melonbeard

247 posts

melonbeard banner
melonbeard

melonbeard

@limebeard

ROBLOX Developer https://t.co/GTf304xKSD

Sweden เข้าร่วม Temmuz 2018
138 กำลังติดตาม1.7K ผู้ติดตาม
SLPM
SLPM@LasoorGaming·
@limebeard That just looks like too much for combat
English
1
0
0
577
melonbeard รีทวีตแล้ว
_kalikali_
_kalikali_@kalmat1428924·
Made another stylized weapon #RobloxDev #Roblox
_kalikali_ tweet media
English
4
4
92
4.7K
melonbeard รีทวีตแล้ว
KnarlyZ
KnarlyZ@Knarlyz·
redoing the menu for my game.
English
35
50
695
17.3K
melonbeard
melonbeard@limebeard·
@RED_JTRO yea so dynamic reticles don't exist but players can change their reticle by inputting any assetid hitmarkers do exist twitters video quality is too ass to show them though
English
1
0
1
371
JTRO
JTRO@RED_JTRO·
@limebeard A reticle that changes size depending on which weapon you’re using plus hit markers that let you know you’ve actually hit your opponent would go insane
English
1
0
2
450
melonbeard
melonbeard@limebeard·
I am the greatest to ever do it, truly. - Sent from 65 inch OLED Smart TV
English
3
0
10
1.8K
melonbeard
melonbeard@limebeard·
@legendepsilon let the roblox engine handle a lot of the work!! e.g. having your movers get destroyed quick (I usually destroy my movers after like 0.15s lmao)
English
1
0
4
298
IronOrion
IronOrion@ironorion_·
@limebeard damn, that's clean! movement systems that feel fluid have been my terror, i fear the day i have to suck it up and try to make one lol
English
1
0
0
344
melonbeard
melonbeard@limebeard·
@iamroads you can join the games discord if you wish to ask me anything
English
0
0
0
51
road
road@iamroads·
@limebeard best movement shooter can you add me on disc i have a question or 2 if your down to answer my disc is iamroads
English
1
0
0
66
road
road@iamroads·
@limebeard melon melon.. where do i start. my king
English
1
0
0
139
melonbeard
melonbeard@limebeard·
guess it wanted ot loop the video
English
0
0
1
2.5K
melonbeard
melonbeard@limebeard·
@R0visionar 1. All the camera is doing is changing it's FOV based on the HRP's velocity, with some clamped values. This is also in a renderstepped loop. 2. Wallbouncing is done through raycasting 3. Simple bodyvelocities
English
1
0
1
166
Rovi_sionar |Commisions Closed|
@limebeard Some of the mechanics like - camera dynamism (it's like it's following the player from behind but not exactly at the same pace). Have you used lerp() for that ? - how did you get the player to jump onto the building's free surfaces? - how did you get the player fly ?
English
1
0
0
176