benjamin Linz
Benjamin Linz@benthUXiastic·
You're not at @gamescom but want to experience the main stage of #gcc24 live in stream from home or on-the-go? 👉🏼 Go to twitch.tv/gamescomcongre… or youtube.com/live/xcghAiTuY…
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game_eV@game_verband

Der @gc_congress Europas führende Konferenz rund um die Potenziale von #Games rückt in diesem Jahr "Games & Demokratie" sowie "Games & KI" in den Vordergrund. Über 100 Expertinnen & Experten bieten spannenden Talks & Panels an Das Programm: congress.gamescom.global/de/gamescom-co… #gcc24

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GamesIndustry
GamesIndustry@GIBiz·
Continuing our daily podcasts this week, we sat down with Execution Labs' Jason Della Rocca to talk about the biggest challenges facing indies today, from the decline of indie publishers to the ongoing search for funding gamesindustry.biz/the-biggest-ch…
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Behind the Screens
Behind the Screens@behindscreensDE·
Wir wollen noch mehr #Psychologie in die #Games-Branche tragen. Deshalb gründen wir jetzt. Wir bieten Fortbildung und Beratung für Entwicklungsstudios und Institutionen aus Bildung, Erziehung und Gesundheit an. Mehr: behind-the-screens.de/presse/
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